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Apache FlexJS
=============

    Apache FlexJS is a next-generation Flex SDK that has the goal of allowing 
    applications developed in MXML and ActionScript to not only run in the 
    Flash/AIR runtimes, but also to run natively in the browser without Flash, 
    on mobile devices as a PhoneGap/Cordova application, and in embedded JS 
    environments such as Chromium Embedded Framework.  FlexJS has the potential 
    to allow your MXML and ActionScript code to run in even more places than 
    Flash currently does. 

    For detailed information about Apache Flex please visit
    https://cwiki.apache.org/confluence/display/FLEX/FlexJS

    For detailed information about Apache Flex please visit
    http://flex.apache.org/

Getting the latest sources via git
==================================

    Getting the source code is the recommended way to get Apache FlexJS.  
    We also offer an automated installer along with binary distributions on our 
    website at http://flex.apache.org/.

    You can always checkout the latest source via git using the following
    command:

	 git clone https://git-wip-us.apache.org/repos/asf/flex-asjs.git flex-asjs
	 cd flex-asjs
	 git checkout develop

    Apache FlexJS also requires code from several other Apache Flex git
    repositories.  To get the latest sources via git, first follow the
    instructions in ‘Install Prerequisites’, then from the flex-asjs
    directory, run:
    
         ant all

    This will clone all of the upstream repositories, checkout the develop branches
    then run the builds in those repositories in the correct order.

Building Apache FlexJS
======================

    Apache FlexJS is a large project. It requires some build tools 
    which must be installed prior to building the SDK.  
    Some of these have different licenses.  See the Software Dependencies section 
    for more information on the external software dependencies.

    Linux support is currently experimental and while it is possible to compile
    the SDK it has not been fully tested so you may run into issues.

Install Prerequisites
---------------------

    Before building Apache FlexJS you must install the following software 
    and set the corresponding environment variables using absolute file paths.  
    Relative file paths will result in build errors.

    ==================================================================================
    SOFTWARE                                    ENVIRONMENT VARIABLE (absolute paths)
    ==================================================================================

    Java SDK 1.6 or greater (*1)                JAVA_HOME
        (for Java 1.7 see note at (*2))

    Ant 1.7.1 or greater (*1)                   ANT_HOME
        (for Java 1.7 see note at (*2))

    Google Closure Library (*3)                 GOOG_HOME

    Adobe Flash Player playerglobal swcs (*4)   PLAYERGLOBAL_HOME

    Adobe AIR Integration Kit (*5)             AIR_HOME

    Adobe Flash Player Content Debugger (*6)   FLASHPLAYER_DEBUGGER

    Apache Flex 'Falcon' Compiler (*7)          FALCON_HOME

    Apache Flex 'FalconJX' Compiler (*8)       FALCONJX_HOME

    Apache Flex FlexUnit (*9)                  FLEXUNIT_HOME

    Apache Flex SDK or repository               FLEX_HOME

    ==================================================================================

    *1) The bin directories for ANT_HOME and JAVA_HOME should be added to your
        PATH.

        On Windows, set PATH to

            PATH=%PATH%;%ANT_HOME%\bin;%JAVA_HOME%\bin

        On the Mac (bash), set PATH to

            export PATH="$PATH:$ANT_HOME/bin:$JAVA_HOME/bin"

         On Linux make sure you path include ANT_HOME and JAVA_HOME.

    *2)  If you are using Java SDK 1.7 or greater on a Mac you must use Ant 1.8
         or greater. If you use Java 1.7 with Ant 1.7, ant reports the java
         version as 1.6 so the JVM args for the data model (-d32/-d64) will not
         be set correctly and you will get compile errors.

    *3) The Google Closure Library can be downloaded or cloned from GitHub:
           https://github.com/google/closure-library

        Set GOOG_HOME to the absolute path of the folder that contains the 
        third_party and closure sub-folders.

    *4) The Adobe Flash Player playerglobal.swc for 11.1 can be downloaded from:
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_1.swc

        Use URL above to download playerglobal11_1.swc. Create the directory,
        player/11.1 and copy playerglobal11_1.swc to
        player/11.1/playerglobal.swc.

        Set PLAYERGLOBAL_HOME to the absolute path of the player directory (not
        including the version subdirectory). The target-player option controls
        which PLAYERGLOBAL_HOME subdirectory is used.

        Other more recent versions of Adobe Flash Player playerglobal.swc can be
        downloaded from:
            http://download.macromedia.com/get/flashplayer/updaters/<version.major>/playerglobal<version.major>_<version.minor>.swc

        (e.g. http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_1.swc)

        These can be used with Apache FlexJS but not all have not been fully
        tested.


         Copy the target playerglobal.swc to the directory:

            frameworks/libs/player/<version.major>.<version.minor>/playerglobal.swc

    *5) The Adobe AIR integration kit for Windows can be downloaded from:

           http://airdownload.adobe.com/air/win/download/16.0/AdobeAIRSDK.zip

        The Adobe AIR integration kit for Mac can be downloaded from:

           http://airdownload.adobe.com/air/mac/download/16.0/AdobeAIRSDK.tbz2

        The Adobe AIR integration kit for Linux can be downloaded from:

           http://airdownload.adobe.com/air/lin/download/2.6/AdobeAIRSDK.tbz2

        Download the AIR SDK for your platform and unzip it. Set AIR_HOME to the
        absolute path of the AIR SDK directory.

        This version of Apache FlexJS was certified for use with Adobe AIR 16
        and is compatible with version 3.1 and up.

    *6) The Adobe Flash Player content debuggers can be found here:

           http://www.adobe.com/support/flashplayer/downloads.html

        This version of Apache FlexJS was certified for use with Adobe Flash
        Player 11.1, and is compatible with version 10.2 and up. It has been tested
        with versions 16.0 on Windows and Mac. It has been compiled, but not fully
        tested, with other Adobe Flash Player versions. It has not been 
        fully tested on Linux.

        On Windows, set FLASHPLAYER_DEBUGGER to the absolute path including the
        filename of the FlashPlayerDebugger.exe. Note the filename of flash player
        debugger may be different, e.g. C:\MyPath\FlashPlayerDebugger.exe.

        On the Mac, set FLASHPLAYER_DEBUGGER to the absolute path of
        'Flash Player Debugger.app/Contents/MacOS/Flash Player Debugger'

        On Linux, set FLASHPLAYER_DEBUGGER to the absolute path of flashplayerdebugger.

    *7) Set FALCON_HOME to the root of its SDK.  If you have cloned the flex-falcon
        repository as a sibling of the flex-asjs repository, you don’t need to
        set this variable, otherwise, set it as: 
             FALCON_HOME=<repo-path>/compiler
			 
	    Look at flex-falcon/README for instructions on how to build Falcon

    *8) Set FALCONJX_HOME to the root of its SDK.  If you have cloned the flex-falcon
         repository as a sibling of the flex-asjs repository, you don’t need to
         set this variable, otherwise, set it as
             FALCONJX_HOME=<repo-path>/compiler-jx
        
	 Look at flex-falcon/README_JX for instructions on how to build FalconJX
			 
    *9) Set FLEXUNIT_HOME to the root of a FlexUnit release or repo.  If you
         have cloned the flex-flexunit repository as a sibling of the flex-asjs
         repository, you don’t need to set this variable. 
	 Look at flex-flexunit/README for instructions on how to build FlexUnit

Software Dependencies
---------------------

    The Apache FlexJS framework depends on the Google Closure Library.

Using the Binary Distribution
-----------------------------

    The binary distribution requires the download and installation of the third-party
    dependencies before it can be used.

    There is an Apache Ant script in the binary distribution that will copy the 
    files into the right places.

    To run it, use:
        ant -f installer.xml

    Another option is to use the InstallApacheFlex (version 3.0 or higher).

    Other Ant targets, such as the examples target, expect certain environment
    variables to be set as described earlier in this README.  However, because
    the installer copies various SDKs into an IDE compatible SDK, you can set
    PLAYERGLOBAL_HOME to the absolute path of the distribution's 
    frameworks/libs/player folder, set FALCON_HOME to the SDK's root folder,
    set FALCONJX_HOME to the SDK's js folder, and set GOOG_HOME to the SDK's
    js/lib/google/closure-library folder. 

Building the Source in the Source Distribution
----------------------------------------------

    When you have all the prerequisites in place and the environment variables
    set (see Install Prerequisites above), use

        cd <flex-asjs.dir>
        ant main        (or just ant since the default target is main)

    To clean the build, of everything other than the downloaded third-party
    dependencies use

        ant clean

    To generate a source distribution package and a binary distribution package
    use

        ant -Dbuild.number=<YYYYMMDD> -Dbuild.noprompt= release

    The packages can be found in the "out" subdirectory.

    To get a brief listing of all the targets type

        ant -projecthelp


Thanks for using Apache FlexJS.  Enjoy!

                                          The Apache Flex Project
                                          <http://flex.apache.org>

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Mirror of Apache Flex ASJS

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