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Added more Syndicate Uniforms to the Emagged Uniform Printer #2538

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Dec 28, 2024
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12 changes: 12 additions & 0 deletions Resources/Prototypes/Entities/Structures/Machines/lathe.yml
Original file line number Diff line number Diff line change
Expand Up @@ -1269,6 +1269,18 @@
- ClothingOuterWinterCentcom
- ClothingOuterWinterSyndie
- ClothingOuterWinterSyndieCap
- ClothingUniformInterdyneChemist #Delta-V Interdyne Chemist Jumpsuit
- UniformScrubsColorCybersun #Delta-V Cybersun Surgeon Jumpsuit
- ClothingUniformCybersunAttorney #Delta-V Cybersun Lawyer Jumpsuit
- ClothingHeadHatSurgcapCybersun #Delta-V Cybersun Surgeon Cap
- ClothingOuterInterdyneChemistrySuit #Delta-V Interdyne Outerwear
- ClothingOuterCoatCybersunWindbreaker #Delta-V Cybersun Surgeon Outerwear
- ClothingMaskInterdyneChemistry #Delta-V Interdyne Gasmask
- ClothingHeadHatSurgcapCybersun #Delta-V Cybersun Surgeon Cap
#- ClothingUniformCybersunHazard #Delta-V Cybersun Engineering Jumpsuit
#- ClothingUniformCybersunCasual #Delta-V Cybersun Casual Jumpsuit
#- ClothingUniformCybersunRND #Delta-V Cybersun Researcher Jumpsuit
#- ClothingOuterCybersunOvercoat #Delta-V Cybersun Lawyer Overcoat
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- type: MaterialStorage
whitelist:
tags:
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68 changes: 68 additions & 0 deletions Resources/Prototypes/Recipes/Lathes/clothing.yml
Original file line number Diff line number Diff line change
Expand Up @@ -570,6 +570,38 @@
id: ClothingUniformJumpsuitPyjamaSyndicateRed
result: ClothingUniformJumpsuitPyjamaSyndicateRed

#Start DeltaV
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- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformCybersunAttorney
result: ClothingUniformCybersunAttorney

- type: latheRecipe
parent: BaseJumpsuitRecipe
id: UniformScrubsColorCybersun
result: UniformScrubsColorCybersun

- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformInterdyneChemist
result: ClothingUniformInterdyneChemist

#- type: latheRecipe
# parent: BaseJumpsuitRecipe
# id: ClothingUniformCybersunHazard
# result: ClothingUniformCybersunHazard

#- type: latheRecipe
# parent: BaseJumpsuitRecipe
# id: ClothingUniformCybersunCasual
# result: ClothingUniformCybersunCasual

#- type: latheRecipe
# parent: BaseJumpsuitRecipe
# id: ClothingUniformCybersunRND
# result: ClothingUniformCybersunRND
#End DeltaV

- type: latheRecipe
parent: BaseJumpsuitRecipe
id: ClothingUniformJumpsuitWarden
Expand Down Expand Up @@ -737,6 +769,29 @@
id: ClothingOuterWinterSyndieCap
result: ClothingOuterWinterSyndieCap

#Start Delta-V
- type: latheRecipe
parent: BaseCoatRecipe
id: ClothingOuterCoatCybersunWindbreaker #unsure because its armored, but with an EMAG you can get far better things than it from machines that you DONT have to steal/make.
result: ClothingOuterCoatCybersunWindbreaker
materials:
Cloth: 100
Durathread: 200 #increased durathread cost since it has armor

- type: latheRecipe
parent: BaseCoatRecipe
id: ClothingOuterInterdyneChemistrySuit
result: ClothingOuterInterdyneChemistrySuit
materials:
Cloth: 100
Durathread: 200 #increased durathread cost since it has "armor" (Caustic is such a real damage type)

#- type: latheRecipe #Commented out for now until added
# parent: BaseCoatRecipe
# id: ClothingOuterCybersunOvercoat
# result: ClothingOuterCybersunOvercoat
#End DeltaV

# Hats
- type: latheRecipe
parent: BaseCommandHatRecipe
Expand Down Expand Up @@ -860,6 +915,19 @@
id: ClothingHeadHatParamedicsoft
result: ClothingHeadHatParamedicsoft

#Start DeltaV
- type: latheRecipe
parent: BaseHatRecipe
id: ClothingHeadHatSurgcapCybersun
result: ClothingHeadHatSurgcapCybersun

- type: latheRecipe #unsure about letting people craft a gasmask at the uniform printer, but also dont want to split up the uniform into different machines or leave it half-finished, added higher cloth cost because this is the only way to lathe gasmasks at all, apparently.
parent: BaseHatRecipe
id: ClothingMaskInterdyneChemistry
result: ClothingMaskInterdyneChemistry
materials:
Cloth: 400
#End DeltaV
# Ties
- type: latheRecipe
parent: BaseNeckClothingRecipe
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