This (sp) client modification is made to make the game compatible with nvidia's rtx-remix.
How? By manually reimplementing fixed function rendering :)
It does come with a sample rtx-mod which places a few lights and has few custom materials.
(zombie theater and the second SP level)
-
Download the latest release and extract the contents into your CoD:BO1 root directory.
-
(Optional - file is included) Download the latest release of asi-loader (non-x64)
and extract the dll that comes with it (probablydinput8.dll
) into your CoD:BO1 root directory. -
(^) Rename the extracted dll file (probably
dinput8.dll
) toDSOUND.dll
. -
Start the game. The in-game console or the game window itself should show
t5-rtx-version
if the .asi was loaded correctly -
Read the
Dvars / Console Commands
andCurrent issues
sections
-
All of the above steps
-
(Optional) Install the latest
github action
builds of:
remix bridge - https://github.com/NVIDIAGameWorks/bridge-remix/actions
remix runtime - https://github.com/NVIDIAGameWorks/dxvk-remix/actions -
Download the latest t5-rtx
github actions
build:
Release-binaries-t5-rtx - https://github.com/xoxor4d/t5-rtx/actions
- Drop
t5rtx.asi
and the contents of theassets
folder into your CoD-BO1 root directory and start the game.
C. Game_Mod by Nukem
-
Download this version of game_mod (gets rid of a few asserts that prevent the game from starting)
-
Place
game_mod.asi
into your CoD:BO1 root directory -
Start the game. The window title should mention game_mod
- It is not yet possible to adjust the sky brightness from the games side.
You have to do that yourself via the remix runtime menu if the level is to bright / dark. vid_restart
(changing resolution / refresh rate) should generally work but might cause instability afterwards- Main menu TV might can look a little different after a map was loaded (changing hash of TV)
- Gun marks (fx) and particle clouds (fx) are still rendered using shaders (might wobbly a little)
- Like other CoD's, teleporting (fast scenery changes) might crash remix
-
A. Per map settings:
- You can tweak/define per map settings such as: fog, sun, sky and manual culling overrides
in themap_settings.ini
file found inroot/t5rtx
. - Manual culling overwrites:
- the number
[within square brackets]
defines the cell to be tweaked - numbers
(within brackets)
are cells that will always be rendered when the player is in the cell defined above - use dvar
r_showCellIndex
to identify cells
- the number
- You can tweak/define per map settings such as: fog, sun, sky and manual culling overrides
-
B. Commandline Arguments:
-no_rtx
:: disable fixed function rendering-stock_effects
:: render effects using shaders-no_sun
:: disable directional light spawning (mapsettings)-no_fog
:: disable fog (mapsettings)-no_forced_lod
:: do not set r_forceLod to high by default-disable_normal_spec
:: disable loading of specular and normal maps (dev. only)
> eg: `c:\path\BlackOps.exe -no_forced_lod -stock_effects` -
C. Dvars:
r_forceLod
:: force all models to a specific LOD (highest by default)r_showTess
:: show various info about surfaces (incl. materials and the images it is using)r_showTessSkin
:: draw info for skinned meshesr_showTessDist
:: can be used to limit the draw distance of the 3D text ^r_showCellIndex
:: draw cell index at the center of the current cell (map settings)rtx_water_uv_scale
:: UV scale of waterfx_cull_elem_draw_radius
:: disable frustum culling for effects within this radius around the player
- D. Console commands:
mapsettings_update
:: reload map_settings.ini found in root/t5rtx
- Setup
CODBO1_ROOT
environment variable with path to your CoD:BO1 directory (optional) - Run
generate-buildfiles_vs22.bat
to generate build files (build folder) - Compile and copy
t5rtx.asi
to your CoD:BO1 root folder- ^ automatically happens if you setup
CODBO1_ROOT
- ^ automatically happens if you setup
- Join the rtx-remix showcase discord and check out the CoD Black Ops thread within the
remix-projects
channel. - Join the iw3xo discord if you have questions related to this modification
- RTX Remix: https://github.com/NVIDIAGameWorks/rtx-remix
- People of the showcase discord (for testing, feedback and ideas)
- Nukem - LinkerMod
- Nvidia - RTX Remix
- Rektinator