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.vs |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.29709.97 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameEntityScript", "GameEntityScript\GameEntityScript.csproj", "{29BA8D5F-4D75-45E5-AF05-8FFC9DC0B7FD}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{29BA8D5F-4D75-45E5-AF05-8FFC9DC0B7FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{29BA8D5F-4D75-45E5-AF05-8FFC9DC0B7FD}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{29BA8D5F-4D75-45E5-AF05-8FFC9DC0B7FD}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{29BA8D5F-4D75-45E5-AF05-8FFC9DC0B7FD}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {71257826-CAC3-475A-9FC6-8FF00E28C257} | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using System.Numerics; | ||
using AltV.Net; | ||
using AltV.Net.EntitySync; | ||
using AltV.Net.EntitySync.ServerEvent; | ||
using AltV.Net.EntitySync.SpatialPartitions; | ||
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namespace GameEntityScript | ||
{ | ||
public class GameEntityResource : Resource | ||
{ | ||
private void InitEntitySync() | ||
{ | ||
AltEntitySync.Init( | ||
1, | ||
100, | ||
(threadCount, repository) => new ServerEventNetworkLayer(threadCount, repository), | ||
(entity, threadCount) => (entity.Id % threadCount), | ||
(entityId, entityType, threadCount) => (entityId % threadCount), | ||
(threadId) => new LimitedGrid3(50_000, 50_000, 100, 10_000, 10_000, 600), | ||
new IdProvider() | ||
); | ||
} | ||
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private void RegisterExports() | ||
{ | ||
Alt.Export("createGameEntity", new Func<long, Vector3, int, uint, ulong>(this.CreateGameEntity)); | ||
Alt.Export("removeGameEntity", new Action<long, long>(this.RemoveGameEntity)); | ||
Alt.Export("setGameEntityPosition", new Action<long, long, Vector3>(this.SetGameEntityPosition)); | ||
Alt.Export("getGameEntityPosition", new Func<long, long, Vector3>(this.GetGameEntityPosition)); | ||
Alt.Export("getGameEntityRange", new Func<long, long, uint>(this.GetGameEntityRange)); | ||
Alt.Export("setGameEntityDimension", new Action<long, long, int>(this.SetGameEntityDimension)); | ||
Alt.Export("getGameEntityDimension", new Func<long, long, int>(this.GetGameEntityDimension)); | ||
Alt.Export("setGameEntityData", new Action<long, long, String, object>(this.SetGameEntityData)); | ||
Alt.Export("getGameEntityData", new Func<long, long, String, object>(this.GetGameEntityData)); | ||
Alt.Export("resetGameEntityData", new Action<long, long, String>(this.ResetGameEntityData)); | ||
} | ||
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private IEntity GetGameEntity(long id, long type) | ||
{ | ||
IEntity entity; | ||
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if (!AltEntitySync.TryGetEntity((ulong)id, (ulong)type, out entity)) | ||
return null; | ||
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return entity; | ||
} | ||
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private ulong CreateGameEntity(long type, Vector3 position, int dimension, uint range) | ||
{ | ||
IEntity entity = AltEntitySync.CreateEntity((ulong) type, position, dimension, range); | ||
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return entity.Id; | ||
} | ||
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private void RemoveGameEntity(long id, long type) | ||
{ | ||
IEntity entity = this.GetGameEntity(id, type); | ||
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AltEntitySync.RemoveEntity(entity); | ||
} | ||
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private void SetGameEntityPosition(long id, long type, Vector3 position) | ||
{ | ||
IEntity entity = GetGameEntity(id, type); | ||
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if (entity == null) | ||
{ | ||
Console.WriteLine("[WARN] GameEntityResource::SetGameEntityPosition was called with invalid entity!"); | ||
return; | ||
} | ||
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entity.Position = position; | ||
} | ||
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private Vector3 GetGameEntityPosition(long id, long type) | ||
{ | ||
IEntity entity = GetGameEntity(id, type); | ||
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if (entity == null) | ||
{ | ||
Console.WriteLine("[WARN] GameEntityResource::GetGameEntityPosition was called with invalid entity!"); | ||
return new Vector3(); | ||
} | ||
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return entity.Position; | ||
} | ||
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private uint GetGameEntityRange(long id, long type) | ||
{ | ||
IEntity entity = GetGameEntity(id, type); | ||
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if (entity == null) | ||
{ | ||
Console.WriteLine("[WARN] GameEntityResource::GetGameEntityRange was called with invalid entity!"); | ||
return 0; | ||
} | ||
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return entity.Range; | ||
} | ||
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private void SetGameEntityDimension(long id, long type, int dimension) | ||
{ | ||
IEntity entity = GetGameEntity(id, type); | ||
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if (entity == null) | ||
{ | ||
Console.WriteLine("[WARN] GameEntityResource::SetGameEntityDimension was called with invalid entity!"); | ||
return; | ||
} | ||
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entity.Dimension = dimension; | ||
} | ||
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private int GetGameEntityDimension(long id, long type) | ||
{ | ||
IEntity entity = GetGameEntity(id, type); | ||
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if (entity == null) | ||
{ | ||
Console.WriteLine("[WARN] GameEntityResource::GetGameEntityDimension was called with invalid entity!"); | ||
return 0; | ||
} | ||
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return entity.Dimension; | ||
} | ||
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private void SetGameEntityData(long id, long type, String key, object value) | ||
{ | ||
IEntity entity = GetGameEntity(id, type); | ||
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if(entity == null) | ||
{ | ||
Console.WriteLine("[WARN] GameEntityResource::SetGameEntityData was called with invalid entity!"); | ||
return; | ||
} | ||
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if (value == null) | ||
entity.ResetData(key); | ||
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else | ||
entity.SetData(key, value); | ||
} | ||
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private object GetGameEntityData(long id, long type, String key) | ||
{ | ||
IEntity entity = GetGameEntity(id, type); | ||
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if (entity == null) | ||
{ | ||
Console.WriteLine("[WARN] GameEntityResource::GetGameEntityData was called with invalid entity!"); | ||
return null; | ||
} | ||
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object result; | ||
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if(!entity.TryGetData(key, out result)) | ||
{ | ||
Console.WriteLine("[WARN] GameEntityResource::GetGameEntityData was called with invalid data key!"); ; | ||
return null; | ||
} | ||
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return result; | ||
} | ||
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private void ResetGameEntityData(long id, long type, String key) | ||
{ | ||
this.SetGameEntityData(id, type, key, null); | ||
} | ||
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public override void OnStart() | ||
{ | ||
this.InitEntitySync(); | ||
this.RegisterExports(); | ||
} | ||
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public override void OnStop() | ||
{ | ||
AltEntitySync.Stop(); | ||
} | ||
} | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>netcoreapp3.1</TargetFramework> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'"> | ||
<OutputPath>C:\Users\karol\OneDrive\Stalinis kompiuteris\PaletoBay\sr\resources\game-entity-script\</OutputPath> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> | ||
<OutputPath>C:\Users\karol\OneDrive\Stalinis kompiuteris\PaletoBay\sr\resources\game-entity-script\</OutputPath> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="AltV.Net" Version="1.29.0" /> | ||
<PackageReference Include="AltV.Net.EntitySync" Version="1.3.0-dev-preview" /> | ||
<PackageReference Include="AltV.Net.EntitySync.ServerEvent" Version="1.3.0-dev-preview" /> | ||
</ItemGroup> | ||
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</Project> |