v2.0.0
SkyBlock Data Packs
This is a collection of data packs to generate and play SkyBlock. For a full description of each data pack, visit the wiki.
View the source code here.
Bundled Packs
There are bundled packs available on Modrinth and Smithed. It is recommended to download from these sites rather than GitHub.
Standard SkyBlock:
(contains skyblock island and normal void worldgen)
Vanilla One Block:
(contains oneblock island, single lava worldgen, and oneblock starter)
Sky Void Additions:
SkyBlock Advancements:
SkyBlock Sand Island:
SkyBlock Biome Islands:
SkyBlock Dirt Hardcore:
Customize Your Experience
There are a variety of worldgen and island options available to customize the sky block experience.
Worldgen (PICK ONE)
There are 7 options for worldgen which relate to the amount of lava that generate with entrance end portals. The default is no lava; full_lava
has a 3x3 lava pit below the end portal; single_lava
has only a single block of lava in the lava pit; portal_room
has the entire stronghold portal room; empty
has no blocks at all; normal_end
has a single lava in the lava pit and a normal end dimension. pinu
contains the portal room and a normal end dimension which is how Pinu's One Block world is generated. Only one of these should be installed (prefixed with skyvoid_worldgen
).
Starter Islands (PICK ONE)
There are 3 options for starter islands: normal skyblock, one block, and dirt only. Standard SkyBlock will generate the classic island with an oak tree and a chest containing a bucket of lava and ice block. One block skyblock will generate a single grass block in a snowy taiga. Dirt skyblock will generate a classic island without a tree or chest in a snowy taiga. Only one of these should be installed (prefixed with skyvoid_island
).
Extras (PICK ANY)
- The
skyvoid_additions
data pack adds new mechanics to allow for all items, mobs, and advancements to be obtained in skyblock. - The
skyvoid_advancements
data pack andrp_skyvoid_advancements
resource pack will rearrange the main advancement page and nether page to better guide progression of SkyBlock. - To facilitate the early game for vanilla one block, a starter pack
vanilla_oneblock_starter
has been created which will speed up the time needed to obtain an iron shovel. - The
no_end_ship
data pack will delete the blocks generated for the end ship. Installing this pack will keep the shulkers and mid-air elytra item frame, but no blocks will generate for the end city ship. - The
sand_island
data pack will generate a floating sand island near 0 0 containing a cactus and chest. - The
biome_islands
data pack will generate sparse biome-themed islands throughout the world.
Compatibility Patches (IF USING ADDITIONAL WORLDGEN DATAPACKS)
Datapacks that modify worldgen using noise settings or datapacks that modify or add biomes need an additional compatibility pack to work together with the SkyBlock datapack. Prefixed with skyvoid_compat
, the compatibility patches are available for these datapacks:
Compatibility with Structure Packs
Any datapack that only adds structures to vanilla biomes will work automatically with these datapacks.
Changelog
Structure Bounding Boxes
- All structure bounding boxes are kept, including custom structures
- Ocean ruins have a weird bug that cause some of the hitbox to generate at the bottom of the world
- All blocks in structures (generated in any step in or before
underground_decoration
) are removed - All entities in structures (generated in any step in or before
underground_decoration
) are kept, meaning flying mobs will likely survive- In vanilla structures, non-flying mobs are not generated in most structures (exceptions being the ones that don't use structure files, e.g. ocean monument and ocean ruins)
- Structures can be added into the world by putting them in one of the steps in or after
fluid_springs
Stronghold
- In the normal
skyvoid_worldgen
generation, the entire stronghold bounding box with the end portal in the same location as a normal world (for some reason the number of eyes are not consistent with a normal world) - In the generation variants that involve lava, an end portal is generated a the location of the starter staircase, but the Y-level is not guaranteed to be within the bounding box of the stronghold
The End
- Exit end portals now generate at the correct height, matching the exact location it would generate in a normal world
- There is some sort of bug involving some of the obsidian pillars and end crystals to not fully generate, but respawning the dragon will properly generate the pillars
Map
In Jacobsjo's map, the snowy taiga markers will be hidden
Terrain/Biome Datapacks
Datapacks that modify terrain using only density functions (e.g. tectonic, continents) are automatically compatible.
Datapacks that modify terrain via noise settings (e.g. terralith, lithosphere), modify biomes (e.g. nullscape, geophilic), or add custom biomes (e.g. incendium, terralith, nullscape) are not automatically compatible.
To add compatibility, an additional datapack can be created to patch/merge the changes between the two datapacks. There is a script in the source code to pull a datapack and create a compatibility pack. Compatibility packs have been added for Terralith, Nullscape, and Amplified Nether.
Loot Tables
The starter chest has been changed from hardcoded items to a loot table so it can easily be changed without modifying the structure file.
Full Changelog: v1.5.4...v2.0.0