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surgery and shitmed tweaks #2721

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4 changes: 2 additions & 2 deletions Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
name: job-name-chemist
description: job-description-chemist
playTimeTracker: JobChemist
antagAdvantage: 4 # DeltaV - Synthesize any chem you want with little oversight.
antagAdvantage: 4 # DeltaV - Synthesize any chem you want with little oversight.
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requirements:
- !type:DepartmentTimeRequirement
department: Medical
Expand All @@ -20,7 +20,7 @@
- !type:AddComponentSpecial
components:
- type: SurgerySpeedModifier
speedModifier: 1.75
speedModifier: 1.5
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- type: startingGear
id: ChemistGear
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Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@
- !type:AddComponentSpecial
components:
- type: SurgerySpeedModifier
speedModifier: 2.5
speedModifier: 1.5
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- type: startingGear
id: CMOGear
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Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
- !type:AddComponentSpecial
components:
- type: SurgerySpeedModifier
speedModifier: 1.75
speedModifier: 1.5
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- type: startingGear
id: DoctorGear
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
- !type:AddComponentSpecial
components:
- type: SurgerySpeedModifier
speedModifier: 1.75
speedModifier: 1.5
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- type: startingGear
id: ParamedicGear
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2 changes: 1 addition & 1 deletion Resources/Prototypes/_DV/Roles/Jobs/Medical/surgeon.yml
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
- !type:AddComponentSpecial
components:
- type: SurgerySpeedModifier
speedModifier: 2.0
speedModifier: 1.5

- type: startingGear
id: SurgeonGear
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Original file line number Diff line number Diff line change
Expand Up @@ -22,8 +22,8 @@
- type: SurgeryDamageChangeEffect
damage:
types:
Bloodloss: 10
Slash: 3 # DeltaV
#Bloodloss: 10 # DeltaV
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i dont think this even works right tbh. sleeping and not is weird

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Agreed, i did some quick testing and it always applies the 0.5 modification.

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it might be only checking for one damage value, but i bumped up slash anyway

Slash: 12 # DeltaV
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sleepModifier: 0.5
- type: SurgeryStepEmoteEffect

Expand All @@ -45,7 +45,7 @@
- type: SurgeryDamageChangeEffect
damage:
types:
Bloodloss: -5
Bloodloss: -3
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sleepModifier: 2

- type: entity
Expand All @@ -66,7 +66,7 @@
- type: SurgeryDamageChangeEffect # DeltaV
damage:
types:
Slash: 2
Slash: 4
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- type: entity
parent: SurgeryStepBase
Expand Down Expand Up @@ -106,9 +106,10 @@
sprite: _Shitmed/Objects/Specific/Medical/Surgery/retractor.rsi
state: retractor
- type: SurgeryDamageChangeEffect # DeltaV
sleepModifier: 0.25 # Highly invasive, large damage if the patient is wriggling around
damage:
types:
Blunt: 10
Blunt: 15
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#- type: entity
# parent: SurgeryStepBase
Expand Down Expand Up @@ -350,7 +351,7 @@
- type: SurgeryDamageChangeEffect # DeltaV
damage:
types:
Slash: 2
Slash: 4
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- type: entity
parent: SurgeryStepBase
Expand All @@ -368,7 +369,7 @@
- type: SurgeryTendWoundsEffect
damage:
groups:
Brute: -5
Brute: -3 # DeltaV: was -5
- type: SurgeryRepeatableStep

- type: entity
Expand All @@ -389,6 +390,10 @@
damage:
groups:
Burn: -5
- type: SurgeryDamageChangeEffect # DeltaV
damage:
types:
Slash: 2
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- type: SurgeryRepeatableStep

- type: entity
Expand Down Expand Up @@ -468,7 +473,7 @@
- type: SurgeryRemoveOrganStep
- type: SurgeryStepEmoteEffect
- type: SurgeryDamageChangeEffect # DeltaV
sleepModifier: 0.1 # Maints organ transplants are BAD
sleepModifier: 0.15 # Maints organ transplants are BAD
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damage:
types:
Slash: 50
Expand All @@ -488,6 +493,11 @@
state: insertion
- type: SurgeryAddOrganStep
- type: SurgeryStepEmoteEffect
- type: SurgeryDamageChangeEffect # DeltaV
sleepModifier: 0.5
damage:
types:
Blunt: 5
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- type: entity
parent: SurgeryStepInsertOrgan
Expand Down
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