Feature: 26.2#6452
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…on gametest, adjust modrinth gameversions
…le older versions again
Remove state from potent sulfur in backport mapping Fix minimal string usage Co-authored-by: Eclipse <eclipse@eclipseisoffline.xyz>
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onebeastchris
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Jun 17, 2026
| @@ -1135,6 +1129,24 @@ public final class EntityDefinitions { | |||
| .addTranslator(MetadataTypes.BOOLEAN, TurtleEntity::setLayingEgg) | |||
| .build(); | |||
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| // Slime entities | |||
| EntityDefinition<AbstractCubeEntity> cubeEntityBase = EntityDefinition.inherited(AbstractCubeEntity::new, ageableEntityBase) | |||
| .heightAndWidth(0.51f) | |||
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idea: we could check height / width in gametests 👀
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* Re-work ResolvableComponent/ComponentCache to be applied to every Item * Load resolvable registry components from to-be-generated mappings * Support loading holder set resolvable components, target mappings with newly generated file * Fix tests * Abstract ComponentCache with ResolvableComponentGetter and EMPTY implementation * Proper handling of PROVIDES_TRIM_MATERIAL in TrimRecipes * Address reviews * Target latest 26.2 mappings
This was referenced Jun 28, 2026
* Initial work on better world border. * Cleanup code. * Don't let player collide with the border if the border is resizing. * Avoid respawning entity if possible. * Address review. * Address review.
* Start working on custom entity API (for real this time) * Split EntityDefinition up into EntityDefinition and VanillaEntityDefinition, create GeyserEntityType, target custom entities MCPL * Allow creating custom entity types from API * Further refactor EntityDefinition, create a Base class * Work on exposing custom entity definitions in the API * Add EntityDefinition#is * Implement CustomEntityDefinition, part one * Move CustomEntityDefinition into custom package * CustomEntityDefinition should extend GeyserEntityDefinition * Separate BedrockEntityDefinition from Entity classes * EntityDefinition -> EntityTypeDefinition * Continue splitting bedrock entities from java types * Width, height and offset should be tied to the Java entity type; and can now be modified in the ServerSpawnEntityEvent * More work on events, closer to working * Fix startup * Expose geyserId in API, add SessionAttachParrotsEvent * Rename SessionAttachParrotsEvent -> ServerAttachParrotsEvent, fill in API Javadocs * Apply some suggestions * Another couple changes, start designing an entity data system to set scale/variant/height/width and so forth * Api design goes brrr * Implement dirty entities to send updates once a tick * Fix NPE in test * Attempt to add feature branch publishing * API polishing; properly initialize height/width * Refactor: unify offset handling, always store Java entity position * Remove unused offsets * Remove debug print, validate that entity definitions have been registered, setup publishing * Set up feature branch publishing and vertical offset applying * correct javadoc * Change entity definition log level to debug for missing definitions (#6042) * Fix villager inventories not showing up * Fix interaction range check * Expose entity hitboxes in API, store bedrock position to avoid re-calculation * Minor cleanup * Log unknown implementations of GeyserEntityDefinition * Use position setter instead of directly setting entity position * Fix client crashing related to sending & unlocking smithing recipes * Merge upstream * Fix hitbox querying, fix offset handling for boats * Fix entity lerping * Remove bedrockPosition variable again, simpler to only store one source of truth * Address issues * Bump mcpl * make it build again * Partially address review * fix le test * Fix: ResourcePackClientResponsePacket's may contain empty pack lists in the send_packs case * Fix debug log formatting calls * Minor fixes, reviews, etc * Support setting empty hitbox * Reviews and comments * Improve height / width handling This will be later reworked to allow setting a height + width combo that accounts for the entity pose. For now, it's a general override * Allow custom height / width to be 0 * Likely fix entity registration * Reduce diff, fix issue related to odd entity movement * Work around pistons creating ghost blocks * Feature: Expose basic seat offset / update entity passengers event * Fix tests * Temporarily revert "Fix: hide living entity name when it is a vehicle (#6290)" This reverts commit 3e91129. * Fix: sent bogus furnace recipes when none are sent by the server Remove debug exception Fix: client crash because no furnace recipes are sent # Conflicts: # core/src/main/java/org/geysermc/geyser/translator/protocol/java/JavaRecipeBookAddTranslator.java * Update to 26.1 * Update to jspecify conform nullability annotations * Fix test, use a fixed snapshot build * Fix build * Implement new geyser entity data override system * Address reviews * Support more entity data types * Revert "Temporarily revert "Fix: hide living entity name when it is a vehicle (#6290)"" This reverts commit 60f0bb5. * Revert initial changes for supporting non-vanilla entities * le ✨ javadocs ✨ * Misc improvements: Javadocs, some structural fixes * Improve entity data system by using EntityDataBehaviorRegistry, improve some data type javadocs * Fix: IdentifierImpl hacks * Mark API as experimental * Add debugging logs, smaller fixes to armor stand entity * Document remaining entity data types * this is aktschually unmodifiable * mhm this was supposed to be pushed * Update hitbox handling to resolve to-do * Differentiate between override and value in the API, improve offset handling in API * Include number of custom entities in the API * Apply suggestions from code review Co-authored-by: chris <github@onechris.mozmail.com> * Merge fixes * Add read/write lock for entity cache to allow safe off-thread entity lookups * dirtyMetadata -> metadata The class is no longer just a wrapper for metadata, but also handles API overrides / tracks entity data exposed in the API * Apply suggestion --------- Co-authored-by: Eclipse <eclipse@eclipseisoffline.xyz> Co-authored-by: Pierpaolo Coletta <pierpi0900@gmail.com>
# Conflicts: # README.md
(my bane)
# Conflicts: # gradle/libs.versions.toml
This reverts commit 2d82fbe.
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This should also fix #5932 as it's a bug caused by adventure 4 and is fixed in adventure 5 PaperMC/adventure#1335 |
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Opening as a draft now to keep track of TO-DOs 👀
API additions left:
supporting dyeable items- postponedNot api, not 26.2; still neat to have more testing:
hashed block ids- postponed26.2 changes:
Mappings: