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PART | ||
{ | ||
name = rn_b330 | ||
module = Part | ||
author = Raidernick | ||
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MODEL | ||
{ | ||
model = RN_Misc/B330/b330 | ||
scale = 0.80, 0.80, 0.80 | ||
} | ||
scale = 0.80 | ||
rescaleFactor = 1 | ||
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node_stack_top = 0.0, 8.24129, 0.0, 0.0, 1.0, 0.0, 2 | ||
node_stack_bottom = 0.0, -7.21236, 0.0, 0.0, -1.0, 0.0, 2 | ||
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CrewCapacity = 6 | ||
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TechRequired = nanolathing | ||
entryCost = 10000 | ||
cost = 10000 | ||
category = Utility | ||
subcategory = 0 | ||
title = B330 | ||
manufacturer = RN Industries | ||
description = Inflatable habitat made by Bigelow Aerospace. | ||
attachRules = 1,0,1,1,0 | ||
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mass = 4 | ||
dragModelType = default | ||
maximum_drag = 0.2 | ||
minimum_drag = 0.3 | ||
angularDrag = 2 | ||
crashTolerance = 20 | ||
breakingForce = 500 | ||
breakingTorque = 500 | ||
maxTemp = 2900 | ||
tags = bigelow b330 habitat inflate | ||
stagingIcon = COMMAND_POD | ||
vesselType = Ship | ||
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INTERNAL | ||
{ | ||
name = Inflato1internalalt | ||
} | ||
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MODULE | ||
{ | ||
name = ModuleCommand | ||
minimumCrew = 0 | ||
RESOURCE | ||
{ | ||
name = ElectricCharge | ||
rate = 0.125 | ||
} | ||
} | ||
RESOURCE | ||
{ | ||
name = ElectricCharge | ||
amount = 1080 | ||
maxAmount = 1080 | ||
} | ||
MODULE | ||
{ | ||
name = ModuleReactionWheel | ||
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PitchTorque = 5 | ||
YawTorque = 5 | ||
RollTorque = 2.5 | ||
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RESOURCE | ||
{ | ||
name = ElectricCharge | ||
rate = 0.15 | ||
} | ||
} | ||
MODULE | ||
{ | ||
name = ModuleScienceExperiment | ||
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experimentID = crewReport | ||
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experimentActionName = Crew Report | ||
resetActionName = Discard Crew Report | ||
reviewActionName = Review Report | ||
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useStaging = False | ||
useActionGroups = True | ||
hideUIwhenUnavailable = True | ||
rerunnable = True | ||
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xmitDataScalar = 1.0 | ||
} | ||
MODULE | ||
{ | ||
name = ModuleScienceContainer | ||
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reviewActionName = Review Stored Data | ||
storeActionName = Store Experiments | ||
evaOnlyStorage = True | ||
storageRange = 2.0 | ||
} | ||
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//Tac Lifesupport | ||
RESOURCE | ||
{ | ||
name = Food | ||
amount = 460.74 | ||
maxAmount = 460.74 | ||
} | ||
RESOURCE | ||
{ | ||
name = Water | ||
amount = 507.5 | ||
maxAmount = 507.5 | ||
} | ||
RESOURCE | ||
{ | ||
name = Oxygen | ||
amount = 77726.13333 | ||
maxAmount = 77726.13333 | ||
} | ||
RESOURCE | ||
{ | ||
name = CarbonDioxide | ||
amount = 0 | ||
maxAmount = 0.1 | ||
} | ||
RESOURCE | ||
{ | ||
name = Waste | ||
amount = 0 | ||
maxAmount = 42 | ||
} | ||
RESOURCE | ||
{ | ||
name = WasteWater | ||
amount = 0 | ||
maxAmount = 0.1 | ||
} | ||
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//Connected Living | ||
MODULE | ||
{ | ||
name = ModuleConnectedLivingSpace | ||
passable = true | ||
} | ||
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MODULE | ||
{ | ||
name = TankPriorityModule | ||
Priority = 20 | ||
} | ||
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MODULE | ||
{ | ||
name = BDFSanimateGeneric | ||
animationName = Deploy | ||
startEventGUIName = Inflate Habitat | ||
endEventGUIName = Deflate Habitat | ||
toggleActionName = Toggle Habitat | ||
startDeployed = False | ||
// Animation Layer. If you have more than one animation on a part, this must be unique for each one in order for them to not interrupt each other. If the stock engine heat animation module is used, that’s probably on layer 0, so make this 1 or higher. | ||
layer = 1 | ||
playAnimationOnEditorSpawn = False | ||
useActionEditorPopup = True | ||
// If you have more than one BDFSanimateGeneric on a part, give each a unique ID to. This makes the popup menu appear in a separate location for each module, and not steal each others windows. values: 0-9. | ||
moduleID = 0 | ||
} | ||
MODULE | ||
{ | ||
name = BDFSanimateGeneric | ||
animationName = col | ||
startEventGUIName = Expand Habitat Collider | ||
endEventGUIName = Deflate Habitat Collider | ||
toggleActionName = Toggle Habitat Collider | ||
startDeployed = False | ||
// Animation Layer. If you have more than one animation on a part, this must be unique for each one in order for them to not interrupt each other. If the stock engine heat animation module is used, that’s probably on layer 0, so make this 1 or higher. | ||
layer = 2 | ||
playAnimationOnEditorSpawn = False | ||
useActionEditorPopup = True | ||
// If you have more than one BDFSanimateGeneric on a part, give each a unique ID to. This makes the popup menu appear in a separate location for each module, and not steal each others windows. values: 0-9. | ||
moduleID = 1 | ||
} | ||
} |
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PART | ||
{ | ||
name = rn_b330_radiator | ||
module = Part | ||
author = Raidernick | ||
MODEL | ||
{ | ||
model = RN_Misc/B330/b330_radiator | ||
scale = 0.80, 0.80, 0.80 | ||
} | ||
scale = 0.80 | ||
rescaleFactor = 1 | ||
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// --- node definitions --- | ||
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z | ||
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0 | ||
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TechRequired = basicScience | ||
entryCost = 2200 | ||
cost = 450 | ||
category = Thermal | ||
manufacturer = RN Industries | ||
subcategory = 0 | ||
title = B330 Radiator Panel | ||
description = A radially attachable radiator panel for the Bigelow B330 to help dissipate heat into space. | ||
attachRules = 0,1,0,1,1 | ||
mass = 0.05 | ||
dragModelType = default | ||
maximum_drag = 0.2 | ||
minimum_drag = 0.2 | ||
angularDrag = 2 | ||
crashTolerance = 12 | ||
maxTemp = 2500 // = 2900 | ||
bulkheadProfiles = srf | ||
tags = bigelow b330 radiator | ||
emissiveConstant = 0.90 | ||
heatConductivity = 0.001 //They have built in insulators | ||
thermalMassModifier = 5 | ||
radiatorHeadroom = 0.75 | ||
skinInternalConductionMult = 2000 | ||
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MODULE | ||
{ | ||
name = ModuleActiveRadiator | ||
maxEnergyTransfer = 10000 | ||
overcoolFactor = 0.25 | ||
isCoreRadiator = true | ||
parentCoolingOnly = true | ||
RESOURCE | ||
{ | ||
name = ElectricCharge | ||
rate = 0.025 | ||
} | ||
} | ||
MODULE | ||
{ | ||
name = BDFSanimateGeneric | ||
animationName = Deploy | ||
startEventGUIName = Extend Radiator | ||
endEventGUIName = Retract Radiator | ||
toggleActionName = Toggle Radiator | ||
startDeployed = False | ||
// Animation Layer. If you have more than one animation on a part, this must be unique for each one in order for them to not interrupt each other. If the stock engine heat animation module is used, that’s probably on layer 0, so make this 1 or higher. | ||
layer = 1 | ||
playAnimationOnEditorSpawn = False | ||
useActionEditorPopup = True | ||
// If you have more than one BDFSanimateGeneric on a part, give each a unique ID to. This makes the popup menu appear in a separate location for each module, and not steal each others windows. values: 0-9. | ||
moduleID = 0 | ||
} | ||
} |
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PART | ||
{ | ||
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// --- general parameters --- | ||
name = rn_b330_solar | ||
module = Part | ||
author = Raidernick | ||
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// --- asset parameters --- | ||
MODEL | ||
{ | ||
model = RN_Misc/B330/b330_solar | ||
scale = 0.80, 0.80, 0.80 | ||
} | ||
scale = 0.80 | ||
rescaleFactor = 1 | ||
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// --- node definitions --- | ||
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z | ||
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0 | ||
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// --- editor parameters --- | ||
TechRequired = generalRocketry | ||
entryCost = 12800 | ||
cost = 300 | ||
category = Utility | ||
title = B330 Solar Array | ||
manufacturer = RN Industries | ||
description = Bigelow B330 solar panel. | ||
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
attachRules = 0,1,0,0,1 | ||
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// --- standard part parameters --- | ||
mass = 0.08 | ||
dragModelType = default | ||
maximum_drag = 0.2 | ||
minimum_drag = 0.2 | ||
angularDrag = 1 | ||
crashTolerance = 8 | ||
maxTemp = 2000 | ||
thermalMassModifier = 2.0 | ||
emissiveConstant = 0.95 | ||
heatConductivity = 0.04 | ||
tags = bigelow b330 solarpanel | ||
MODULE | ||
{ | ||
name = ModuleDeployableSolarPanel | ||
animationName = Deploy | ||
sunTracking = true | ||
raycastTransformName = suncatcher | ||
pivotName = sunPivot | ||
resourceName = ElectricCharge | ||
chargeRate = 20 | ||
powerCurve | ||
{ | ||
key = 206000000000 0 0 0 | ||
key = 13599840256 1 0 0 | ||
key = 68773560320 0.5 0 0 | ||
key = 0 10 0 0 | ||
} | ||
} | ||
} |
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