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Fendi edited this page Feb 2, 2024 · 9 revisions

This page is for keeping an occasionally updated list of known bugs or issues (for the Beta version). This will help to explain unexpected behavior and keep track of things to fix or improve.

Known Bugs List - Last updated February 2nd, 2024

Group 1 Bugs

We are unable to solve these issues right now due to technical limitations, but we may find a way around them eventually.

  1. Due to a matchamking server issue, multiplayer apart from LAN play is not possible unless you use port forwarding, or the vanilla graphical menus.

Group 2 Bugs

We want to fix these bugs to improve the core gameplay experience.

  1. The death screen has no keyboard support. Using a screen reader is required unless you prefer to close the game and reload your last save from the launcher.
  2. Structure travel mode sometimes does not detect some buildings that are next to each other.
  3. If too many entities are destroyed in a short time, like from a large explosion, the game will lag for a few minutes but it should keep loading in alert sounds until it finishes processing them all.
  4. Sometimes due to saving or other reasons, the mod's drawn icons for it will not disappear. Partial fix: You can press CONTROL + ALT + R to clear all currently rendered mod visuals.
  5. There are some cases where the mod cursor and mouse pointer rotation lose sync. You can fix this by using the pipette tool to resync them.

Group 3 Bugs

These bugs have lower priority but need to be acknowledged nonetheless.

  1. Nudging bugs
  • Nudged electric poles do not update their wire connections.
  • Not a bug: Transport belts and splitters cannot be nudged: This is an internal game limitation.
  1. Higher tier modules have the same descriptions read as tier 1 modules despite having stronger effects (and different written descriptions).
  2. Lab research speed is reported slightly incorrectly when modules are added.
  3. Electricity connection preview information is sometimes incorrect if you are at the edge of a supply zone.

Former Known Bugs

These bugs used to be around for a while but we are happy to have fixed them.

  1. Fixed in version 0.4.8: The scanner tool does not update forests correctly after cutting trees.
  2. Fixed in version 0.4.9: Extending a rail after building a train stop or rail signal does not work with the appending tool. In most cases, manually placing a rail at these spots works and we in version 0.4.8 we have set up the error message to indicate when this should be allowed.
  3. Fixed in version 0.6.0: Nudged buildings can overlap with each other in unintended ways.

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