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University project - raytracer with intersection code written in x86 assembly

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RaytracingASM

University project - raytracer with intersection code written in x86 assembly

Description

This solution is a final task for an Assembly Languages subject on a university. It consists of three projects:

  • UI - main project containing interface created with Windows Forms and most of raytracer code, which is based on Ray Tracing in One Weekend.
  • LibCS - sphere intersection code written in C#
  • LibAsm - sphere intersection code written in x86 assembly (uses mostly SSE2 instruction set)

Program generates an image of scene containing randomly-generated spheres. It also writes a time the rendering took. After rendering an image, it can be saved on local drive. Properties that can be modified by user:

  • Library used for intersection
  • Render size
  • Thread count
  • Max ray reflection count
  • Samples per pixel

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University project - raytracer with intersection code written in x86 assembly

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