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Merge pull request #1 from wowvain-dev/master
Started working on DX11 / OpenGL implementation of the renderer.
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# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform. | ||
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml | ||
name: CMake on multiple platforms | ||
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on: | ||
push: | ||
branches: [ "master" ] | ||
pull_request: | ||
branches: [ "master" ] | ||
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jobs: | ||
build: | ||
runs-on: ${{ matrix.os }} | ||
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strategy: | ||
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable. | ||
fail-fast: false | ||
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# Set up a matrix to run the following 3 configurations: | ||
# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator> | ||
# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator> | ||
# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator> | ||
# | ||
# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list. | ||
matrix: | ||
os: [ubuntu-latest, windows-latest] | ||
build_type: [Release] | ||
c_compiler: [gcc, clang, cl] | ||
include: | ||
- os: windows-latest | ||
c_compiler: cl | ||
cpp_compiler: cl | ||
- os: ubuntu-latest | ||
c_compiler: gcc | ||
cpp_compiler: g++ | ||
- os: ubuntu-latest | ||
c_compiler: clang | ||
cpp_compiler: clang++ | ||
exclude: | ||
- os: windows-latest | ||
c_compiler: gcc | ||
- os: windows-latest | ||
c_compiler: clang | ||
- os: ubuntu-latest | ||
c_compiler: cl | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
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- name: Set reusable strings | ||
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file. | ||
id: strings | ||
shell: bash | ||
run: | | ||
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT" | ||
- name: Configure CMake | ||
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | ||
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | ||
run: > | ||
cmake -B ${{ steps.strings.outputs.build-output-dir }} | ||
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }} | ||
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }} | ||
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} | ||
-S ${{ github.workspace }} | ||
- name: Build | ||
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator). | ||
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }} | ||
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- name: Test | ||
working-directory: ${{ steps.strings.outputs.build-output-dir }} | ||
# Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator). | ||
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | ||
run: ctest --build-config ${{ matrix.build_type }} |
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build/ | ||
.vs/ | ||
build/ |
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[submodule "extern/SDL2"] | ||
path = extern/SDL2 | ||
url = https://github.com/libsdl-org/SDL.git | ||
[submodule "extern/fmt"] | ||
path = extern/fmt | ||
url = https://github.com/fmtlib/fmt.git | ||
[submodule "extern/toml++"] | ||
path = extern/toml++ | ||
url = https://github.com/marzer/tomlplusplus.git |
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cmake_minimum_required(VERSION 3.28) | ||
project(VaneEngine) | ||
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project(VaneEngine VERSION 0.0.1) | ||
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message("START OF CMAKELIST...") | ||
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set(CMAKE_CXX_STANDARD 20) | ||
set(CMAKE_CXX_STANDARD_REQUIRED True) | ||
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "bin/") | ||
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# CHOOSING THE RENDERER | ||
add_definitions(-DUSE_OPENGL) | ||
#add_definitions(-DUSE_DIRECTX) | ||
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add_subdirectory(extern/SDL2) | ||
add_subdirectory(extern/fmt) | ||
add_subdirectory(extern/toml++) | ||
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add_subdirectory(src/Renderer) | ||
add_subdirectory(src/Engine) | ||
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add_executable(VaneEngine | ||
src/main.cpp | ||
src/glad.c | ||
include/types.h | ||
) | ||
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target_include_directories(VaneEngine PUBLIC | ||
"include/" | ||
"src/Renderer/include/" | ||
"src/Engine/include/" | ||
) | ||
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target_link_libraries(VaneEngine | ||
# Core Components | ||
Renderer | ||
Engine | ||
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# Libraries - ideally these shouldn't be here | ||
SDL2::SDL2 | ||
SDL2::SDL2main | ||
Renderer | ||
d3d12 | ||
dxgi | ||
tomlplusplus::tomlplusplus | ||
fmt::fmt | ||
d3d11 | ||
dxguid | ||
d3dcompiler | ||
dxgi | ||
) | ||
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message("END OF CMAKELIST...") |
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{ | ||
"configurations": [ | ||
{ | ||
"name": "x64-Debug", | ||
"generator": "Ninja", | ||
"configurationType": "Debug", | ||
"inheritEnvironments": [ "msvc_x64_x64" ], | ||
"buildRoot": "${projectDir}\\out\\build\\${name}", | ||
"installRoot": "${projectDir}\\out\\install\\${name}", | ||
"cmakeCommandArgs": "", | ||
"buildCommandArgs": "", | ||
"ctestCommandArgs": "" | ||
} | ||
], | ||
"environment": { | ||
"CFLAGS": "/fsanitize=address", | ||
"CXXFLAGS": "/fsanitize=address" | ||
} | ||
} |
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> | ||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Albita/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary> |
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