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Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
#265
opened May 9, 2020 by
dGr8LookinSparky
8 of 21 tasks
Port some old popular HUDs to 1.3
accepted
issues that the core development team has accepted for inclusion
feature
hud
ui
related to menus and/or the HUD
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
visual effects
Fix the effect of the client frame rate on gravity.
accepted
issues that the core development team has accepted for inclusion
bug
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
Make the radar HUD style element for humans game mode dependent.
accepted
issues that the core development team has accepted for inclusion
enhancement
game mode
Related to the game mode system or specific game modes
hud
human team
specific to the human team
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
view
Add a cvar for the compass ui element.
accepted
issues that the core development team has accepted for inclusion
cvar
enhancement
hud
ui
related to menus and/or the HUD
Allow room for 4 digits in the score on the scoreboard.
accepted
issues that the core development team has accepted for inclusion
enhancement
hud
ui
related to menus and/or the HUD
Add ability to change crosshair color.
accepted
issues that the core development team has accepted for inclusion
enhancement
hud
ui
related to menus and/or the HUD
view
Add an enemy kill sound.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
sound
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Have teammate names and health with a health bar appear over the teammates when looking at them, similar to health bars with buildables.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Find a new better less subtle sound for humans' nearby invisible basilisk indication.
accepted
issues that the core development team has accepted for inclusion
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
sound
swirl
Related to the swirl game mode
Fix kill mesages that are too long from being cutt off the kill feed, such messages should wrap to a second line.
accepted
issues that the core development team has accepted for inclusion
bug
enhancement
hud
ui
related to menus and/or the HUD
Color update
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
cvar
feature
system
Related to specific systems, existing or new.
ui
related to menus and/or the HUD
view
visual effects
voting
related to the voting system
Overall buildable balance adjustments
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix prediction of view wobble from gassing and pain.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
hud
prediction
related to client prediction
view
visual effects
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts.
accepted
issues that the core development team has accepted for inclusion
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
hud
swirl
Related to the swirl game mode
ui
related to menus and/or the HUD
view
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values.
accepted
issues that the core development team has accepted for inclusion
bug
cvar
enhancement
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
Rename the Slimer buildable's assets with the code.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
enhancement
refactor
swirl
Related to the swirl game mode
team
related to a specific team, or the team system in general
when using issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
enhancement
map selection
related to any map selection system/feature
maps
game logic related to maps
0
as an argument in /listmaps
, have that display all of the maps without pages.
accepted
Find appropriate new sounds for the rifle fire and the lasgun fire.
accepted
issues that the core development team has accepted for inclusion
human team
specific to the human team
sound
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Make the pain sound thresholds class attributes, and customize for the dragoons more appropriately.
accepted
issues that the core development team has accepted for inclusion
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
In swirl, don't allow deconstructing the last armory with the ckit sidearm, for obvious reasons.
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
enhancement
swirl
Related to the swirl game mode
Overhaul the armory menu with grids of buttons for toggling buying/selling each game item.
accepted
issues that the core development team has accepted for inclusion
enhancement
feature
human team
specific to the human team
ui
related to menus and/or the HUD
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
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