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e2f2dd1
CleanSlate ComplexHex create
ChuijkYahus 72f25e9
Ephemera HexCasted create
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HexCircus create
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HexConjuring HexKeys create
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HexMachina HexPigmentPlus create
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HexWays HexVR HexResearch
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Hexal HexCassettes create
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Hexcellular HexChanting create
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Hexecuteif HexGender create
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HexGloop Hexical create
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Hexiron HexKinetics Hexlink create
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HexMapping HextendedStaves create
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Hextweaks HexThingy Hextrogen create
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HexWeb HexxyAttributes create
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HexxyDimension HexxySkies create
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Mediaworks MoreIotas Oneironaut MerlingsGrace create
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Phlexiful create
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Ephemera Oneironaut HexChanting fix:修
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README:补一部分
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Overevaluate create
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DynamicTreesHexcasting create
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HexKeys HexKinetics Hexlink Ephemera ComplexHex Hexical HexCassettes fix
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HexMapping path
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HexMachina path
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Overevaluate Hexical Hextrogen Hexposition Hexchanting update:官库更新
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Hexchanting path
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Hexposition update:官库更新
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Hexical HexCassettes update:官库更新
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Ephemera HexKeys
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HexMachina HexChanting update:官库更新
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Hexal fix:审阅意见
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Hexpats create
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Hexgloop fix:审阅意见
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HexGloop HextendedStaves HexResearch fix:审阅意见
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HextendedStaves update:官库更新
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Ephemera Oneironaut Hexical Hexposition Overevaluate update:官库更新
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Hexstructions create
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Hexstruction path
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Hexstruction update
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Oneironaut Hexpose Overevaluate Hexcassettes Hexcellular Hexical upda…
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Appendhextome HexMu HexDeco EnlightenedPsionics HexMovesTheMind create
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Hexical update:官库更新
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HexMu update:官库更新
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Caduceus path
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Caduceus path
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EnlightendPsionics update:官库更新
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Hierophantics create
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MovesTheMind update:官库更新
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SlateWork create
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SlateWork Hexcassettes Hexcellular update:官库更新
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Hexical update:官库更新
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Hierophantics update:官库更新
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Hierophantics update:官库更新
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Hexical update:官库更新
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Hexpose Overevaluate SlateWork Hierophantics Hexellular Hexical updat…
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Hexlink Hextended Hexodus Hexportation Hexpose HexPigmentPlus update:…
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SlateWork update:官库更新
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Caduceus transfer:懒得弄commit搬迁了就直接搬文件(
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Ephemera Oneironaut transfer
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HexVR transfer
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Hexlink HexPigmentPlus transfer:#5404
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HexTweaks HexSkies HexxyDimensions transfer:#5405
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HextendedStaves MovesTheMind ComplexHex Hexportation transfer:#5406
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CleanSlate delete
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Hexical transfer:#5407
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Hexcassettes Hexcellular SpecialEfhexs Hexodus Overevaluate Scryglass…
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HexMachina HexChanting HexPats HexThings Phlexiful transfer:#5410
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DTHexCasting HexMapping HexWeb transfer:#5412
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HexxyAttributes SlateWork Hexstruction Hierophantics transfer:#5413
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HexxyAttributes transfer:#5413
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HexCasted transfer:#5412
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AppendHextome HexMu HexDeco transfer:#5414
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Hextrogen Hexgender transfer:#5415
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Hexgender fix:文件修复
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EnlightenedPsionics transfer:#5401
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Hexiron path
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Hexal fix:配置分类
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Hexal MoreIotas transfer
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30 changes: 30 additions & 0 deletions
30
projects/1.19/assets/hex-conjuring/hexconjuring/lang/en_us.json
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{ | ||
"itemGroup.hexconjuring.hex_conjuring": "Hex Conjuring", | ||
"item.hexconjuring.conjured_pickaxe": "Conjured Pickaxe", | ||
"item.hexconjuring.conjured_axe": "Conjured Axe", | ||
"item.hexconjuring.conjured_hoe": "Conjured Scythe", | ||
"item.hexconjuring.conjured_shovel": "Conjured Shovel", | ||
"item.hexconjuring.conjured_sword": "Conjured Sword", | ||
"entity.hexconjuring.conjured_bird": "little bird guy", | ||
"hexcasting.spell.hexconjuring:signum": "Signum Purification", | ||
"hexcasting.spell.book.hexconjuring:conjurepickaxe": "Miner's Wish", | ||
"hexcasting.spell.book.hexconjuring:conjureaxe": "Lumberjack's Wish", | ||
"hexcasting.spell.book.hexconjuring:conjureshovel": "Terraformer's Wish", | ||
"hexcasting.spell.book.hexconjuring:conjuresword": "Fighter's Wish", | ||
"hexcasting.spell.book.hexconjuring:conjurehoe": "Farmer's Wish", | ||
"hexcasting.spell.book.hexconjuring:conjurebird": "birb :)", | ||
"hexcasting.spell.book.hexconjuring:signum": "Dum. Actn.", | ||
"hexconjuring.entry.conjuretoolspells": "Conjure Tools", | ||
"hexconjuring.entry.dummy_actions": "Dummy Actions", | ||
"hexconjuring.page.conjuretoolspells.entry": "During one of my recent expeditions, I seem to have accidentally discovered a way to $(o)manipulate matter itself$() using _media. Specifically the creation of it, or rather the illusion of reforming air particles around me. However, doing so is incredibly difficult, and so I have devised a simple method to make it easier. ", | ||
"hexconjuring.page.conjuretoolspells.entry2": "By focusing on a mere concept, such as a tool of some sorts, the _media seems to do the rest. I've appropriately named these concepts 'wishes'. $(br2) Each wish seems to cost the same amount of _media, about a tenth of an $(l:items/amethyst#dust)$(item)amethyst dust/$ per point of durability, plus an extra 2. ", | ||
"hexconjuring.page.conjuretoolspells.conjurepickaxe": "Accepts a player entity and a $(l:casting/101)number/$. A pickaxe will then be conjured and given to the target, using the value put in as its durability. ", | ||
"hexconjuring.page.conjuretoolspells.conjureaxe": "Accepts a player entity and a $(l:casting/101)number/$. An axe will then be conjured and given to the target, using the value put in as its durability. ", | ||
"hexconjuring.page.conjuretoolspells.conjurehoe": "Accepts a player entity and a $(l:casting/101)number/$. A scythe will then be conjured and given to the target, using the value put in as its durability. ", | ||
"hexconjuring.page.conjuretoolspells.conjureshovel": "Accepts a player entity and a $(l:casting/101)number/$. A shovel will then be conjured and given to the target, using the value put in as its durability. ", | ||
"hexconjuring.page.conjuretoolspells.conjuresword": "Accepts a player entity and a $(l:casting/101)number/$. A sword will then be conjured and given to the target, using the value put in as its durability. ", | ||
"hexconjuring.page.conjuretoolspells.conjurebird": "i will not elaborate $(br2) $(br2) how do i add animations", | ||
"hexconjuring.page.dummy_actions.signum": "Accepts a $(l:casting/101)number/$, returns -1 if it is negative, 0 if 0, 1 if positive.", | ||
"text.hexconjuring.conjurepickaxe": "Good job, %1$s!", | ||
"text.hexconjuring.conjurepickaxe.player": "a Player" | ||
} |
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projects/1.19/assets/hex-conjuring/hexconjuring/lang/zh_cn.json
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{ | ||
"itemGroup.hexconjuring.hex_conjuring": "Hex Conjuring", | ||
"item.hexconjuring.conjured_pickaxe": "构筑的镐", | ||
"item.hexconjuring.conjured_axe": "构筑的斧", | ||
"item.hexconjuring.conjured_hoe": "构筑的镰刀", | ||
"item.hexconjuring.conjured_shovel": "构筑的锹", | ||
"item.hexconjuring.conjured_sword": "构筑的剑", | ||
"entity.hexconjuring.conjured_bird": "小小鸟", | ||
"hexcasting.spell.hexconjuring:signum": "Signum Purification", | ||
"hexcasting.spell.book.hexconjuring:conjurepickaxe": "矿工之愿", | ||
"hexcasting.spell.book.hexconjuring:conjureaxe": "伐木工之愿", | ||
"hexcasting.spell.book.hexconjuring:conjureshovel": "地形师之愿", | ||
"hexcasting.spell.book.hexconjuring:conjuresword": "战士之愿", | ||
"hexcasting.spell.book.hexconjuring:conjurehoe": "农夫之愿", | ||
"hexcasting.spell.book.hexconjuring:conjurebird": "小鸟 :)", | ||
"hexcasting.spell.book.hexconjuring:signum": "Dum. Actn.", | ||
"hexconjuring.entry.conjuretoolspells": "构筑工具", | ||
"hexconjuring.entry.dummy_actions": "Dummy Actions", | ||
"hexconjuring.page.conjuretoolspells.entry": "在我最近的一次外出探险中,我似乎意外地找到了使用$(media)媒质$()$(o)操纵物质本身$()的方法。具体而言,是物质的创造,或者说是将空气粒子在身旁重整所产生的幻觉。然而,实际的操作难于登天,因此我设计了一些简单步骤用以简化。", | ||
"hexconjuring.page.conjuretoolspells.entry2": "只需将意识集中在单个概念,比如工具之类的,$(media)媒质$()貌似就会处理好剩下的一切。我为它们起了个恰当的名字——“许愿”。$(br2)每个愿望的$(media)媒质$()消耗量似乎没有区别,即每点耐久度消耗大约 1/10 个$(l:items/amethyst#dust)$(item)紫水晶粉/$,再额外消耗 2 个。", | ||
"hexconjuring.page.conjuretoolspells.conjurepickaxe": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一柄镐给予目标;其耐久度即为所给数。", | ||
"hexconjuring.page.conjuretoolspells.conjureaxe": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一柄斧给予目标;其耐久度即为所给数。", | ||
"hexconjuring.page.conjuretoolspells.conjurehoe": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一杆镰刀给予目标;其耐久度即为所给数。", | ||
"hexconjuring.page.conjuretoolspells.conjureshovel": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一杆锹给予目标;其耐久度即为所给数。", | ||
"hexconjuring.page.conjuretoolspells.conjuresword": "接受一个玩家实体和一个$(l:casting/101)数/$,并构筑一柄剑给予目标;其耐久度即为所给数。", | ||
"hexconjuring.page.conjuretoolspells.conjurebird": "我不会详细说明$(br2)$(br2)怎么加动画啊", | ||
"hexconjuring.page.dummy_actions.signum": "Accepts a $(l:casting/101)number/$, returns -1 if it is negative, 0 if 0, 1 if positive.", | ||
"text.hexconjuring.conjurepickaxe": "Good job, %1$s!", | ||
"text.hexconjuring.conjurepickaxe.player": "a Player" | ||
} |
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{ | ||
"block.hexkeys.mindscape_barrier": "Barrier of Mind", | ||
"hexcasting.spell.hexkeys:library": "Library Key", | ||
"hexcasting.spell.hexkeys:visit_library": "Visitor's Key", | ||
"hexcasting.spell.hexkeys:create_library_key": "Morpheus's Reflection", | ||
"hexcasting.spell.hexkeys:kleins_chest": "Klein's Chest", | ||
"hexkeys.entry.klein_storage": "Klein Storage", | ||
"hexkeys.entry.visit_mindscape": "Mindscape Visitation", | ||
"hexkeys.entry.mindscape": "Mindscape Library", | ||
"container.kleins_chest": "Klein's Chest", | ||
"hexkeys.page.kleins.1": "I seem to have found a way to convert matter into pure media while keeping its inherent properties. Sadly, it appears there is a limit to the number of items I can store in my own mind as there's only so much room up there. I call this unique form of storage the Klein chest as it's a space within my own mind that seems to empty just as much as it fills.", | ||
"hexkeys.page.kleins.open": "The cost of using this mental storage is an amethyst shard plus a quarter of an amethyst dust per slot filled. It takes a surprisingly large amount of mental energy to recall things that shouldn't be there in the first place.", | ||
"hexkeys.page.kleins.2": "I can feel it itching at the front of my mind... always itching... I know this discovery may lead to great convenience, but I wonder if I could use it to sooth my strained and broken mind... I'll have to decide later, I have an itch to scratch.", | ||
"hexkeys.page.mindscape.1": "I did it! It took more power than any being should have a right to hold, but I did it. I opened my mind to the physical world, in turn, it took on a physical form. A library of sorts. I'll call it the mindscape. A place to facilitate the interactions between my mind and the world around me. This place is mine and mine alone. The mindscape is my creation and for all intents and purposes, I'm its deity. I can soar freely in this space and modify it to my liking. Sadly despite my unrivaled power in my mental world, I was forced to encase the library in a barrier of sorts. I could feel that my mind wasn't ready for the things lurking outside in this expanse of physical and mental. Maybe I could remove this restriction in the future, but it's in my best interest to maintain it for now.", | ||
"hexkeys.page.mindscape.open": "It started with a crack... A small thing really. I felt a light breeze from it that told me things. I'm now certain that every mind has some form of physical representation. I just need to get there. If only I could push that crack wider...", | ||
"hexkeys.page.mindscape.2": "Extra Desc. Coming Soon(tm)", | ||
"hexkeys.page.visit_mindscape.1": "Recently I've wondered if there was a way to enter the minds of my enemies. Sadly that seems like a very dangerous thing to do. After all my effort I've developed a method to enter and leave different minds at will regardless of location, but first I need a key. A signature that will tell me where to go. Without proper direction it's possible to become separated from my own mind in very dangerous ways.", | ||
"hexkeys.page.visit_mindscape.visit": "I should also keep in mind that this method only seems to work on those like myself. Those of us who have \"opened\" our minds to the realm around us.", | ||
"hexkeys.page.visit_mindscape.2": "To share the identity of my own mindscape I'll need an identifier or key. A signature. But who will verify this signature? The very cognitive plane itself. This pattern will burn the identity of my minscape or cognitive library into the very fabric of the mental world. This signature can be shared with those willing to delve into my own mind... at their own risk.", | ||
"hexkeys.page.visit_mindscape.key": "", | ||
"sounds.hexkeys.bonk": "Bonk", | ||
"sounds.hexkeys.bonk2": "Rare Bonk", | ||
"advancements.enter_the_mindscape.title": "It's so empty...", | ||
"advancements.enter_the_mindscape.description": "You can't believe how empty your mind is... perhaps you could fill it?", | ||
"hexcasting.mishap.not_a_mindscape_key": "Visitor's Key expected a reference to someone's Library!", | ||
"hexcasting.mishap.mindscape_doesnt_exist": "The Library you are trying to visit doesn't exist!" | ||
|
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} |
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{ | ||
"block.hexkeys.mindscape_barrier": "意识屏障", | ||
"hexcasting.spell.hexkeys:library": "图书馆钥匙", | ||
"hexcasting.spell.hexkeys:visit_library": "访问者钥匙", | ||
"hexcasting.spell.hexkeys:create_library_key": "墨菲斯之精思", | ||
"hexcasting.spell.hexkeys:kleins_chest": "克莱因箱", | ||
"hexkeys.entry.klein_storage": "克莱因存储", | ||
"hexkeys.entry.visit_mindscape": "进入意识界", | ||
"hexkeys.entry.mindscape": "意识界图书馆", | ||
"container.kleins_chest": "克莱因箱", | ||
"hexkeys.page.kleins.1": "我似乎找到了将物质完全转换为媒质的方式,还能保留其原本的属性。但可惜,我也只能在意识中存储有限个物品,毕竟意识里只有那么多空间。我称这种独特的存储方式为“克莱因箱”,因为它是我意识中的空间,且腾出的空位和要存入的事物似乎完全对应。", | ||
"hexkeys.page.kleins.open": "使用这种意识存储方式需消耗 1 个紫水晶碎片,每在一个槽位中放入物品额外消耗 1/4 个紫水晶粉。回忆出原本不存在的事物所需的意识能量相当之多。", | ||
"hexkeys.page.kleins.2": "我的额头有点发痒……一直在痒……我懂这发现非常便捷,但我能不能用它放松放松我难堪重负的残破意识……之后再决定吧,该挠痒了。", | ||
"hexkeys.page.mindscape.1": "我成功了!任谁都不可能获得这么多能量,但我做到了。我向物理世界开放了我的意识,也因此,它有了物理形态。就像一座图书馆。我称之为“意识界”,可以在此增强意识与周遭世界之间的交互和联系。这片天地独属于我。意识界是我的造物,从任何角度来看,我都是它的神。我能在其中随心翱翔,随意修改。尽管我在自己的意识世界中拥有无可比拟的力量,但图书馆依然还需包裹在某种屏障中。我能感受到我的意识还没准备好面对这片天地外面的事物。也许将来我能去掉这层屏障,但目前最好还是留着吧。", | ||
"hexkeys.page.mindscape.open": "起初只是一条裂缝……相当狭小的裂缝。其中吹来的微风让我明白了些事情。我现在非常确定,每一个意识都有某种形式的物理形态与表现,只需找到进去的方式。要是我能把那条裂缝再扩大一点……", | ||
"hexkeys.page.mindscape.2": "更多描述即将到来(tm)", | ||
"hexkeys.page.visit_mindscape.1": "我最近在思考是否存在进入敌人意识的方式。遗憾的是,这件事光听上去就相当危险。而在我的不懈努力之下,我找到了随意进入和离开意识的方式,不受物理位置的限制,但这么做首先需要一把钥匙——一个代表目的地的标记。倘若没有正确的方向指引,与自身意识分离的危险后果实在不堪设想。", | ||
"hexkeys.page.visit_mindscape.visit": "应当注意这种方法似乎只对那些和我类似的存在有效,也即那些将意识“开放”至周围世界的存在。", | ||
"hexkeys.page.visit_mindscape.2": "共享自身意识界需要一个“标识符”、“钥匙”,或者说“键”。一份“标记”,一份“签名”。但又是谁来验证“签名”的真实性呢?那便是认知位面本身。此图案会将我意识界(或者说认知图书馆)的身份象征烧录入意识世界的基础结构中。然后就可将这份“签名”发送给那些愿意进入我意识的人……当然,风险自负。", | ||
"hexkeys.page.visit_mindscape.key": "", | ||
"sounds.hexkeys.bonk": "Bonk", | ||
"sounds.hexkeys.bonk2": "Rare Bonk", | ||
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"advancements.enter_the_mindscape.title": "真是空空如也……", | ||
"advancements.enter_the_mindscape.description": "你简直无法相信你的意识居然空洞如此……也许你能让它充实起来?", | ||
"hexcasting.mishap.not_a_mindscape_key": "访问者钥匙本应接受代表某人意识图书馆的iota!", | ||
"hexcasting.mishap.mindscape_doesnt_exist": "你试图访问的图书馆不存在!" | ||
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} |
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{ | ||
"hexcasting.entry.circus.particles": "Particles", | ||
"hexcasting.entry.circus.mind_control": "Mind Control", | ||
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"hexcasting.spell.hex_circus:linear_particle": "Linear Particle", | ||
"hexcasting.spell.hex_circus:bezier_particle": "Bezier Particle", | ||
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"hexcasting.spell.hex_circus:command_creature": "Command Creature", | ||
"hexcasting.spell.hex_circus:whittle_will": "Whittle Will", | ||
"hexcasting.spell.hex_circus:get_will": "Willingness Purification", | ||
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"hex_circus.page.particles.opening.0": "I have figured out the secrets of showmanship by studying the magic used by the fabled Illusioner!$(br2)The following pages contain information on how to make ephemeral particles to really bring my spells to life!", | ||
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"hex_circus.page.particles.linear.0": "Summons a singular particle that moves in a straight line from the first vector to the second, the particle takes on the color of the third vector in the form of something called \"RGB\" values between 0 to 1.", | ||
"hex_circus.page.particles.linear.1": "The number appears to control the speed at which the particle moves, although this is relative to the path length, a speed of 1 seems to make the particle finish its journey after about a second. Costs one 10 thousandth of an amethyst dust.", | ||
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"hex_circus.page.particles.bezier.0": "Works the same as Linear Particle, but with an extra vector between the end point and the color", | ||
"hex_circus.page.particles.bezier.1": "This new vector seems to attract the particle during its journey, making the line in which it moves bend towards the third vector.$(br2)Costs one 2 thousandth of an amethyst dust.$(br2)$(br2)Side note: The particle never seems to actually reach the third vector", | ||
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"hex_circus.page.mind_control.opening.0": "By studying the Evoker I believe I have discovered how they keep control over the Allay whose minds they have twisted into the devious Vex!Although I have not been able to fully recreate the permanent effects, I have devised my own, admittedly weaker version of this powerful ability.$(br)All creatures with a mind have something they want, something they $(italic)need.$(clear) This can be used to my advantage!", | ||
"hex_circus.page.mind_control.opening.1": "By manipulating the minds of lesser creatures and affecting what they want, I can practically make them do anything! $(br2)Although for now I'll have to stick to making them walk to a location of my choosing.$(br2)The following pages contain information on how to command the will of lesser beings, as well as whittling away at their will to resist my commands.", | ||
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"hex_circus.page.mind_control.command_creature.0": "Commands the will of a lesser creature to move to the position at the top of the stack", | ||
"hex_circus.page.mind_control.command_creature.1": "An ungodly amount of media is wasted to gain control control as the creature tries to resist the command, this varies from species to species", | ||
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"hex_circus.page.mind_control.whittle_will.0": "Whittles away at the will of the creature at the top of the stack, causing the cost of commanding it to halve.", | ||
"hex_circus.page.mind_control.whittle_will.1": "I should be careful with this, as a creature completely losing it's will to live results in cardiac arrest.$(br2)$(br2)Costs media equivalent to 64 charged amethyst", | ||
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"hex_circus.page.mind_control.get_will": "Takes the creature at the top of the stack and replaces it with the amount of media in dust required to command it's mind, or null if commanding it is not possible.", | ||
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"hexcasting.mishap.hex_circus.invalid_creature": "This creature does not appear to be of a valid species for this spell!", | ||
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"hexcasting.mishap.hex_circus.influence_player.influencer": "You attempted to attack another player's mind... Didn't go so well, did it now?", | ||
"hexcasting.mishap.hex_circus.influence_player.influencee": "%s attempted to invade your mind! They have severely paid for their actions" | ||
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} |
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