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@@ -32,6 +32,7 @@ | |
"noborder", | ||
"noinvertdark", | ||
"nonull", | ||
"overridable", | ||
"rasterizes", | ||
"rdparty", | ||
"rgba", | ||
|
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>WebGPU Simple Triangle with Canvas CSS</title> | ||
<style> | ||
@import url(resources/webgpu-lesson.css); | ||
html, body { | ||
margin: 0; /* remove the default margin */ | ||
height: 100%; /* make the html,body fill the page */ | ||
} | ||
canvas { | ||
display: block; /* make the canvas act like a block */ | ||
width: 100%; /* make the canvas fill its container */ | ||
height: 100%; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<canvas></canvas> | ||
</body> | ||
<script type="module"> | ||
async function main() { | ||
const adapter = await navigator.gpu?.requestAdapter(); | ||
const device = await adapter?.requestDevice(); | ||
if (!device) { | ||
fail('need a browser that supports WebGPU'); | ||
return; | ||
} | ||
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||
// Get a WebGPU context from the canvas and configure it | ||
const canvas = document.querySelector('canvas'); | ||
const context = canvas.getContext('webgpu'); | ||
const presentationFormat = navigator.gpu.getPreferredCanvasFormat(); | ||
context.configure({ | ||
device, | ||
format: presentationFormat, | ||
}); | ||
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const module = device.createShaderModule({ | ||
label: 'our color via constants triangle shaders', | ||
code: ` | ||
@vertex fn vs( | ||
@builtin(vertex_index) vertexIndex : u32 | ||
) -> @builtin(position) vec4f { | ||
let pos = array( | ||
vec2f( 0.0, 0.5), // top center | ||
vec2f(-0.5, -0.5), // bottom left | ||
vec2f( 0.5, -0.5) // bottom right | ||
); | ||
return vec4f(pos[vertexIndex], 0.0, 1.0); | ||
} | ||
override red = 0.0; | ||
override green = 0.0; | ||
override blue = 0.0; | ||
@fragment fn fs() -> @location(0) vec4f { | ||
return vec4f(red, green, blue, 1.0); | ||
} | ||
`, | ||
}); | ||
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const pipeline = device.createRenderPipeline({ | ||
label: 'our hardcoded triangle pipeline', | ||
layout: 'auto', | ||
vertex: { | ||
module, | ||
entryPoint: 'vs', | ||
}, | ||
fragment: { | ||
module, | ||
entryPoint: 'fs', | ||
targets: [{ format: presentationFormat }], | ||
constants: { | ||
red: 1, | ||
green: 0.5, | ||
blue: 1, | ||
}, | ||
}, | ||
}); | ||
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const renderPassDescriptor = { | ||
label: 'our basic canvas renderPass', | ||
colorAttachments: [ | ||
{ | ||
// view: <- to be filled out when we render | ||
clearValue: [0.3, 0.3, 0.3, 1], | ||
loadOp: 'clear', | ||
storeOp: 'store', | ||
}, | ||
], | ||
}; | ||
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function render() { | ||
// Get the current texture from the canvas context and | ||
// set it as the texture to render to. | ||
renderPassDescriptor.colorAttachments[0].view = | ||
context.getCurrentTexture().createView(); | ||
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const encoder = device.createCommandEncoder({ label: 'our encoder' }); | ||
const pass = encoder.beginRenderPass(renderPassDescriptor); | ||
pass.setPipeline(pipeline); | ||
pass.draw(3); // call our vertex shader 3 times | ||
pass.end(); | ||
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const commandBuffer = encoder.finish(); | ||
device.queue.submit([commandBuffer]); | ||
} | ||
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const observer = new ResizeObserver(entries => { | ||
for (const entry of entries) { | ||
const canvas = entry.target; | ||
const width = entry.contentBoxSize[0].inlineSize; | ||
const height = entry.contentBoxSize[0].blockSize; | ||
canvas.width = Math.max(1, Math.min(width, device.limits.maxTextureDimension2D)); | ||
canvas.height = Math.max(1, Math.min(height, device.limits.maxTextureDimension2D)); | ||
// re-render | ||
render(); | ||
} | ||
}); | ||
observer.observe(canvas); | ||
} | ||
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function fail(msg) { | ||
// eslint-disable-next-line no-alert | ||
alert(msg); | ||
} | ||
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main(); | ||
</script> | ||
</html> |
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