This is a plugin for Unreal Engine that provides a Game Mode base class that can be added to any project. TimedLogGamemode provides methods to create a detailed log with corrected timing when the Game is run in fullscreen Developer mode.
Actor Component blueprint classes BaseLoggingComponent and MovingActorLoggingComponent are included to illustrate its functionallity.
Please be aware that no binaries are included and the plugin therefore only works in C++ UE4 projects where it is properly recompiled. To switch your Blueprint only project to include C++ simply go to File → New C++ Class in the editor. Make sure Visual Studio is installed on your machine.