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Compatible Other Mods
The Factorio community has created many mods using the API tools used to build the Access mod. Most of these mods are likely to require writing additional code to make accessible or may have code that is incompatible with the Access mod unless we make big changes. This makes supporting other mods a low priority for us while some key parts of the main game still need to be made more accessible.
However, a few mods require little or no additions to make compatible and are also already useful in Factorio Access. On this page we are putting together a working list of them.
These mods have been integrated into the access mod such that they are required for using some of the functions.
By DaveMcW. This mod forces manually driven trains to stop at closed rail signals instead of ignoring them. Factorio Access Beta 0.4.8 and after include this mod in the releases by default as a rail safety feature. Note that if you keep accelerating towards the closed signal, you can overpower this safety feature.
By Zaflis. Smoothly snaps movement angle when driving cars or tanks. This makes it easier to set a good heading.
By azaghal. Introduces a driver assistance system for cars and tanks that autonomously follows paved roads. Also allows maintaining a preset cruise speed if desired.
These mods work without any issues.
By Earendel. A set of containers in the Factorio style with multiple options for inventory sizes. They are bigger in size and capacity than regular chests. They require steel and sometimes concrete and circuits to craft them, and they are researched individually.
By Earendel. These machines are added to the end of a transport belt and they load them into a machine or chest or train wagon at full speed. The currently available version is expensive to craft but it works without maintenance or power costs. Note that a bug related to this mod will be resolved in Beta 0.4.6.
By Optera. Everything you move into this chest either by hand or via inserters is gone forever. Useful for getting rid of unwanted byproducts.
- Download the zip file for this mod from our compatible mods download page linked below.
- Move this zip file into the "mods" folder under the main Factorio folder. It will be placed next to the FactorioAccess folder that is sitting in here.
- Enable the mod from the launcher menu.
- All done!
You can disable a mod from the launcher menu. Also, you can fully remove a mod by deleting its zip file, but this will also delete the modded content from your save game. It might also damage your save game if the mod is complex and changes a lot of things when installed.