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Multiple import maps #10528
Multiple import maps #10528
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I ended up doing a relatively detailed review anyway, although for some repeated editorial issues I stopped commenting.
I have two major questions:
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The merge algorithm needs examples, and maybe explanatory text. I can follow most of the steps (modulo some bugs), but I can't figure out the intent. The examples can either use the JSON syntax, or the normalized syntax seen below https://html.spec.whatwg.org/#parse-an-import-map-string if that is helpful in giving extra clarity. The impact of the resolved set is particularly unclear.
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I don't understand why the import map is being passed around so much. There's still always one import map per global, and it's easy to get to that global from any algorithm or from the "script" struct. At least one instance of this seems completely redundant, which I commented on. But e.g. why are you storing the import map in [[HostDefined]]? I realize there's probably some complexity here at the particular point in time when you're merging import maps and thus the global's import map changes, but that should be able to happen completely discretely between script parsing and execution, so I don't see why scripts should need to track individual import maps separate from the global one.
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Thanks! Fixed some comments and addressing the rest soon!
My thinking was that we need to do that in order to guarantee that once we're parsing a module tree, all modules in the tree would be resolved by the same import map. E.g. I thought it is possible that a setTimeout would inject a new import map while the a module script is being downloaded and parsed, and that new import map would start taking effect after some modules were resolved but before others. |
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This is very helpful, thanks!
My thinking was that we need to do that in order to guarantee that once we're parsing a module tree, all modules in the tree would be resolved by the same import map. E.g. I thought it is possible that a setTimeout would inject a new import map while the a module script is being downloaded and parsed, and that new import map would start taking effect after some modules were resolved but before others.
If that's not possible for some reason, I'm happy to revert these changes.
That makes perfect sense.
Given this, we should explain this in the spec, maybe around #concept-window-import-map
. With a note that in general only the root of a loading operation will access concept-window-import-map, and otherwise it'll be threaded through.
With that frame, auditing all the call sites of concept-window-import-map...
- "resolve a module integrity metadata" seems suspicious. It should probably get an import map threaded to it?
- "fetch the descendants of and link" seems suspicious. Shouldn't it be getting threaded an import map from its various callers? (per the diagram above it.)
- "register an import map" has a broken assert
I'm also a bit unsure now about the cases where an import map is not passed in. When is that possible? (Except workers.) We have fallbacks to the Window's import map in those cases, but I'm now questioning whether they're sound.
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Thanks! editorial fixes first :)
Added
This was indeed lacking. Should be fixed now.
Here I think the current state is fine, as this is being called from all the root module entry points. Therefore we don't need to thread the import map into "fetch the descendants of and link", we need it to do the threading to its descendants, which it does by setting the map on the
Indeed!! |
Let me try to enumerate the cases:
I think that covers all of them but let me know if I missed something. |
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Here I think the current state is fine, as this is being called from all the root module entry points. Therefore we don't need to thread the import map into "fetch the descendants of and link", we need it to do the threading to its descendants, which it does by setting the map on the Record.
I think I see. Because the callers all operate on URLs or inline scripts, so they didn't need to do any resolution, and so didn't need an import map. It's only for the descendants that you start doing resolution and thus start needing an import map.
This does have the slightly-strange impact that given something like
<script type=module src=my-script.mjs></script>
<script type=importmap>
...
</script>
the modifications that appear after the <script type=module>
will apply to the imports of my-script.mjs
, because we delay snapshotting the import map until the response from the server comes back. That seems a bit unfortunate; WDYT?
Forgot to address this part.. I agree that this would be weird, and hence it'd be better to pipe in the import map in those cases. I'll do that. |
Done! |
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I have an idea for something that might clean things up. Basically, I find the importMap being optional confusing. It's hard to know whether an algorithm is not getting an import map because we forgot, or because we're coming from a worker. And the fact that sometimes we fall back to the Window's import map, even though we're not in an obviously "top level" algorithm, is extra confusing. (For example, in "create a JavaScript module script.)
I think the following would clean that up:
- Move "Window's import map" (and Window's resolved module set?) to all global objects. Put them next to https://html.spec.whatwg.org/#in-error-reporting-mode . Add a note explaining that only Window objects have their import maps modified away from the initial empty import map, for now.
- Make all import map arguments mandatory.
- Always grab the global object's import map when appropriate. This should now be obviously only at top-level situations.
WDYT?
SG. done! |
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In case it's useful for the review process - I mapped the high-level relevant spec changes to Chromium's code. |
Has an alternative design been considered that doesn't mutate a shared global map? For example perhaps associating maps to individual script tags?: <!-- importmap="..." would only affect the loading of this graph -->
<script type="module" src="./entry.js" importmap="./entry.importmap.json"></script> This alternative design could even allow for explaining importmaps in terms of import attributes, i.e. if you want to load a third-party module with a third-party importmap you could do: import thirdParty from "./dist/third-party.js" with { importmap: "./dist/third-party.importmap.json" } |
I almost gave a nearly-equivlent comment yesterday but was afraid I was misunderstanding something. So I'm glad you spoke up @Jamesernator. My draft example was literally: await import("./dist/third-party.js", { withMap: "./dist/third-party.importmap.json"})
import thirdParty from "./dist/third-party.js" withMap "./dist/third-party.importmap.json" Concerns with mutating a shared global map
Consider a dynamic
As I understand it, the proposal has side effects due to this being a global map. E.g. loading a brower extension can change the import behavior of non-browser-extension imports. Extensions often do not want side effects: case-in-point the motivating usecase at the top (this one) does not want side effects, it just wants to map-imports for extension1, not for extension2. If extension1 global-mutates import-map for A IMO extension-loading order creates a unnecessary race condition where extension1 overrides extnesion2's import map, along with extension2's developer having no good way to debug when-and-why their extension broke. (And even once they do figure out why there is basically no solution since telling the user to change the load order is impractical, they have to go back to square1 of bundling everything to be reliable) |
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Amazing to see this, I only had time to do a very very brief review but I really like the overall approach. Specifically, I have some concerns about algorithmic complexity, but haven't had a chance to look more carefully at the algorithm to determine if they are "resolvable" yet.
Then for the copying approach - if we have a well-defined deduping that won't change the nature of mappings, what is the reason for wanting to lock down resolutions during individual load operations? Will this locked map also affect dynamic import or is it only cloned through the static graph? And if so, it might seem strange having different resolution rules for dynamic import and static import, especially when ECMA-262 also maintains its own cache to ensure these are consistent for known imports.
I probably won't have time to do a thorough review of this, but @michaelficarra and I spent quite a while thinking about (some parts of) this problem back when import maps were first being discussed, so I want to call @yoavweiss's attention to this issue which @michaelficarra wrote at the time. I don't see anything in the OP about the case where the second import map maps to something which is already mapped by the first. (Maybe I missed it?) For example: First: {
"imports": {
"/app/helper": "./helper/index.mjs"
}
} Second: {
"imports": {
"helper": "/app/helper"
}
} What's the intended behavior in this case? My inclination is to say that this is equivalent to {
"imports": {
"/app/helper": "./helper/index.mjs",
"helper": "./helper/index.mjs",
}
} i.e., imports on the RHS of later maps are resolved in the context of earlier maps. This is to preserve the property that if you have a script with This is consistent with the way the web usually works: if one script does |
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Looking great! Only editorial tweaks left, and they're getting sparse, so I suspect this is the last pass needed.
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Thanks! :)
Import maps currently have to load before any ES module and there can only be a single import map per document. That makes them fragile and potentially slow to use in real-life scenarios: Any module that loads before them breaks the entire app, and in apps with many modules the become a large blocking resource, as the entire map for all possible modules needs to load first. This implements whatwg/html#10528 to solve that. Change-Id: I54e1b9cdfe989d61c85d73a5fd384f860273ad9a Bug: 358379381
Import maps currently have to load before any ES module and there can only be a single import map per document. That makes them fragile and potentially slow to use in real-life scenarios: Any module that loads before them breaks the entire app, and in apps with many modules the become a large blocking resource, as the entire map for all possible modules needs to load first. This implements whatwg/html#10528 to solve that. Change-Id: I54e1b9cdfe989d61c85d73a5fd384f860273ad9a Bug: 358379381 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5776262 Commit-Queue: Yoav Weiss (@Shopify) <[email protected]> Reviewed-by: Kouhei Ueno <[email protected]> Cr-Commit-Position: refs/heads/main@{#1378943}
Import maps currently have to load before any ES module and there can only be a single import map per document. That makes them fragile and potentially slow to use in real-life scenarios: Any module that loads before them breaks the entire app, and in apps with many modules the become a large blocking resource, as the entire map for all possible modules needs to load first. This implements whatwg/html#10528 to solve that. Change-Id: I54e1b9cdfe989d61c85d73a5fd384f860273ad9a Bug: 358379381 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5776262 Commit-Queue: Yoav Weiss (@Shopify) <[email protected]> Reviewed-by: Kouhei Ueno <[email protected]> Cr-Commit-Position: refs/heads/main@{#1378943}
Import maps currently have to load before any ES module and there can only be a single import map per document. That makes them fragile and potentially slow to use in real-life scenarios: Any module that loads before them breaks the entire app, and in apps with many modules the become a large blocking resource, as the entire map for all possible modules needs to load first. This implements whatwg/html#10528 to solve that. Change-Id: I54e1b9cdfe989d61c85d73a5fd384f860273ad9a Bug: 358379381 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5776262 Commit-Queue: Yoav Weiss (@Shopify) <[email protected]> Reviewed-by: Kouhei Ueno <[email protected]> Cr-Commit-Position: refs/heads/main@{#1378943}
Automatic update from web-platform-tests Multiple import maps Import maps currently have to load before any ES module and there can only be a single import map per document. That makes them fragile and potentially slow to use in real-life scenarios: Any module that loads before them breaks the entire app, and in apps with many modules the become a large blocking resource, as the entire map for all possible modules needs to load first. This implements whatwg/html#10528 to solve that. Change-Id: I54e1b9cdfe989d61c85d73a5fd384f860273ad9a Bug: 358379381 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5776262 Commit-Queue: Yoav Weiss (@Shopify) <[email protected]> Reviewed-by: Kouhei Ueno <[email protected]> Cr-Commit-Position: refs/heads/main@{#1378943} -- wpt-commits: 3f26764c67f20c6f5306063fc9bcda13930a51ca wpt-pr: 49004
Automatic update from web-platform-tests Multiple import maps Import maps currently have to load before any ES module and there can only be a single import map per document. That makes them fragile and potentially slow to use in real-life scenarios: Any module that loads before them breaks the entire app, and in apps with many modules the become a large blocking resource, as the entire map for all possible modules needs to load first. This implements whatwg/html#10528 to solve that. Change-Id: I54e1b9cdfe989d61c85d73a5fd384f860273ad9a Bug: 358379381 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5776262 Commit-Queue: Yoav Weiss (@Shopify) <[email protected]> Reviewed-by: Kouhei Ueno <[email protected]> Cr-Commit-Position: refs/heads/main@{#1378943} -- wpt-commits: 3f26764c67f20c6f5306063fc9bcda13930a51ca wpt-pr: 49004
Automatic update from web-platform-tests Multiple import maps Import maps currently have to load before any ES module and there can only be a single import map per document. That makes them fragile and potentially slow to use in real-life scenarios: Any module that loads before them breaks the entire app, and in apps with many modules the become a large blocking resource, as the entire map for all possible modules needs to load first. This implements whatwg/html#10528 to solve that. Change-Id: I54e1b9cdfe989d61c85d73a5fd384f860273ad9a Bug: 358379381 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5776262 Commit-Queue: Yoav Weiss (@Shopify) <[email protected]> Reviewed-by: Kouhei Ueno <[email protected]> Cr-Commit-Position: refs/heads/main@{#1378943} -- wpt-commits: 3f26764c67f20c6f5306063fc9bcda13930a51ca wpt-pr: 49004
Introduction
Import maps in their current form provide multiple benefits to web developers. They enable them to avoid cache invalidation cascades, and to be able to work with more ergonomic bare module identifiers, mapping them to URLs in a convenient way, without worrying about versions when importing.
At the same time, the current import map setup suffers from fragility. Only a single import map can be loaded per document, and it can only be loaded before any module script is loaded. Once a single module script is loaded, import maps are disallowed.
That creates a situation where developers have to think twice (or more) before using module scripts in situations that may introduce import maps further down in the document. It also means that using import maps can carry a risk unless you’re certain you can control all the module scripts loaded on the page.
Beyond that, the fact that import maps have to be loaded before any module means that the map itself acts as a blocking resource to any module functionality. Large SPAs that want to use modules, have to download the map of all potential modules they may need during the app’s lifetime ahead of time.
So, it seems like there’s room for improvement. Enabling more dynamic import maps would allow developers to avoid these issues and fully benefit from import maps’ caching and ergonomic advantages without incurring a cost when it comes to stability or performance.
At the same time, the current static design gives us determinism and isn’t racy. A module identifier that resolves to a certain module will continue to do so throughout the lifetime of the document. It would be good to keep that characteristic.
Objectives
Goals
Non-Goals
Use Cases
Third party scripts
When third party scripts integrate themselves to web pages today, they cannot do that as ES modules without taking on some risk. That risk varies somewhat, depending on their form of integration.
Injected without developer supervision
That could include third party scripts injected by the CDN, by a CMS or some other automated system that isn’t content-aware.
For such scripts to be loaded as ES modules, they have to make sure that they are not loaded before any import maps in the content.
They can do that by:
Developer-injected snippets
For snippets-based 3Ps, they need to provide instructions so that the developer is aware of import maps in their page and only injects the snippet after it. That may or may not be a realistic thing to ask. It’d definitely increase the integration’s complexity, resulting in a higher percentage of failures or support calls.
Content Management Systems
Content management systems often have markup and code arriving from multiple different sources. Site owners, theme developers and application/extension/plug-in developers all take part in generating the final markup of the page delivered to the user, which often contains lots of scripts. Some of that code can be static, while other parts can vary per user.
If any of that code contains an import map, extreme caution needs to be taken when integrating all these different script entry points, if any of them is an ES module.
Browser Extensions
A similar problem exists with browser extensions, where if extension-injected code wants to use ES modules or import maps, it needs to verify ahead of time that it doesn’t collide with the content itself and where the code is added relative to the rest of the page.
Large Single-Page Apps
Serving hundreds to thousands of different modules is a reality for large SPAs. While bundling is used to speed up the loading-performance cost of modules, in later stages of the application lifetime, it doesn’t always make sense to bundle - while it can reduce the weight of modules over the network (by improving compression ratios), it can also cause over-fetching and less-granular caching which can result in frequent invalidations.
So apps end up with several thousands of modules that may load during the lifetime of the app, using dynamic import.
Using import maps can significantly help such apps avoid cache invalidation cascades, but it also presents a challenge.
An import map for such a site needs to include all the thousands of different modules it may import, and it needs to do that before any module loads. As such, the quite-large import map would be blocking any module-based functionality. That’s a significant performance tradeoff.
Usage examples
There are two cases when rules of the new import map don't get merged into the existing one.
The new import map rule has the exact same scope and specifier as a rule in the existing import map. We'll call that "conflicting rule".
The new import map rule may impact the resolution of an already resolved module. We'll call that "impacted already resolved module".
Two import maps with no conflicts
When the new import map has no conflicting rules, and there are no impacted resolved modules, the resulting map would be a combination of the new and existing maps. Rules that would have individually impacted similar modules (e.g. "/app/" and "/app/helper") but are not an exact match are not conflicting, and all make it to the merged map.
So, the following existing and new import maps:
Would be equivalent to the following single import map:
New import map defining an already-resolved specifier
When the new import map impacts an already resolved module, that rule gets dropped from the import map.
So, if the top-level resolved module set already contains the pair (null, "/app/helper"), the following new import map:
Would be equivalent to the following one:
New import map defining an already-resolved specifier in a specific scope
The same is true for rules defined in specific scopes. If the resolved module set contains the pair ("/app/main.mjs", "/app/helper"), the following new import map:
Would similarly be equivalent to:
The script in the pair is the script object itself, rather than its URL, so these examples are somewhat simplistic in that regard.
Already-resolved specifier and multiple rules redefining it
We could also have cases where a single already-resolved module specifier has multiple rules for its resolution, depending on the referring script. In such cases, only the relevant rules would not be added to the map.
For example, if the rop-level resolved module set contains the pair ("/app/main.mjs", "/app/helper"), the following new import map:
Would be equivalent to:
This is achieved by the fact that the merge algorithm uses a copy of the resolved module set and removes already referring script specifier pairs from it if they already resulted in a rule being ignored.
Two import maps with conflicting rules
When the new import map has conflicting rules to the existing import map, with no impacted already resolved modules, the existing import map rules persist.
For example, the following existing and new import maps:
Would be equivalent to the following single import map:
High-level design
At a high-level, we want a module resolution cache that will ensure that a resolved module identifier always resolves to the same module. That is implemented using the "resolved module set", which ensures that URLs for modules that were already resolved cannot be added to future import maps.
We also want top-level imports that start loading a module tree won’t have that tree change “under their feet” due to an import map that was loaded in parallel. That is achieved by providing a copy of the import maps to the module resolution algorithm of these top-level modules and propagating it recursively down its module tree.
And finally, we want a way to create a single, coherent import map from multiple import map scripts loaded on the document. That is done with the "merge new and existing import maps" algorithm.
(See WHATWG Working Mode: Changes for more details.)
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