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Add EXT_mesh_shader validation support #5640
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1. Each OpEntryPoint with the MeshEXT Execution Model can have at most one global OpVariable of storage class TaskPayloadWorkgroupEXT. 2. PerPrimitiveEXT only be used on a memory object declaration or a member of a structure type 3. PerPrimitiveEXT only Input in Fragment and Output in MeshEXT 4. Added Mesh vulkan validation support for following rules: VUID-Layer-Layer-07039 VUID-PrimitiveId-PrimitiveId-07040,VUID-PrimitivePointIndicesEXT-PrimitivePointIndicesEXT-07042, VUID-PrimitiveLineIndicesEXT-PrimitiveLineIndicesEXT-07048, VUID-PrimitiveTriangleIndicesEXT-PrimitiveTriangleIndicesEXT-07054, VUID-ViewportIndex-ViewportIndex-07060 VUID-StandaloneSpirv-ExecutionModel-07330 VUID-StandaloneSpirv-ExecutionModel-07331
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@spencer-lunarg kindly review. |
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I'll try to do a deep review soon, but some small nits from a quick scan
"Builtin PrimitiveId within the MeshEXT Execution Model must " | ||
"also be decorated with the PerPrimitiveEXT decoration. "; | ||
} | ||
#if 0 |
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did you forget to remove this?
} | ||
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if (meshInterfaceVar && !storage_output) { | ||
std::string vkerror = (spvIsVulkanEnv(_.context()->target_env)) |
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VkErrorID
already will return ""
if its not a Vulkan Env, so you don't need to do that here
// Every entry point from which this function is called needs to have | ||
// Execution Mode DepthReplacing. | ||
const auto* models = _.GetExecutionModels(entry_point); | ||
if (models->find(spv::ExecutionModel::MeshEXT ) != models->end() || |
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the CI bot has not kicked off yet, but it will for sure fail for not running clang-format, so I would suggest running it on this PR
if (models->find(spv::ExecutionModel::MeshEXT ) != models->end() || | |
if (models->find(spv::ExecutionModel::MeshEXT) != models->end() || |
if (target->opcode() != spv::Op::OpVariable) { | ||
return fail(0) << "must be a memory object declaration"; |
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Memory object declarations include OpFunctionParameter (and are handled in the next block of decorations). The spec matches that, is this a bug here or in the extension?
const auto target_id = inst->GetOperandAs<uint32_t>(0); | ||
const auto target = _.FindDef(target_id); | ||
if (decoration == spv::Decoration::PerPrimitiveNV && | ||
target->opcode() != spv::Op::OpTypeStruct) { | ||
return _.diag(SPV_ERROR_INVALID_ID, inst) | ||
<< _.SpvDecorationString(decoration) | ||
<< " must be a memory object declaration"; | ||
} |
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This seems like it would be caught above already at line 346.
@@ -667,6 +667,36 @@ class BuiltInsValidator { | |||
// instruction. | |||
void Update(const Instruction& inst); | |||
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uint32_t GetMeshEntryPoint() { |
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Can you only have a single mesh entry point in a module? I'm confused why this is a single entry point.
@@ -779,6 +780,19 @@ spv_result_t CheckDecorationsOfEntryPoints(ValidationState_t& vstate) { | |||
} | |||
const spv::StorageClass storage_class = | |||
var_instr->GetOperandAs<spv::StorageClass>(2); | |||
if (vstate.version() >= SPV_SPIRV_VERSION_WORD(1, 5)) { |
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Why is this version gated on 1.5? SPV_EXT_mesh_shader requires SPIR-V 1.4. What is intended to be checked here?
The existing logic from VK_NV_mesh_shader was incorrectly adapted for the VK_EXT_mesh_shader implementation when it comes to the handling of mesh payloads as in/out variables. Because TaskPayloadWorkgroupEXT must be applied to a single global OpVariable for each Task/Mesh shader, the struct should not be flattened. Further, as far as I can tell, Location assignment is not necessary for these input and output variables, so the usual reason for flattening structs does not apply. This change now removes the inner struct member global variables and ensures the parent payload is decorated with TaskPayloadWorkgroupEXT. Note that for amplification/task shaders, the payload variable is created with the groupshared decl, and then it's storage class needs to be updated when that variable is used as a parameter to the DispatchMesh call, as described in: https://docs.vulkan.org/spec/latest/proposals/proposals/VK_EXT_mesh_shader.html#_hlsl_changes Tested with updated spirv-val from: KhronosGroup/SPIRV-Tools#5640 Fixes microsoft#5981
) The existing logic from `VK_NV_mesh_shader` was incorrectly adapted for the `VK_EXT_mesh_shader` implementation when it comes to the handling of payloads as in/out variables. Because `TaskPayloadWorkgroupEXT` must be applied to a single global `OpVariable` for each task/mesh shader, the struct should not be flattened. Further, Location assignment is not necessary for these input and output variables, so the usual reason for flattening structs does not apply. This change now removes the inner struct member global variables and ensures the parent payload is decorated with `TaskPayloadWorkgroupEXT`. Note that for amplification/task shaders, the payload variable is created with the `groupshared` decl, and then its storage class needs to be updated when that variable is used as a parameter to the `DispatchMesh` call, as described in: https://docs.vulkan.org/spec/latest/proposals/proposals/VK_EXT_mesh_shader.html#_hlsl_changes Tested with new validation checks from: KhronosGroup/SPIRV-Tools#5640 Fixes #5981
@pmistryNV any update on the changes for this PR? |
For bug #4919