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surgery and shitmed tweaks #2721
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@@ -22,8 +22,8 @@ | |||
- type: SurgeryDamageChangeEffect | |||
damage: | |||
types: | |||
Bloodloss: 10 | |||
Slash: 3 # DeltaV | |||
#Bloodloss: 10 # DeltaV |
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i dont think this even works right tbh. sleeping and not is weird
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Agreed, i did some quick testing and it always applies the 0.5 modification.
Bloodloss: 10 | ||
Slash: 3 # DeltaV | ||
#Bloodloss: 10 # DeltaV | ||
Slash: 12 # DeltaV |
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combat meta
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TL;DR: DeltaV comment
@@ -45,7 +45,7 @@ | |||
- type: SurgeryDamageChangeEffect | |||
damage: | |||
types: | |||
Bloodloss: -5 | |||
Bloodloss: -3 |
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Add DeltaV comment.
@@ -66,7 +66,7 @@ | |||
- type: SurgeryDamageChangeEffect # DeltaV | |||
damage: | |||
types: | |||
Slash: 2 | |||
Slash: 4 |
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DeltaV comment
sleepModifier: 0.25 # Highly invasive, large damage if the patient is wriggling around | ||
damage: | ||
types: | ||
Blunt: 10 | ||
Blunt: 15 |
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DeltaV comment on these two changes.
@@ -350,7 +351,7 @@ | |||
- type: SurgeryDamageChangeEffect # DeltaV | |||
damage: | |||
types: | |||
Slash: 2 | |||
Slash: 4 |
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DeltaV comment
@@ -468,7 +473,7 @@ | |||
- type: SurgeryRemoveOrganStep | |||
- type: SurgeryStepEmoteEffect | |||
- type: SurgeryDamageChangeEffect # DeltaV | |||
sleepModifier: 0.1 # Maints organ transplants are BAD | |||
sleepModifier: 0.15 # Maints organ transplants are BAD |
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DeltaV comment
@@ -27,7 +27,7 @@ | |||
- !type:AddComponentSpecial | |||
components: | |||
- type: SurgerySpeedModifier | |||
speedModifier: 1.75 | |||
speedModifier: 1.5 |
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DeltaV comment
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i also think paramed should be lower/removed since parameds job is to triage and get them to med alive for proper treatment by docs/surgeons
@@ -21,7 +21,7 @@ | |||
- !type:AddComponentSpecial | |||
components: | |||
- type: SurgerySpeedModifier | |||
speedModifier: 1.75 | |||
speedModifier: 1.5 |
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DeltaV comment
@@ -49,7 +49,7 @@ | |||
- !type:AddComponentSpecial | |||
components: | |||
- type: SurgerySpeedModifier | |||
speedModifier: 2.5 | |||
speedModifier: 1.5 |
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DeltaV comment
@@ -20,7 +20,7 @@ | |||
- !type:AddComponentSpecial | |||
components: | |||
- type: SurgerySpeedModifier | |||
speedModifier: 1.75 | |||
speedModifier: 1.5 |
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DeltaV comment
Re: why all the speed modifiers are the same. I don't personally like jobs just being instrinsically better than others at certain task. When we start relying on that as a balancing mechanic we have to start pretending getting hired into a job isn't real. I would prefer that the speed of an operation naturally comes from the skill of the character & player, rather than enforced by job |
It's worth mentioning that this is not direction approved, not everyone agrees that job modifiers bad. Also have to find limb health |
i agree, CMO starts with advanced tools anyway so speed modifiers could be axed entirely and CMO would still be the fastest surgeon |
About the PR
more damage across the board really, tweaked sleep modifiers, less speed modifier for medical professionals.
please test this in a devenv and report how this feels, im not a surgery pro. Very open to feedback
Why / Balance
surgery overtuned especially remove bruise and burn
Technical details
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