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fixs #153
fixs #153
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Warning Rate limit exceeded@AserCreator has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait 4 minutes and 15 seconds before requesting another review. ⌛ How to resolve this issue?After the wait time has elapsed, a review can be triggered using the We recommend that you space out your commits to avoid hitting the rate limit. 🚦 How do rate limits work?CodeRabbit enforces hourly rate limits for each developer per organization. Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. Please see our FAQ for further information. WalkthroughThe changes in this pull request involve modifications to the Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant BuckleSystem
participant Strap
User->>BuckleSystem: TryBuckle(buckle, user, strap)
BuckleSystem->>Strap: Validate strap
Strap-->>BuckleSystem: Strap valid?
alt Strap is valid
BuckleSystem->>User: Buckle successful
else Strap is invalid
BuckleSystem->>User: Buckle failed, log error
end
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (2)
Content.Shared/Movement/Systems/SharedJetpackSystem.cs (1)
131-134
: Consider adding a TODO comment for future magnet implementationWhile the current implementation prevents jetpack activation on grids without gravity (aligning with PR objectives), the commented code suggests future plans for magnet-related checks. Consider adding a TODO comment to track this technical debt.
return gridUid == null || - (!HasComp<GravityComponent>(gridUid)); + (!HasComp<GravityComponent>(gridUid)); // TODO: Implement magnet field checks when biomass system is updatedContent.Shared/Buckle/SharedBuckleSystem.Buckle.cs (1)
Line range hint
153-157
: Enhance error logging messageThe error message could be more specific about what went wrong with the strap entity.
- Log.Error($"Encountered buckle entity {ToPrettyString(buckle)} without a valid strap entity {ToPrettyString(strapUid)}"); + Log.Error($"Buckle entity {ToPrettyString(buckle)} references strap entity {ToPrettyString(strapUid)} which is missing StrapComponent");
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (2)
Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
(1 hunks)Content.Shared/Movement/Systems/SharedJetpackSystem.cs
(1 hunks)
// case StrapPosition.Stand: | ||
// _standing.Stand(buckle, force: true); | ||
// break; //NES14-Changes, crawling я не ебу каким хуем именна эта строчка починила баг с лежанием на стульях, но это работает и адекватно |
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🛠️ Refactor suggestion
Improve code documentation and translate comment
While commenting out the StrapPosition.Stand
case fixes the chair-related bug, the current comment needs improvement:
- It contains inappropriate language and is not in English
- It lacks explanation of the root cause
- // case StrapPosition.Stand:
- // _standing.Stand(buckle, force: true);
- // break; //NES14-Changes, crawling я не ебу каким хуем именна эта строчка починила баг с лежанием на стульях, но это работает и адекватно
+ // NOTE: StrapPosition.Stand case is intentionally disabled.
+ // This fixes a bug where entities would incorrectly lie on chairs instead of sitting.
+ // The root cause was that forcing entities to stand would interfere with the natural sitting position.
+ // case StrapPosition.Stand:
+ // _standing.Stand(buckle, force: true);
+ // break;
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
// case StrapPosition.Stand: | |
// _standing.Stand(buckle, force: true); | |
// break; //NES14-Changes, crawling я не ебу каким хуем именна эта строчка починила баг с лежанием на стульях, но это работает и адекватно | |
// NOTE: StrapPosition.Stand case is intentionally disabled. | |
// This fixes a bug where entities would incorrectly lie on chairs instead of sitting. | |
// The root cause was that forcing entities to stand would interfere with the natural sitting position. | |
// case StrapPosition.Stand: | |
// _standing.Stand(buckle, force: true); | |
// break; |
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (1)
Resources/Prototypes/SoundCollections/lobby.yml (1)
Line range hint
1-51
: Consider cleaning up commented-out entries.There are numerous commented-out audio file entries. If these files are no longer needed, consider removing them entirely instead of keeping them commented out. This would improve file maintainability and reduce confusion.
If they're kept for reference, consider moving them to a separate documentation file or adding a comment explaining why they're preserved.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
⛔ Files ignored due to path filters (3)
Resources/Audio/NES/Lobby/BehindTheWindow.ogg
is excluded by!**/*.ogg
Resources/Audio/NES/Lobby/SSCollab.ogg
is excluded by!**/*.ogg
Resources/Audio/NES/Nuke/Nuke2.ogg
is excluded by!**/*.ogg
📒 Files selected for processing (4)
Resources/Audio/NES/Lobby/credits.txt
(1 hunks)Resources/Audio/NES/Nuke/credits.txt
(1 hunks)Resources/Prototypes/SoundCollections/NukeMusic.yml
(1 hunks)Resources/Prototypes/SoundCollections/lobby.yml
(1 hunks)
✅ Files skipped from review due to trivial changes (3)
- Resources/Prototypes/SoundCollections/NukeMusic.yml
- Resources/Audio/NES/Lobby/credits.txt
- Resources/Audio/NES/Nuke/credits.txt
🔇 Additional comments (1)
Resources/Prototypes/SoundCollections/lobby.yml (1)
50-51
: Verify new audio files exist and are properly credited.
The new audio files need to be verified:
- Ensure the files exist in the correct path
- Confirm proper licensing and attribution in credits.txt
✅ Verification successful
Audio files exist and have proper attribution
The new audio files are present in the correct path and are properly credited. According to credits.txt, both "BehindTheWindow" and "SSCollab" were created specifically for the NES (Not Endless Station) project by AkaOldBurbaka (Discord).
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Check if the new audio files exist
fd "BehindTheWindow.ogg|SSCollab.ogg" --type f
# Check for credits
cat Resources/Audio/NES/Lobby/credits.txt || echo "Credits file not found"
Length of output: 676
О чем PR
Почему
Технические детали
Медиа
Summary by CodeRabbit
Bug Fixes
New Features
Documentation