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Icicle Engine

The Icicle Engine is a cross-platform, open source ZLIB licensed 3D game engine. It's currently a work in progress, so any pull requests will most likely be merged if we find them useful.

Todo

  • Reorganize engine into core, engine, framework, and editor lib "layers".
  • Cleanup engine system initialization
  • Resource manager
  • Graphics system
  • Fix dependency management
  • Memory allocators
  • Redesign input system with action mapping and no GLFW dependency
  • Network system

ZLIB License

Copyright (c) 2014 Tanner Mickelson

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

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Open source 3D game engine (in development)

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