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common/src/main/java/cn/zbx1425/mtrsteamloco/render/scripting/AbstractDrawCalls.java
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package cn.zbx1425.mtrsteamloco.render.scripting; | ||
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import cn.zbx1425.mtrsteamloco.render.scripting.util.DynamicModelHolder; | ||
import cn.zbx1425.sowcer.math.Matrix4f; | ||
import cn.zbx1425.sowcer.math.Vector3f; | ||
import cn.zbx1425.sowcerext.model.ModelCluster; | ||
import cn.zbx1425.sowcerext.reuse.DrawScheduler; | ||
import net.minecraft.client.multiplayer.ClientLevel; | ||
import net.minecraft.sounds.SoundEvent; | ||
import net.minecraft.sounds.SoundSource; | ||
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public abstract class AbstractDrawCalls { | ||
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public static class ClusterDrawCall { | ||
public ModelCluster model; | ||
public DynamicModelHolder modelHolder; | ||
public Matrix4f pose; | ||
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public ClusterDrawCall(ModelCluster model, Matrix4f pose) { | ||
this.model = model; | ||
this.pose = pose; | ||
} | ||
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public ClusterDrawCall(DynamicModelHolder model, Matrix4f pose) { | ||
this.modelHolder = model; | ||
this.pose = pose; | ||
} | ||
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public void commit(DrawScheduler drawScheduler, Matrix4f basePose, int light) { | ||
Matrix4f finalPose = basePose.copy(); | ||
finalPose.multiply(pose); | ||
if (model != null) { | ||
drawScheduler.enqueue(model, finalPose, light); | ||
} else { | ||
ModelCluster model = modelHolder.getUploadedModel(); | ||
if (model != null) { | ||
drawScheduler.enqueue(model, finalPose, light); | ||
} | ||
} | ||
} | ||
} | ||
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public static class PlaySoundCall { | ||
public SoundEvent sound; | ||
public Vector3f position; | ||
public float volume; | ||
public float pitch; | ||
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public PlaySoundCall(SoundEvent sound, Vector3f position, float volume, float pitch) { | ||
this.sound = sound; | ||
this.position = position; | ||
this.volume = volume; | ||
this.pitch = pitch; | ||
} | ||
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public void commit(ClientLevel level, Matrix4f worldPose) { | ||
Vector3f worldPos = worldPose.transform(position); | ||
level.playLocalSound(worldPos.x(), worldPos.y(), worldPos.z(), | ||
sound, SoundSource.BLOCKS, | ||
volume, pitch, false); | ||
} | ||
} | ||
} |
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