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Devilstation

Devilstation is a fork of Macrocosm, which in itself is a fork of a remake of Space Station 13 that runs on Robust Toolbox, a homegrown engine written in C#.

If you want to host or create content for Devilstation, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs. You should consider giving your efforts to our upstream, Macrocosm, beforehand. If it goes through, we'll get your content anyways!

Links

Documentation/Wiki

SS14's docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:

Contributing

As stated previously, you should first see if your efforts are better suited as contributions to Macrocosm. They've got a list of issues that need to be done and anybody can pick them up. Just make sure your changes and pull requests are in accordance with the contribution guidelines.

Otherwise, feel free to contribute anything you want! We are very much a "throw things at the wall and see if they stick" server, and that includes content that you think might not pass the bar on other forks. Our only condition is that your content works, does not give you or someone in specific an unfair advantage, and at the very least is fun or contributes to the story of the round in a meaningful way. Also, we don't want any form of AI generated content. See below.

AI-generated contributions disclaimer

This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:

  • Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
  • AI-created artwork, sound files, or other assets.
  • Auto-generated documentation, issue reports or pull request descriptions.

Exceptions to this are simple tools like Rider's single-line completion feature.

Building

  1. Clone this repo:
git clone https://github.com/Devilstation/devilcosm.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd devilcosm
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

All code for the content repository is licensed under the MIT license.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.

Note

Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

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