Releases: wieslawsoltes/ProGPU
Releases · wieslawsoltes/ProGPU
Release list
ProGPU 0.1.0-preview.25
ProGPU 0.1.0-preview.24
What's Changed
- Add native iPhone and Android WebGPU hosts and mobile WinUI support by @wieslawsoltes in #29
- Reduce GPU text memory, page-switch and resize latency by @wieslawsoltes in #34
Full Changelog: v0.1.0-preview.23...v0.1.0-preview.24
ProGPU 0.1.0-preview.23
What's Changed
- Reduce path atlas memory and text scrolling overhead by @wieslawsoltes in #33
Full Changelog: v0.1.0-preview.22...v0.1.0-preview.23
ProGPU 0.1.0-preview.22
What's Changed
- Fix browser benchmarks and designer input by @wieslawsoltes in #25
- docs: add ProGPU Level 400 architecture presentations by @wieslawsoltes in #24
- Fix DXF and fonts; restore scalable high-performance rendering by @wieslawsoltes in #26
- Add WinUI-aligned touch, gestures, mobile input, and responsive layouts by @wieslawsoltes in #27
- Add advanced text shaping, virtualized rich documents, and DOCX editing by @wieslawsoltes in #28
- Run OpenType GPU shaping CI on macOS 26 by @wieslawsoltes in #30
- Fix Metal contextual shaping compilation by @wieslawsoltes in #31
- Stabilize Metal contextual shaping compilation by @wieslawsoltes in #32
Full Changelog: v0.1.0-preview.21...v0.1.0-preview.22
ProGPU 0.1.0-preview.21
ProGPU 0.1.0-preview.20
ProGPU 0.1.0-preview.19
What's Changed
- Add browser WebGPU backend, AOT sample, and retained rendering hardening by @wieslawsoltes in #23
Full Changelog: v0.1.0-preview.18...v0.1.0-preview.19
ProGPU 0.1.0-preview.18
ProGPU 0.1.0-preview.17
ProGPU 0.1.0-preview.16
What's Changed
- Defer transient surface capability changes by @wieslawsoltes in #22
Full Changelog: v0.1.0-preview.15...v0.1.0-preview.16