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4 changes: 4 additions & 0 deletions .jules/bolt.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,3 +13,7 @@ Action: Apply loop unrolling for max reductions in high-frequency typed array op
## 2024-11-20 - Softmax math.exp 8x unrolling with local var cache
Learning: Unrolling the `Math.exp` accumulation loop to 8x and caching the multiplication `(tokenLogits[i] - maxLogit) * invTemp` into local variables before passing to `Math.exp` yields a measurable performance improvement (~4%) over the previous 4x unrolled implementation in the V8 engine, by reducing property access and allowing better instruction-level parallelism.
Action: Utilize 8x loop unrolling paired with local variable caching for tight floating-point accumulation loops over TypedArrays.

## 2024-11-20 - Object.values vs for-in loop overhead
Learning: Hot loops processing inference results using `Object.values(tensorMap)` and per-frame `new Set()` allocations add significant GC and CPU overhead in V8 (roughly ~4x slower than `for...in`).
Action: For tensor dictionary outputs in the hot loop, use `for...in` and track disposed tensors via a persistently allocated array to maximize loop throughput.
52 changes: 43 additions & 9 deletions src/parakeet.js
Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,7 @@ export class ParakeetModel {
this._targetLenTensor = new ort.Tensor('int32', this._targetLenArray, [1]);
this._encoderFrameBuffer = null; // Will be allocated when we know the dimension D
this._encoderFrameTensor = null; // Will be allocated when we know D
this._seenOutputs = []; // Reusable array for tensor disposal tracking

// Incremental decode cache: stores decoder state at the end of the prefix
// keyed by a caller-provided cacheKey. This lets us skip decoding the
Expand Down Expand Up @@ -323,10 +324,23 @@ export class ParakeetModel {
const logits = out['outputs'];
const outputState1 = out['output_states_1'];
const outputState2 = out['output_states_2'];
const seenOutputs = new Set();
for (const value of Object.values(out)) {
if (!value || typeof value.dispose !== 'function' || seenOutputs.has(value)) continue;
seenOutputs.add(value);

// Performance: Avoid Object.values and per-frame Set allocations in this hot loop.
let seenCount = 0;
for (const key in out) {
const value = out[key];
if (!value || typeof value.dispose !== 'function') continue;

let alreadySeen = false;
for (let j = 0; j < seenCount; j++) {
if (this._seenOutputs[j] === value) {
alreadySeen = true;
break;
}
}
if (alreadySeen) continue;
this._seenOutputs[seenCount++] = value;

if (value === logits || value === outputState1 || value === outputState2) continue;
value.dispose();
Comment on lines +330 to 345
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⚠️ Potential issue | 🟡 Minor

🧩 Analysis chain

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sed -n '330,345p' src/parakeet.js

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# by examining the ONNX Runtime session.run() method behavior
rg "joinerSession\.run|encoderSession\.run" src/parakeet.js -B 2 -A 5

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Add Object.hasOwn() guards to match previous iteration semantics.

The for...in loop at lines 330–345 and the encoder fallback loops at lines 708–714 and 717–723 walk the entire prototype chain, whereas the original Object.values(...) only iterated own properties. While ONNX Runtime session results are plain objects with only own properties, adding an own-property guard preserves the original contract and defensive semantics without sacrificing the performance optimization.

Suggested fix
     for (const key in out) {
+      if (!Object.hasOwn(out, key)) continue;
       const value = out[key];
       if (!value || typeof value.dispose !== 'function') continue;

       let alreadySeen = false;
       for (let j = 0; j < seenCount; j++) {
@@
         enc = encOut['outputs'];
         if (enc === undefined) {
           for (const key in encOut) {
+            if (!Object.hasOwn(encOut, key)) continue;
             enc = encOut[key];
             break;
           }
         }
@@
         enc = encOut['outputs'];
         if (enc === undefined) {
           for (const key in encOut) {
+            if (!Object.hasOwn(encOut, key)) continue;
             enc = encOut[key];
             break;
           }
         }

Also applies to: 708–714, 717–723

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/parakeet.js` around lines 330 - 345, The for...in loops over "out" should
only process own properties to match previous Object.values semantics: add an
own-property guard using Object.hasOwn(out, key) at the top of the loop before
accessing out[key]; apply the same fix to the two encoder fallback for...in
loops referenced (the loops handling encoder fallback keys around the encoder
logic) so they also skip inherited properties; keep all other logic (seen
tracking with this._seenOutputs, skips for logits/outputState1/outputState2, and
dispose calls) unchanged.

}
Comment on lines +329 to 346
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medium

The use of a persistent array this._seenOutputs to avoid per-frame allocations is an effective optimization for this hot loop. However, the references to the tensors (including those returned to the caller like logits and the states) will persist in this array until the next call to _runCombinedStep overwrites them. This can delay garbage collection of these tensor objects, which is particularly relevant for large tensors in a streaming context where the model might sit idle between chunks.

Consider nulling out the used slots in this._seenOutputs after the loop or at the end of the function to ensure references are released for GC.

Expand All @@ -339,12 +353,20 @@ export class ParakeetModel {
const failDecoderStep = (message) => {
logits?.dispose?.();

const disposed = new Set();
let disposedCount = 0;
const disposeUniqueState = (state) => {
if (!state) return;
for (const tensor of [state.state1, state.state2]) {
if (!tensor || tensor === this._combState1 || tensor === this._combState2 || disposed.has(tensor)) continue;
disposed.add(tensor);
if (!tensor || tensor === this._combState1 || tensor === this._combState2) continue;
let alreadyDisposed = false;
for (let i = 0; i < disposedCount; i++) {
if (this._seenOutputs[i] === tensor) {
alreadyDisposed = true;
break;
}
}
if (alreadyDisposed) continue;
this._seenOutputs[disposedCount++] = tensor;
tensor.dispose?.();
}
};
Expand Down Expand Up @@ -683,10 +705,22 @@ export class ParakeetModel {
const s = performance.now();
const encOut = await this.encoderSession.run({ audio_signal: input, length: lenTensor });
tEncode = performance.now() - s;
enc = encOut['outputs'] ?? Object.values(encOut)[0];
enc = encOut['outputs'];
if (enc === undefined) {
for (const key in encOut) {
enc = encOut[key];
break;
}
Comment on lines 706 to +713
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suggestion: Using for...in over encOut may pick up inherited properties; a safer fallback would guard with hasOwnProperty or a more direct access.

If encOut ever has properties on its prototype, this fallback could read an unexpected value. To make it safer, either guard with if (!Object.prototype.hasOwnProperty.call(encOut, key)) continue; in the loop, or, if the shape is fixed, access a known property instead of relying on the first enumerable key.

Suggested change
const encOut = await this.encoderSession.run({ audio_signal: input, length: lenTensor });
tEncode = performance.now() - s;
enc = encOut['outputs'] ?? Object.values(encOut)[0];
enc = encOut['outputs'];
if (enc === undefined) {
for (const key in encOut) {
enc = encOut[key];
break;
}
const encOut = await this.encoderSession.run({ audio_signal: input, length: lenTensor });
tEncode = performance.now() - s;
enc = encOut['outputs'];
if (enc === undefined) {
const values = Object.values(encOut);
enc = values[0];
}

}
} else {
const encOut = await this.encoderSession.run({ audio_signal: input, length: lenTensor });
enc = encOut['outputs'] ?? Object.values(encOut)[0];
enc = encOut['outputs'];
if (enc === undefined) {
for (const key in encOut) {
enc = encOut[key];
break;
}
}
}
} finally {
// Dispose per-call input tensors even when encoder execution fails.
Expand Down
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