Skip to content
T'kael edited this page Aug 8, 2024 · 43 revisions

EDDI generates a large number of events, triggered from changes in-game as well as from a number of external sources (e.g. Galnet RSS feed). A brief description of all available events is below, along with a link to more detailed information about each event:

Triggered when repairing modules using the Auto Field Maintenance Unit (AFMU).

Triggered when you break up a 'Motherlode' asteroid for mining.

Triggered when using a prospecting drone.

Lists the contents of your backpack when you disembark.

Triggered when there is any change to the contents of the suit backpack.

Triggered after mapping a body with the Surface Area Analysis scanner.

Triggered when you complete a scan of a planetary body.

Triggered when you are awarded a combat bond.

Triggered when you redeem a combat bond.

Triggered when booking a taxi or deployment for on foot combat.

Triggered when a bookmark has been added or updated.

Triggered when you are awarded a bounty.

Triggered when you incur a bounty.

Triggered when you pay a bounty.

Triggered when you redeem a bounty voucher.

Triggered when canceling a taxi or deployment for on foot combat.

Triggered when a vehicle cargo inventory is updated.

Triggered when collecting or delivering cargo for a wing mission.

Triggered when you deploy or retract your cargo scoop.

Triggered when transferring commodities between your ship, SRV, or carrier.

Triggered when a wing-mate collects or delivers cargo for a wing mission.

Triggered when you transfer money to or from your fleet carrier.

Triggered when you either were docked at a fleet carrier during a jump or are the fleet carrier owner and it completes its cooldown.

Triggered when you cancel the decommissioning of your fleet carrier.

Triggered when you request the decommissioning of your fleet carrier.

Triggered when changing the docking permission criteria at your fleet carrier.

Triggered when changing tax rates or reserve funds at your fleet carrier.

Triggered when depositing fuel at your fleet carrier.

Triggered when you cancel a scheduled fleet carrier jump.

Triggered when your fleet carrier performs a jump.

Triggered when you request that your fleet carrier performs a jump.

Triggered when you are docked at a fleet carrier as it completes a jump.

Triggered when your fleet carrier’s name is changed.

Triggered when your fleet carrier locks landing pads prior to jumping.

Triggered when you purchase a fleet carrier.

Triggered when you change the services available at your fleet carrier.

Triggered when you open the carrier management screen.

Triggered when you clear your save.

Triggered when your ship's cockpit is broken.

Triggered when you continue an existing game.

Triggered at the very beginning of loading a game.

Triggered when your progress is reported.

Triggered when one of your commander ranks increases.

Triggered when your ratings are reported.

Triggered when your reputation is reported.

Triggered when you start a new game.

Triggered when you pick up a commodity in your ship or SRV.

Triggered when you eject a commodity from your ship or SRV.

Triggered when you buy a commodity from the markets.

Triggered when you refine a commodity from the refinery.

Triggered when you sell a commodity to the markets.

Triggered when the status of a community goal changes.

Triggered when checking the status of community goals.

Triggered when you switch control from your ship to your fighter.

Triggered when you switch control from your fighter to your ship.

Triggered when you assign crew.

Triggered when you fire crew.

Triggered when you hire crew.

Triggered when you join a crew.

Triggered when you leave a crew.

Triggered when a commander joins your crew.

Triggered when a crew member launches the fighter.

Triggered when a commander leaves your crew.

Triggered when you remove a commander from your crew.

Triggered when a crew member changes their role.

Triggered when npc crew receives a profit share.

Triggered when crewmember combat rank increases.

Triggered when your role in the crew changes.

Triggered when you disband your crew and end the multicrew session.

Triggered when scanning some types of data links.

Triggered when you are awarded a data voucher.

Triggered when you redeem a data voucher.

Triggered upon completion of Datalink scan.

Triggered when you drop into normal space at your selected destination.

Triggered when you have died.

Triggered when performing a full system scan (honk).

Triggered when you transition from a ship or SRV to on foot.

Triggered when your ship docks at a station or outpost.

Triggered when your ship cancels a docking request at a station or outpost.

Triggered when your ship is denied docking at a station or outpost.

Triggered when your ship is granted docking permission at a station or outpost.

Triggered when your ship requests docking at a station or outpost.

Triggered when your docking request times out.

Triggered when exiting a military dropship at an on-foot conflict zone.

Triggered when you transition from on foot to a ship or SRV.

Triggered when contributing resources to an engineer in exchange for access.

Triggered at startup and when you reach a new rank with an engineer.

Triggered when you enter CQC.

Triggered when your ship enters normal space.

Triggered when your ship enters supercruise.

Triggered when you purchase exploration data.

Triggered when you sell exploration data.

Triggered when you dock a fighter with your ship.

Triggered when you launch a fighter from your ship.

Triggered when a ship's fighter is rebuilt in the hangar.

Triggered when the file header is read.

Triggered when you incur a fine.

Triggered when you pay a fine.

Triggered when the FCMaterials.json file has been updated.

Triggered when flight assist is toggled.

Triggered when a friendly commander changes status.

Triggered when your FSD has engaged.

Triggered when news is published on Galnet.

Triggered when your ship enters or exits glide.

Triggered when you deploy or retract your hardpoints.

Triggered when you begin to take hull damage due to excessive heat..

Triggered when your ship's heat exceeds 100% and you begin to take module damage..

Triggered when your hull is damaged to a certain extent.

Triggered when your ship is hyperdicted by a Thargoid.

Triggered when enough material has been collected from a solar jet cone (at a white dwarf or neutron star) for a jump boost.

Triggered in normal space when passing through the jet cone from a white dwarf or neutron star causes damage to a ship module.

Triggered when you complete a jump to another system.

NO LONGER IN USE.

Triggered when you kill another player.

Triggered when you deploy or retract your landing gear.

Triggered when your ship lifts off from a planet's surface.

Triggered when you activate or deactivate your lights.

Triggered launch a limpet from your ship.

Triggered when you buy limpets from a station.

Triggered when you sell limpets to a station.

Triggered when the commander's location is reported, usually when they reload their game..

Triggered when your fuel level falls below 25% and in 5% increments thereafter.

Triggered when the Market.json file has been updated.

Triggered when market information for the currently docked station has been updated.

Triggered when you collect a material.

Triggered when you discard a material.

Triggered when you discover a material.

Triggered when you donate a material.

Triggered when you obtain an inventory of your current materials.

Triggered when a material reaches a threshold.

Triggered when you trade materials at a materials trader.

Triggered when you receive a message.

Triggered when you send a message.

Triggered when you buy micro resources.

Triggered when you abandon a mission.

Triggered when you accept a mission.

Triggered when you complete a mission.

Triggered when a mission has expired.

Triggered when you fail a mission.

Triggered when a mission is redirected.

Triggered when a mission is about to expire, based on a set threshold.

Triggered at startup, with basic information of the Mission Log.

Triggered when you craft a modification to a module.

Triggered when your transferred module is arriving at its destination.

Triggered when a ModulesInfo.json file is generated/updated.

Triggered when you purchase a module in outfitting.

Triggered when you fetch a previously stored module.

Triggered when selling a module to outfitting.

Triggered when selling a module in storage.

Triggered when you store a module.

Triggered when modules are swapped between slots on the ship.

Triggered when you transfer a module from storage at another station.

Triggered when you store multiple modules.

Triggered when the game music 'mood' changes.

Triggered when you scan a nav beacon, before the scan data for all the bodies in the system is written into the journal.

Triggered when the navigation route is updated.

Triggered when entering or departing the nearby radius of a bookmark.

Triggered when you enter or depart the gravity well around a surface.

Triggered when selecting an in-system destination.

Triggered when selecting a star system to jump to.

Triggered when an attack on your ship by an NPC is detected.

Triggered when a cargo scan on your ship by an NPC is detected.

Triggered when an interdiction attempt on your ship by an NPC is detected.

Triggered when the Outfitting.json file has been updated.

Triggered at startup, with basic information of the Passenger Manifest.

Triggered when you acquire a permit from the mission board.

Triggered when a commander delivers a commodity to a power.

Triggered when a commander fast tracks a commodity of a power.

Triggered when a commander obtains a commodity from a power.

Triggered when you defect from one power to another.

Triggered when you join a power.

Triggered when you leave a power.

Triggered when a commander votes for system preparation.

Triggered when a commander claims salary from a power.

Triggered when a commander turns in combat vouchers against an opposing power.

Triggered periodically when pledged to a power.

Triggered when your ship is repaired via a repair limpet controller.

Triggered when you respawn (either after injury or after handing yourself in to local authorities).

Triggered when hotspots are detected in a ring.

Triggered after mapping a ring with the Surface Area Analysis scanner.

Triggered when a route has been generated or updated.

Triggered when you are no longer in danger.

Triggered when you take a screenshot.

Triggered when delivering items to a Search and Rescue contact.

Triggered when you start the self destruct sequence.

Triggered when you approach a settlement.

Triggered when your ship's shields go offline.

Triggered when your ship's shields come online.

Triggered when you complete a ship transfer.

Triggered when your newly-purchased ship is delivered to you.

Triggered when there is a change to the status of your ship's fsd.

Triggered when your ship is interdicted by another ship.

Triggered when you interdict another ship.

Triggered when you obtain the loadout of your ship.

Triggered when you obtain the contents of your ship's micro-resource materials locker.

Triggered when you purchase a ship.

Triggered when you run reboot/repair on your ship.

Triggered when you refuel your ship.

Triggered when you rename a ship.

Triggered when you repair your ship.

Triggered when you restock your ship's ammunition.

Triggered when your ship's system is forced to shutdown.

Triggered when your ship's system reboots after a forced shutdown.

Triggered when you sell a ship.

Triggered when you sell a ship to raise funds on the rebuy screen.

Triggered when you swap a ship.

Triggered when the player selects a non-Thargoid target.

Triggered when you initiate a ship transfer.

Triggered when the Shipyard.json file has been updated.

Triggered on a clean shutdown of the game.

Triggered when a signal source is detected.

Triggered when you activate or deactivate silent running.

Triggered when your rank with a squadron has changed.

Triggered at startup to provide basic squadron information.

Triggered when your status with a squadron has changed.

Triggered when you dock an SRV with your ship.

Triggered when you launch an SRV from your ship.

Triggered when you deploy or retract your SRV's turret.

Triggered when your SRV enters or leaves the restriction zone around a ship..

Triggered when you complete a scan of a stellar body.

Triggered when your ship enters through a station's mailslot without the aid of a docking computer.

Triggered when your ship enters a station's no fire zone.

Triggered when your ship exits a station's no fire zone.

Statistics provided at the beginning of a game session.

Triggered when the Outfitting screen is opened, providing a list of all stored modules.

Triggered when the Shipyard screen is opened, providing a list of all stored ships.

Triggered when you buy a space suit.

Triggered when surface signal sources are detected.

Triggered when you synthesise something from materials.

Triggered when there is a change in the controlling faction of a watched system.

Triggered after having identified all bodies in the system.

Triggered when there is a change in the state of a watched system.

Triggered when using the Technology Broker to unlock new purchasable technology.

Triggered when your ship touches down on a planet's surface.

Triggered when you purchase trade data.

Triggered when you redeem a trade voucher.

Triggered when under fire (same time as the Under Attack voice message).

Triggered when your ship undocks from a station or outpost.

Triggered when EDDI encounters an event that we don't otherwise handle.

Triggered when the VoiceAttack plugin is first initialized.

Triggered when your vehicle (fighter or SRV) is destroyed.

Clone this wiki locally