Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-02-11-1547
What's Changed
- resolve talker issues with amigara horrors by @GuardianDll in #79630
Full Changelog: cdda-experimental-2025-02-11-0949...cdda-experimental-2025-02-11-1547
Cataclysm-DDA experimental build 2025-02-11-0949
What's Changed
- Add place arc furnace recipe, obsolete industrial arc furnace by @marilynias in #79618
Full Changelog: cdda-experimental-2025-02-11-0738...cdda-experimental-2025-02-11-0949
Cataclysm-DDA experimental build 2025-02-11-0738
What's Changed
- make gas masks compatible with NVG by @marilynias in #79621
- [MoM] Swap the Itzcuauhtli Corps Liaison's wristwatch for a māchīuhpōhualhuaztli ("wrist computer") by @Standing-Storm in #79628
Full Changelog: cdda-experimental-2025-02-11-0532...cdda-experimental-2025-02-11-0738
Cataclysm-DDA experimental build 2025-02-11-0532
What's Changed
- Aftershock: Add some more Cyberpunk style gear by @John-Candlebury in #79419
Full Changelog: cdda-experimental-2025-02-11-0124...cdda-experimental-2025-02-11-0532
Cataclysm-DDA experimental build 2025-02-11-0124
What's Changed
- mapified a lot of vehicle stuff by @PatrikLundell in #79611
Full Changelog: cdda-experimental-2025-02-10-2325...cdda-experimental-2025-02-11-0124
Cataclysm-DDA experimental build 2025-02-10-2325
What's Changed
- Martial Mastery: Duelist Combos & Five point Exploding Heart Technique by @John-Candlebury in #79614
Full Changelog: cdda-experimental-2025-02-10-1111...cdda-experimental-2025-02-10-2325
Cataclysm-DDA experimental build 2025-02-10-1111
What's Changed
- [ Xedra Evolved ] Fix dreamsmith casing recipes by @Maleclypse in #79597
Full Changelog: cdda-experimental-2025-02-10-0905...cdda-experimental-2025-02-10-1111
Cataclysm-DDA experimental build 2025-02-10-0905
What's Changed
- Update custom_gloves.json by @Minemoder234 in #79603
New Contributors
- @Minemoder234 made their first contribution in #79603
Full Changelog: cdda-experimental-2025-02-10-0708...cdda-experimental-2025-02-10-0905
Cataclysm-DDA experimental build 2025-02-10-0708
Infrastructure: Add max_worn field, migrate ONLY_ONE flag (#79607) * Implement max_worn and give to pin * migrate ONLY_ONE flag * Small touches and styling * Use centralized default * allow wearing 'infinite' pins * move to item storage to support generic items and worn weapons * add back flamethrower max_worn
Cataclysm-DDA experimental build 2025-02-09-0553
What's Changed
- make some vehicle operations map aware by @PatrikLundell in #79599
Full Changelog: cdda-experimental-2025-02-09-0406...cdda-experimental-2025-02-09-0553