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Minimal, highly specialized Firefox puppetry extension.

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Firefox Puppeteer

This is a Firefox extension for remote-controlling the browser. It works in a highly specialized fashion that probably doesn't serve anyone's needs but my own, but what the heck, I may as well publish it. It's derived from MozRepl, which you may find more useful.

WORK IN PROGRESS: This README is aspirational. What's in the repository right now might work but has not been tested thoroughly and probably needs a bunch of sharp edges filed off.

SECURITY ADVISORY: This extension places complete trust in code coming over a control socket. That code is executed in privileged ("chrome") context, and can do anything an extension can do. Don't install this extension in a normal browsing profile, and don't connect it to a server process you didn't write.

What it does

This extension has no in-browser user interface. You are expected to stick the .xpi file in a dedicated Firefox profile and then start the browser with a command line of the form

PUPPETEER_SOCKET=NNNN .../path/to/firefox -profile .../path/to/profile

where NNNN is a port number. If you don't start the browser with the PUPPETEER_SOCKET environment variable set, the extension does nothing. You may additionally set the PUPPETEER_LOG environment variable to an absolute pathname; if you do, everything sent or received on the control socket (see below) will be logged to that file. (Environment variables are used instead of command line options because the Add-on SDK currently doesn't support command line options.)

When started with a PUPPETEER_SOCKET declared in the environment, the extension waits until Firefox is fully spun up---specifically, until the "final-ui-startup" observer notification fires, which is "just before the first window for the application is displayed", i.e. any initial page load has not occurred. (You probably want to set the dedicated profile to come up on about:blank.) It then makes a loopback TCP connection to the port number specified in the environment variable. (There is no way to get it to connect to a remote host; use SSH port forwarding or suchlike instead.) The server on the other end of the socket is expected to speak the ØMQ wire protocol; the extension interacts with it as a ZMQ_REQ-type client. (More specifically, the extension implements ZMTP/2.0; it will tolerate the "backward interoperable" handshake variation described at the end of the ZMTP/2.0 spec, but not a ZMTP/1 or /3 peer.)

Upon connection, the server supplies a JavaScript program which defines what the puppeted browser actually does, using the client API described below.

The control protocol

All messages on the wire (after stripping the ØMQ framing) are JavaScript objects, JSON-formatted and UTF-8-coded. All client-generated messages have the general format

{ "client_id": string,
  "sequence":  non-negative integer,
  "status":    string,
  ... }

client_id is a value identifying the client; it is initially "" but your code can set it to whatever you like. Do not confuse this with the ØMQ "identity", which is made up on the server side.

sequence starts with zero and increments by one for each client-to-server message. It's probably unnecessary given that ZMQ_REQ sockets are strictly query-response, but leaving out sequence numbers in wire protocols is a well-known source of heartache.

status is whatever you want it to be, but there are two predefined value: the very first message sent from client to server will always be "status":"hello", and if the server ever sends an ill-formed message (including a message with an unregistered action, see below), you will get an immediate "status":"error" message followed by a disconnect.

Your code may add as many additional properties to the message as you like.

Server-to-client messages have the general format

{ "client_id": string,
  "sequence": non-negative integer,
  "action": string,
  ... }

The client_id and sequence properties must echo the values sent in the previous client-to-server message; this is for debugging. Like status, action can be whatever you want it to be, but there are two predefined values:

  • script: The object must also contain a script property. Its value will be evaluated as a new "control script", as described below.

  • quit: No other properties are required. The browser will exit.

Control scripts

Control scripts are JavaScript, and execute in an environment which you can think of as equivalent to an add-on SDK local module. Specifically, they execute with "chrome" privileges, but with a restricted global namespace as described on that page. They can use the global function require() to access many, but not all, of the Add-on SDK's library modules (everything that is only useful for defining user interfaces has been excluded). The most important such modules are page-mod and tabs, which you will almost certainly use to load Web pages. You will probably also want to read the guide to content scripts, as they are the only way to get at the contents of a page once it has been loaded.

Like any other SDK module, there is an exports dictionary in the global scope. You must add a function named initialize to that dictionary. It will be called immediately after the script is evaluated, with two arguments: a deferred object, and the dictionary parsed from the original server-to-client message. It is not expected to return anything. You can add other things to exports if you want, but nothing will look at them (in particular, control scripts are not able to require each other) so there is no point.

The deferred object has two properties, named resolve and reject. Your initialize function must arrange for one (but not both) of these functions to get called eventually; this is what triggers the next client-to-server message. resolve expects two arguments: a "status" keyword to return to the server, and a dictionary of additional properties to add to the client-to-server message. reject takes one argument, which should be an Error instance, and always generates a message with "status":"error".

The phrase "get called eventually" in the above is very important. You are allowed to return from initialize without calling either of the deferred functions, as long as something is going to do it, well, eventually. (There is an adjustable timeout, defaulting to one minute, after which reject is called for you.) Typically, this would be an event handler of some sort.

The global scope also contains an object named puppet, which exposes interfaces defined by the extension itself. Currently there are three of these:

  • add_actions: Takes one argument, a dictionary of new action values. Henceforth, whenever the server sends down a message whose action field is one of the given values, the corresponding function will be called. These functions have the same calling convention and expectations as initialize.

  • remove_actions: Takes one argument, a list of action values which should no longer be accepted.

  • set_action_timeout: Takes one argument, a number. All subsequent action functions will be timed out after that many milliseconds. (The currently-executing action function still gets the old timeout.)

Possible future additions to the API

If it turns out to be more convenient that way...

  • registering interest in page/tab/window events
  • requesting page loads
  • manipulating content DOM
  • firing XHR queries

Licensing

Copyright 2014 Zack Weinberg.

Based on MozRepl, copyright 2006-2014 Ethan, Étienne Deparis, Ian Shannon, Luca Greco, Massimiliano Mirra, and other contributors.

Based on zmqsocket-js and zmqsocket-as, copyright 2011 Artur Brugeman and other contributors.

Firefox Puppeteer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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