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Merge pull request #82 from EpochModTeam/experimental
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Release 1.2
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vbawol authored May 24, 2018
2 parents 73cc3f4 + 06a7737 commit 45684ea
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2 changes: 1 addition & 1 deletion Sources/a2_epoch_weapons/config.cpp
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Expand Up @@ -6,6 +6,6 @@
weapons[]={};
requiredVersion=0.1;
requiredAddons[]={};
epochVersion = "1.1.0";
epochVersion = "1.2.0";
};
};
2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/config.cpp
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Expand Up @@ -3,7 +3,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
epochVersion = "1.1.0";
epochVersion = "1.2.0";
requiredAddons[] = {};
};
};
4 changes: 2 additions & 2 deletions Sources/a3_epoch_assets/models/Wood_Ramp.p3d
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/models/Wood_stairs_upgrade.p3d
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets_1/config.cpp
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Expand Up @@ -3,7 +3,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
epochVersion = "1.1.0";
epochVersion = "1.2.0";
requiredAddons[] = {};
};
};
2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets_2/config.cpp
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Expand Up @@ -8,6 +8,6 @@ class CfgPatches
requiredAddons[] = {};
magazines[] = {};
ammo[] = {};
epochVersion = "1.1.0";
epochVersion = "1.2.0";
};
};
2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets_3/config.cpp
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Expand Up @@ -8,6 +8,6 @@ class CfgPatches
requiredAddons[] = {};
magazines[] = {};
ammo[] = {};
epochVersion = "1.1.0";
epochVersion = "1.2.0";
};
};
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31 changes: 15 additions & 16 deletions Sources/a3_epoch_code/config.cpp
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Expand Up @@ -33,8 +33,8 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.epochmod.com";
version = "1.1.0";
majorVersion = 0.5; //MUST BE A NUMBER!; Change this if we release a new major version, don't change if we push just push a hotfix
version = "1.2.0";
majorVersion = 1.1; //MUST BE A NUMBER!; Change this if we release a new major version, don't change if we push just push a hotfix
overview = "Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.";
};
};
Expand All @@ -43,19 +43,18 @@ class Epoch
class Version
{
//Version System, Check if PBO Version is compatible with Code
A3_epoch_assets = "1.1.0";
A3_epoch_assets_1 = "1.1.0";
epoch_objects = "1.1.0";
A3_epoch_assets_3 = "1.1.0";
A3_epoch_config = "1.1.0";
A3_epoch_language = "1.1.0";
a3_epoch_Underground = "1.1.0";
A3_epoch_vehicles = "1.1.0";
a3_epoch_weapons = "1.1.0";
a2_epoch_weapons = "1.1.0";
a3_epoch_structures = "1.1.0";
A3_epoch_functions = "1.1.0";
A3_epoch_vehicles_1 = "1.1.0";
a3_epoch_community = "1.1.0";
A3_epoch_assets = "1.2.0";
A3_epoch_assets_1 = "1.2.0";
epoch_objects = "1.2.0";
A3_epoch_assets_3 = "1.2.0";
A3_epoch_config = "1.2.0";
A3_epoch_language = "1.2.0";
A3_epoch_vehicles = "1.2.0";
a3_epoch_weapons = "1.2.0";
a2_epoch_weapons = "1.2.0";
a3_epoch_structures = "1.2.0";
A3_epoch_functions = "1.2.0";
A3_epoch_vehicles_1 = "1.2.0";
a3_epoch_community = "1.2.0";
};
};
111 changes: 49 additions & 62 deletions Sources/a3_epoch_code/gui/changelog.html
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Expand Up @@ -11,71 +11,58 @@
<p>
For the full Changelog click: <a href="https://github.com/EpochModTeam/Epoch/blob/release/changelog.md">Github</a><br>
<br>
<b>## [1.1.0.0]</b><br>
<b>## [1.2.0.0]</b><br>
<b>### Added</b><br>
- Plant Spawner: vehicle object for sunflower. @Helion4<br>
- MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @He-Man<br>
- Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @He-Man<br>
- Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @He-Man<br>
- Make Trader more configurable in epochconfig.hpp @He-Man<br>
- Added Examples for Batchfiles to control Server Restarts @DirtySanchez<br>
- default pops for "center" marker @AWOL<br>
- More map supports @AWOL<br>
- Lighter is needed to imflame fires @DirtySanchez<br>
- FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez<br>
- Rope is needed for SlingLoad (get back on release) @DirtySanchez<br>
- R3F compatibility for SlingLoad @DirtySanchez<br>
- Hints while using Vehicle Repair (MultiGun) @He-Man<br>
- Config to completely disable Simulation for BaseParts (if not needed) @He-Man<br>
- Made Radiation configureable by cfgepochclient.hpp @Raymix<br>
- Hints for lock / unlock Vehicles / Storages @He-Man<br>
- Nuisance multiplicator in cfgepochclient.hpp @He-Man<br>
- Reduce rads over time at cost of immunity @Raymix<br>
- Wearable Male + Female wearable full radiation suit @Helion4<br>
- December seasonal items (Santa hat / Snowman) @Helion4<br>
- Autorun function (suggested by Ghostrider) @He-Man<br>
&nbsp;&nbsp;&nbsp;- Default Key is "W"<br>
&nbsp;&nbsp;&nbsp;- You can change the key in EPOCH ESC Menu<br>
&nbsp;&nbsp;&nbsp;- If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it<br>
&nbsp;&nbsp;&nbsp;- If your legs are broken, you get a hint "can not autorun - legs are broken"<br>
&nbsp;&nbsp;&nbsp;- If the terrain is too steep, you only walk in AutoRun<br>
&nbsp;&nbsp;&nbsp;- Inside Water, you can not Autorun<br>
- Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @He-Man<br>
- Config in cfgepochclient.hpp to block ATM's in Plotpole range @He-Man<br>
- Power Sword @Helion<br>
- Radiation Suits to Loot, Pricing and Itemsort<br>
- Reworked Trader Menu<br>
&nbsp;&nbsp;&nbsp;- Secondary Weapon can now be sold directly from hand<br>
&nbsp;&nbsp;&nbsp;- Attachments from sold weapons from hand will be put back into your Inventory<br>
&nbsp;&nbsp;&nbsp;- Weapons in hand are now marked in menu as "in Hand"<br>
- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait...<br>
- 4 Hoverboard Vehicles:<br>
&nbsp;&nbsp;&nbsp;- "hoverboard_epoch_1"<br>
&nbsp;&nbsp;&nbsp;- "hoverboard_epoch_bttf"<br>
&nbsp;&nbsp;&nbsp;- "hoverboard_epoch_a3"<br>
&nbsp;&nbsp;&nbsp;- "hoverboard_epoch_cargo"<br>
- Mountainbike "MBK_01_EPOCH"<br>
- Helicopter UH1H "uh1h_Epoch"<br>
- BaseCam + BaseCam Terminal<br>
&nbsp;&nbsp;&nbsp;- Build Cams at your Base and watch them through the Terminal<br>
- Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs)<br>
- Wood and Metal Garage Doors as upgradeable Baseparts<br>
- 1/3 Plywood wall directly craftable<br>
- You can now wash yourself with a soap in your inventory at water sources (reduce Soiled)<br>
- 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch")<br>
<b>### Fixed</b><br>
- False BE kicks since Arma 3 1.80 update.<br>
- Nightlight now also follow players inside Vehicles @He-Man<br>
- Fixed fault disabled DynamicDebris @morgoth0<br>
- SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0<br>
- Without Advanced Vehicle Repair, Vehicle upgrade was not available @He-Man<br>
- Base Storages could be deleted if near Loot containers were auto-deleted @He-Man<br>
- Some Tarp Loot was spawned under the Floor @He-Man<br>
- Reworked wall check by getting out of Vehicles @He-Man<br>
- Garden Plot had no physical ground @Helion4<br>
- Some Vehicles were missing in EPOCH Admin Spawn Menu @He-Man<br>
- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update.<br>
- Alive Toxic Sapper was not toxic<br>
- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad<br>
- Models for Radiation Suits<br>
- Hopefully less login issues on BaseSpawn<br>
- Kick by using Jet ejector seats<br>
- Wrong calculated Bullets in Traders<br>
- Locked Vehicles were unlocked after upgrade<br>
- Everybody was able to open Hatch on Windows / Doors on foreign Bases<br>
- Ban for "RscMenuTeam" commandmenu<br>
- Adjusted some SnapPoints for Basebuilding to be more accurate<br>
- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC)<br>
- Added missing ItemWaterPurificationTablets to pricing<br>
- MultiGun was not working on very large Vehicles (VTOL)<br>
- GoldenSeal will no longer disappear when fully grown in a Garden<br>
- Items in Subcontainers (Items in BackPacks in Containers) were not saved<br>
- Drunk effects were not working correctly<br>
- Model / Graphics fix for Cinder Floors<br>
- Snapped Walls on Stairs sometimes were not fixed correctly<br>
- Quadbike handling was a bit too slippery<br>
<b>### Changed</b><br>
- RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @AWOL<br>
- SnapPoints for Building objects (especially full / half / quarter Floors) @He-Man<br>
- Some performance tweaks<br>
- Inventory will be opened automatically, if "you found something" @AWOL<br>
- EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez<br>
- Traders will no longer refill sold magazines @He-Man<br>
&nbsp;&nbsp;&nbsp;- Magazines will automatic be repacked in Trader<br>
&nbsp;&nbsp;&nbsp;- First the trader offers full magazines<br>
&nbsp;&nbsp;&nbsp;- If no full magazine is available, the Trader offer the last not full magazine<br>
&nbsp;&nbsp;&nbsp;- Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)<br>
&nbsp;&nbsp;&nbsp;- You also get a Tooltip, how much bullets left in magazine<br>
&nbsp;&nbsp;&nbsp;- The prices are calculated by the left bullets in the magazine<br>
- Increased snap-distance for Foundations (much easier to find snap positions) @He-Man<br>
- Reworked and added EPOCH Vehicle Classes @He-Man<br>
&nbsp;&nbsp;&nbsp;- Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor<br>
&nbsp;&nbsp;&nbsp;- Hatchback >= lvl2 will no longer stuck in forests<br>
&nbsp;&nbsp;&nbsp;- Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"<br>
&nbsp;&nbsp;&nbsp;- Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"<br>
&nbsp;&nbsp;&nbsp;- The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"<br>
&nbsp;&nbsp;&nbsp;- Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)<br>
&nbsp;&nbsp;&nbsp;- Added Door-Animations to some Vehicles by GetIn / GetOut<br>
- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn<br>
- Made Temp-Vehicles tradable (will not be stored in Trader after selling them)<br>
- Wood / Cinder Walls can now snap to each other<br>
- Energy from windsources / solarsources is now calculated by wind / overcast<br>
- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks)<br>
- Consumed EnergyPacks give only energy calculated by left ammo in the Pack<br>
- Vehicle pricing adjustments "import tariffs"<br>
- Some now Icons for Dynamenu<br>
</p>
</body>
</html>
129 changes: 129 additions & 0 deletions Sources/a3_epoch_community/MBK/mbk.cfg
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@@ -0,0 +1,129 @@
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class Vehicle : Default {};
class mbk_skel: Vehicle
{
skeletonBones[]=
{
"frame","",
"Volant","frame",
"wheel_1_damper","Volant",
"light","Volant",
"wheel_2_damper","",
"wheel_1","wheel_1_damper",
"wheel_2","wheel_2_damper",
"prevodnik","",
"slapka_leva","prevodnik",
"slapka_prava","prevodnik"
};
};
};
class CfgModels
{
class Default
{
sectionsInherit = "";
sections[] = {"light"};
skeletonName = "";
};
class Vehicle: Default {};
class MBK: Vehicle
{
sections[]={};
skeletonName="mbk_skel";
class Animations
{

class DrivingWheel
{
type="rotation";
source="drivingWheel";
selection="Volant";
axis="osa_volant";
memory="true";
animPeriod=0;
minValue=-1;
maxValue=1;
angle0=18;
angle1=-18;
};
class FrontWheel
{
type="rotationX";
source="wheel";
selection="wheel_1";
axis="osa_wheel_1";
memory="true";
animPeriod=0;
sourceAddress="loop";
minValue=0;
maxValue=1;
angle0=0;
angle1="rad -360";
};
class BackWheel: FrontWheel
{
selection="wheel_2";
axis="osa_wheel_2";
};

class Prevodnik
{
animPeriod=0.100000;
type="rotationX";
source="pedals";
selection="prevodnik";
axis="osa_prevodnik";
memory=1;
minValue=0.000000;
maxValue=1.000000;
angle0=0.000000;
angle1=-6.283185;
};
class Slapka_prava: Prevodnik
{

selection="slapka_prava";
axis="osa_slapka_prava";

angle0=0.000000;
angle1=6.283185;
};
class Slapka_leva: Slapka_prava
{
selection="slapka_leva";
axis="osa_slapka_leva";
};
class FrontWheelDamper
{
animPeriod=0;
type="translation";
source="Damper";
selection="wheel_1_damper";
axis="osa_volant";
minValue=-1.000000;
maxValue=1.000000;
offset0=0.6000000; //0.6000000
offset1=-0.400000; //0.400000
};
class BackWheelDamper
{
animPeriod=0;
type="translation";
source="Damper";
selection="wheel_2_damper";
axis="osa_volant";
minValue=-1.000000;
maxValue=1.000000;
offset0=0.000000;
offset1=0.000000;
};
};
};
};
3 changes: 3 additions & 0 deletions Sources/a3_epoch_community/MBK/mbk.p3d
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3 changes: 3 additions & 0 deletions Sources/a3_epoch_community/MBK/sounds/mbk_bell.wss
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_community/config.cpp
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Expand Up @@ -6,6 +6,6 @@
weapons[]={};
requiredVersion=0.1;
requiredAddons[]={};
epochVersion = "1.1.0";
epochVersion = "1.2.0";
};
};
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7 changes: 3 additions & 4 deletions Sources/a3_epoch_community/epoch_radsuit/data/Radsuit2.rvmat
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Expand Up @@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="\x\addons\a3_epoch_community\epoch_radsuit\data\Radsuit2_nohq.paa";
texture="x\addons\a3_epoch_community\epoch_radsuit\data\Radsuit2_nohq.paa";
uvSource="tex";
class uvTransform
{
Expand Down Expand Up @@ -48,8 +48,7 @@ class Stage3
};
class Stage4
{
texture="\x\addons\a3_epoch_community\epoch_radsuit\data\Radsuit2_AS.paa";
//texture="#(argb,8,8,3)color(0,0,0,0,AS)";
texture="x\addons\a3_epoch_community\epoch_radsuit\data\Radsuit2_AS.paa";
uvSource="tex";
class uvTransform
{
Expand All @@ -61,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="\x\addons\a3_epoch_community\epoch_radsuit\data\Radsuit2_smdi.paa";
texture="x\addons\a3_epoch_community\epoch_radsuit\data\Radsuit2_smdi.paa";
uvSource="tex";
class uvTransform
{
Expand Down
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