Skip to content

Commit

Permalink
remove footnote
Browse files Browse the repository at this point in the history
  • Loading branch information
greggman committed Dec 16, 2023
1 parent bdf5343 commit 3cdc36f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion webgpu/lessons/webgpu-matrix-math.md
Original file line number Diff line number Diff line change
Expand Up @@ -1266,7 +1266,7 @@ since we're defining our aspect ratio based on the size the canvas is being disp
{{{example url="../webgpu-canvas-clientwidth-clientheight.html" width="500" height="150" }}}
<p>Most apps that allow their canvases to be resized try to make the <code>canvas.width</code> and <code>canvas.height</code> match
the <code>canvas.clientWidth</code> and <code>canvas.clientHeight</code> because they want there to be
one pixel in the canvas for each pixel displayed by the browser.[^device-pixel-ratio] But, as we've seen above, that's not
one pixel in the canvas for each pixel displayed by the browser. But, as we've seen above, that's not
the only option. That means, in almost all cases, it's more technically correct to compute a
projection matrix's aspect ratio using <code>canvas.clientHeight</code> and <code>canvas.clientWidth</code>.
</p>
Expand Down

0 comments on commit 3cdc36f

Please sign in to comment.