Make the camera more realistic in the first-person view.
Supported versions: 1.20-1.21 Fabric & NeoForge.
Download the mod from Releases, Modrinth or CurseForge
Snapshots are here
- Bind the camera to a specific part of the body.
- Customize the position and rotation of the camera.
- Render player model in first-person perspective.
- Use F6 to toggle the feature on or off and other hotkeys to adjust the camera.
- Configure these features in the config screen (Cloth Config required).
- Theoretically, most mod models are supported, but need to be configured manually:
- First, set the key binding for
Open Model View Screen
. - Open the model view screen and left click with left Alt held to select the corresponding face of the model, scroll with left Alt held to switch between the different layers of the model.
- By clicking the
Selecting
button on the left, switch between the three to select theForward Vector
,Upward Vector
, andTarget Plane
. - Enter the
Preview
section, where you can see the relative relationship between the camera and the model and make certain adjustments (you can also adjust through key bindings). - Enter a name and save (if needed, other settings such as priority can be changed).
- Fabric:
- Both:
- (Optional but recommended) Cloth Config API
- A part of the model (e.g. hair) is always in the way, how to make it invisible?
- Incompatible:
- OptiFine
- Armourer's Workshop
- Armors based on GeckoLib
- Compatible:
- most camera mods
- most player model mods