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Releases: CyberAgentGameEntertainment/NovaShader

2.2.3

21 May 06:49
68d2e08
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What's Changed

  • Added note regarding PreviewRenderUtility by @CA-Tatami in #74
  • TintColorMapのOffsetにCustomCoord追加 by @S20817 in #77

Full Changelog: 2.2.2...2.2.3

v2.2.2

15 Mar 02:31
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  • Fixed an issue where artifacts occur due to texture compression errors when applying Emission.

  • Emmisionを適用している際、テクスチャ圧縮誤差によりアーティファクトが発生する問題の修正。

v2.2.1

20 Feb 02:54
4276a4a
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  • Added support for properties with MixedValue display in Material #70

  • マテリアルのMixedValue表示の対応プロパティの追加 #70

v2.2.0

15 Feb 07:01
d06d21c
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What's Changed

  • Fixed a bug where when using OpenGL ES with Unity 2022 or higher, adding Distortion would turn black. by @S20817 in #68
  • Added reference for editor api by @CyTakayukiKiyohara in #66
  • Shadowcaster function implemented in novashader particles by @S20817 in #69

更新内容

  • Unity2022以上でOpenGL ESを使う場合、Distortion付けるとが真っ黒になる不具合の修正 by @S20817 in #68
  • エディタAPIに関するリファレンスを追加 by @CyTakayukiKiyohara in #66
  • NovaShaderのパーティクルにShadowCaster機能実装 by @S20817 in #69

Full Changelog: 2.1.0...2.2.0

v2.1.0

11 Dec 07:45
c3e4be2
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  • Added API for editors to handle Particle System Renderer errors.

  • Particle System Rendererのエラーハンドリングするためのエディタ用APIを追加.

v2.0.0

29 Sep 02:23
36f6d89
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What's Changed

  • Update project's unity version to 2021.3 LTS by @S20817 in #63
  • Added support for Unity2023 and deprecated support for Unity2020.

Full Changelog: 1.5.3...2.0.0

v1.5.3

12 Sep 05:58
a49c12b
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  • Fixed a mismatch between Begin and End in the profiling sampler when using Screen Space Distortion.

  • Screen Space Distortionを使った時に、プロファイリングサンプラのBeginとEndの不一致が起きてしまう不具合を修正

v1.5.2

12 Jul 07:49
bbcc34e
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  • Fixed the bug where the fog was applied twice.

  • フォグが二重に適用されていてた不具合を修正

v1.5.1

16 Jun 01:25
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  • Added the ability to set ZTest and ZWrite.
  • For ZWrite, when set to Auto, an appropriate value will be set according to the Render Type.
  • If you set a value other than Auto, you can configure ZWrite yourself.

  • ZTestおよびZWriteを設定できる機能を追加しました。
  • ZWriteに関しては、AutoにするとRender Typeに応じて適切な値が設定されます。
  • Auto以外の値にすると、自身でZWriteを設定できます。

image

v1.5.0

21 Apr 09:22
e8f99cd
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