Despawn entities when the mod that spawned them is despawned #33
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
If a mod spawns an entity on
ModStartupand then gets reloaded there will be multiple duplicate entities in the world.This pr adds tracking for entities spawned by a mod. If the mod is unloaded (despawned) or hot-reloaded the entities from the old version will be despawned. I think this is closer to what a user expects.
This behaviour is configurable and opt out via
ModloaderPlugin::set_despawn_behaviour(ModDespawnBehaviour::None).Depends on #31