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Grip menu knife at the handle balance point so less bare handle shows - #33

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yassinsolim merged 1 commit into
mainfrom
menu-knife-grip-balance-point
Jul 2, 2026
Merged

Grip menu knife at the handle balance point so less bare handle shows#33
yassinsolim merged 1 commit into
mainfrom
menu-knife-grip-balance-point

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@yassinsolim

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What

Re-seats the menu-only hero knife so the fist grips the handle's balance point just below the guard, instead of pinching the butt/pommel end.

MENU_KNIFE_GRIP_POSITION: (0.058, -0.0022, 0.0688)(0.0409, 0.0063, 0.0289).

Why

The fist was gripping near the very end of the handle, leaving a long stretch of bare wooden handle exposed between the fist and the guard — reading as an unconvincing "the knife is resting against the fingers" grip rather than "the hand is holding the knife." Sliding the seat up the handle (toward the guard) and tucking it deeper puts the fist at the natural balance point and hides the pommel behind the fist.

This was the actual fixable defect. Prior iterations tuned finger/thumb curl, but from the front menu camera we see the back of the hand (knuckles), so a visible finger-wrap like a first-person viewmodel isn't achievable — the real lever is where along the handle the fist grips and how deep it's tucked.

Scope / safety

  • Menu-only. Only MENU_KNIFE_GRIP_POSITION (applied in applyKnifeIdlePose) changes. The in-game third-person hold (attachKnifeModel) and the finger/thumb curl values are untouched, so gameplay is unaffected.
  • Verified on both T and CT hero models across the full yaw sway (no body/vest clipping at either extreme).

Verification

  • npm run typecheck — clean
  • npm run test132/132 pass
  • npm run build — succeeds (only the pre-existing >500 kB chunk-size warning)

The menu hero's fist was seated near the butt/pommel end of the knife
handle, leaving a long stretch of bare wooden handle exposed between the
fist and the guard, which read as an unconvincing grip. Slide and tuck
the menu-only knife seat so the fist grips the balance point just below
the guard with the pommel tucked behind the fist. Menu-only: the in-game
third-person hold (attachKnifeModel) and the finger/thumb curl are
untouched, so gameplay is unaffected. Verified on both T and CT hero
models across the full yaw sway; typecheck, 132 tests, and build pass.
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vercel Bot commented Jul 2, 2026

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Project Deployment Actions Updated (UTC)
webstrafe Ready Ready Preview, Comment Jul 2, 2026 12:50am

@yassinsolim
yassinsolim merged commit f755359 into main Jul 2, 2026
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@yassinsolim
yassinsolim deleted the menu-knife-grip-balance-point branch July 2, 2026 00:52
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