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Tradução da DLC Anomaly, PsychicRitualsDef #307
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<LanguageData> | ||||||
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<!-- EN: blood rain --> | ||||||
<BloodRain.label>TODO</BloodRain.label> | ||||||
<BloodRain.label>chuva sanguínea</BloodRain.label> | ||||||
<!-- EN: Cast a ritual which causes blood-like psychofluid to fall from the sky. The fluid will slowly drive exposed humans and animals into a berserk frenzy. Traits and psychic sensitivity modulate the effect. --> | ||||||
<BloodRain.description>TODO</BloodRain.description> | ||||||
<BloodRain.description>Lance um ritual que fará com que um psicofluido semelhante ao sangue caia do céu. O fluido irá lentamente levar humanos e animais expostos a uma fúria descontrolada. características e sensibilidade psíquica determinam o efeito.</BloodRain.description> | ||||||
<!-- EN: At the current ritual quality, the blood rain will last for {0}. --> | ||||||
<BloodRain.outcomeDescription>TODO</BloodRain.outcomeDescription> | ||||||
<BloodRain.outcomeDescription>Na atual qualidade ritual, chuva sanguínea irá durar por {0}.</BloodRain.outcomeDescription> | ||||||
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<!-- EN: brainwipe --> | ||||||
<Brainwipe.label>TODO</Brainwipe.label> | ||||||
<Brainwipe.label>amnésia retrógrada</Brainwipe.label> | ||||||
<!-- EN: Erase a person's memories. Traumatic events will be forgotten. Prisoners will forget their allegiance and become easier to recruit, even if they were unwavering before. Inhumanized individuals will forget their connection to the void. Unfortunately, the disruptive effect of the ritual will induce a coma that could last a long time, especially if the ritual is of poor quality. --> | ||||||
<Brainwipe.description>TODO</Brainwipe.description> | ||||||
<Brainwipe.description>Apaga as memórias da pessoa. Eventos traumáticos serão esquecidos. Prisioneiros irão esquecer de sua lealdade, sendo mais fáceis de recrutar, mesmo que anteriormente fossem inabaláveis. indivíduos desumanizados irão esquecer suas conexões com o vazio. Infelizmente, os efeitos perturbadores do ritual irá induzir a um coma que deverá durar por um longo tempo, especialmente se a qualidade do ritual for pobre.</Brainwipe.description> | ||||||
<!-- EN: The target will be brainwiped.\n\nWith the current ritual quality, the target will also enter a coma for {0}. --> | ||||||
<Brainwipe.outcomeDescription>TODO</Brainwipe.outcomeDescription> | ||||||
<Brainwipe.outcomeDescription>O alvo sofrerá uma limpeza cerebral.\n\nCom a atual qualidade ritual, o alvo irá entrar em um coma por {0}.</Brainwipe.outcomeDescription> | ||||||
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<!-- EN: chronophagy --> | ||||||
<Chronophagy.label>TODO</Chronophagy.label> | ||||||
<Chronophagy.label>cronofagia</Chronophagy.label> | ||||||
<!-- EN: Induce a distant archotech to transfer entropy from one person to another. This causes the target to age rapidly while the invoker becomes younger, potentially healing scarring or age-related illnesses. The target will suffer brain damage, causing them to fall into a coma for several days. --> | ||||||
<Chronophagy.description>TODO</Chronophagy.description> | ||||||
<Chronophagy.description>Induz uma distante arquotecnologia a transferir entropia de uma pessoa para outra. Isso fará com que o alvo envelheça rapidamente enquanto o invocador se torna jovem, potencializando a cura de cicatrizes ou doenças relacionadas a velhice. O alvo irá sofrer dano cerebral, causando um coma de muitos dias.</Chronophagy.description> | ||||||
<!-- EN: At the current ritual quality, the invoker will become {0} years younger and the target will become {1} years older.\n\nThe target will suffer brain damage and fall into a coma. --> | ||||||
<Chronophagy.outcomeDescription>TODO</Chronophagy.outcomeDescription> | ||||||
<Chronophagy.outcomeDescription>Na atual qualidade do ritual, o invocador ficará {0} anos mais novo e o alvo ficará {1} anos mais velho.\n\nO alvo sofrerá dano cerebral e entrará em coma.</Chronophagy.outcomeDescription> | ||||||
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<!-- EN: imbue death refusal --> | ||||||
<ImbueDeathRefusal.label>TODO</ImbueDeathRefusal.label> | ||||||
<ImbueDeathRefusal.label>imbuir licença mortal</ImbueDeathRefusal.label> | ||||||
<!-- EN: Link a target with a distant archotechnological engine that can bring them back from the dead in seconds. This process is not without side-effects. --> | ||||||
<ImbueDeathRefusal.description>TODO</ImbueDeathRefusal.description> | ||||||
<ImbueDeathRefusal.description>Conecte o alvo a um distante motor arquotecnológico capaz de trazer mortos de volta a vida em segundos. Esse processo não está livre de danos colaterais.</ImbueDeathRefusal.description> | ||||||
<!-- EN: The target will gain death refusal.\n\nWith the current quality, all the target's skills will also be reduced by {0}. --> | ||||||
<ImbueDeathRefusal.outcomeDescription>TODO</ImbueDeathRefusal.outcomeDescription> | ||||||
<ImbueDeathRefusal.outcomeDescription>O alvo receberá licença mortal.\n\nCom a atual qualidade, todas as habilidades dessa pessoa será reduzida para {0}.</ImbueDeathRefusal.outcomeDescription> | ||||||
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<!-- EN: neurosis pulse --> | ||||||
<NeurosisPulse.label>TODO</NeurosisPulse.label> | ||||||
<NeurosisPulse.label>pulso neurótico</NeurosisPulse.label> | ||||||
<!-- EN: Emit an intense psychic pulse that makes any psychically sensitive individual in the region work faster but become more irritable. Those affected will feel less need for recreation but will be unhappier and more likely to have a mental break. This will replace the effect of other active pulses. --> | ||||||
<NeurosisPulse.description>TODO</NeurosisPulse.description> | ||||||
<NeurosisPulse.description>Emite um intenso pulso psíquico que faz qualquer indivíduo psíquicamente sensível no local a trabalhar mais rapidamente, mas se tornarão mais irritados. Aqueles afetados sentirão menos necessidade de recreação, mas se tornarão infelizes e terão mais chance de ter um colapso mental. Isto irá substituir o efeito de outros pulsos ativos.</NeurosisPulse.description> | ||||||
<!-- EN: At the current ritual quality, the effect will last for {0}. --> | ||||||
<NeurosisPulse.outcomeDescription>TODO</NeurosisPulse.outcomeDescription> | ||||||
<NeurosisPulse.outcomeDescription>Na atual qualidade do ritual, o efeito irá durar por {0}</NeurosisPulse.outcomeDescription> | ||||||
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<!-- EN: philophagy --> | ||||||
<Philophagy.label>TODO</Philophagy.label> | ||||||
<Philophagy.label>filosofia</Philophagy.label> | ||||||
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<!-- EN: Psychically draw experiences from the victim's mind and transfer them to the invoker, targeting the victim's highest skill. The target will suffer brain damage, causing them to fall into a coma for several days. --> | ||||||
<Philophagy.description>TODO</Philophagy.description> | ||||||
<Philophagy.description>Desenhe experiências psíquicas da mente da vítima e transfere para o invocador, mirando nas habilidades mais altas da vítima. O alvo irá sofrer dano cerebral, e cairá em uma coma por muitos dias.</Philophagy.description> | ||||||
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<!-- EN: With the current ritual quality, the invoker will steal {0} of the target's XP in their best skill.\n\nThe target will suffer brain damage and fall into a coma. --> | ||||||
<Philophagy.outcomeDescription>TODO</Philophagy.outcomeDescription> | ||||||
<Philophagy.outcomeDescription>Com a atual qualidade do ritual, o invocador irá roubar {0} XP da melhor habilidade do alvo.\n\nO alvo sofrerá dano cerebral e cairá em coma.</Philophagy.outcomeDescription> | ||||||
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<!-- EN: pleasure pulse --> | ||||||
<PleasurePulse.label>TODO</PleasurePulse.label> | ||||||
<PleasurePulse.label>pulso de prazer</PleasurePulse.label> | ||||||
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<!-- EN: Emit an intense psychic pulse that makes any psychically sensitive individual in the region happier but reduces their desire to work. This will replace the effect of other active pulses. --> | ||||||
<PleasurePulse.description>TODO</PleasurePulse.description> | ||||||
<PleasurePulse.description>Emite um intenso pulso psíquico que faz qualquer indivíduo psíquicamente sensível no local a ficar feliz, mas reduz suas vontades de trabalhar. Isso irá substituir efeitos de outros pulsos ativos.</PleasurePulse.description> | ||||||
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<!-- EN: At the current ritual quality, the effect will last for {0}. --> | ||||||
<PleasurePulse.outcomeDescription>TODO</PleasurePulse.outcomeDescription> | ||||||
<PleasurePulse.outcomeDescription>Na atual qualidade do ritual o efeito irá durar por {0}.</PleasurePulse.outcomeDescription> | ||||||
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<!-- EN: psychophagy --> | ||||||
<Psychophagy.label>TODO</Psychophagy.label> | ||||||
<Psychophagy.label>psicofagia</Psychophagy.label> | ||||||
<!-- EN: Consume the psychic sensitivity of a target. The invoker will increase their psychic sensitivity for a period of time. The effect does not stack. The target will suffer brain damage, causing them to fall into a coma for several days. --> | ||||||
<Psychophagy.description>TODO</Psychophagy.description> | ||||||
<Psychophagy.description>Consume a sensibilidade psíquica de um alvo. O invocador irá aumentar a sensibilidade psíquica deles por um período de tempo. O efeito não se acumula. O alvo irá sofrer de dano cerebral, causando neles uma coma por muitos dias.</Psychophagy.description> | ||||||
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<!-- EN: At the current ritual quality, the invoker will increase their psychic sensitivity for {0}.\n\nThe target will suffer brain damage and fall into a coma. --> | ||||||
<Psychophagy.outcomeDescription>TODO</Psychophagy.outcomeDescription> | ||||||
<Psychophagy.outcomeDescription>Com a atual qualidade do ritual, o invocador aumentará suas sensibilidades psíquicas por {0}.\n\nO alvo irá sofrer dano cerebral e cairá em coma.</Psychophagy.outcomeDescription> | ||||||
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<!-- EN: skip abduction --> | ||||||
<SkipAbduction.label>TODO</SkipAbduction.label> | ||||||
<SkipAbduction.label>pular abidução</SkipAbduction.label> | ||||||
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<!-- EN: Teleport a random hostile person to the ritual location and place them in a coma. --> | ||||||
<SkipAbduction.description>TODO</SkipAbduction.description> | ||||||
<SkipAbduction.description>Teleporta uma pessoa hostil aleatoria para o local do ritual e colocará ela em coma.</SkipAbduction.description> | ||||||
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<!-- EN: They intend to use a psychic ritual to abduct a colonist via teleportation. --> | ||||||
<SkipAbduction.letterAIArrivedText>TODO</SkipAbduction.letterAIArrivedText> | ||||||
<SkipAbduction.letterAIArrivedText>Eles pretendem usar um ritual psíquico para abiduzir um colono(a) por teletrasporte.</SkipAbduction.letterAIArrivedText> | ||||||
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<!-- EN: Skip abduction --> | ||||||
<SkipAbduction.letterAICompleteLabel>TODO</SkipAbduction.letterAICompleteLabel> | ||||||
<SkipAbduction.letterAICompleteLabel>Pular abidução</SkipAbduction.letterAICompleteLabel> | ||||||
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<!-- EN: {PAWN_nameDef} has been abducted by the cultists! --> | ||||||
<SkipAbduction.letterAICompleteText>TODO</SkipAbduction.letterAICompleteText> | ||||||
<SkipAbduction.letterAICompleteText>{PAWN_nameDef} foi abiduzido pelos cultistas!</SkipAbduction.letterAICompleteText> | ||||||
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<!-- EN: The target will be teleported to the invoker's location and fall into a coma. --> | ||||||
<SkipAbduction.outcomeDescription>TODO</SkipAbduction.outcomeDescription> | ||||||
<SkipAbduction.outcomeDescription>O alvo será teletrasportado para o local do invocador e cairá em coma.</SkipAbduction.outcomeDescription> | ||||||
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<!-- EN: skip abduction --> | ||||||
<SkipAbductionPlayer.label>TODO</SkipAbductionPlayer.label> | ||||||
<SkipAbductionPlayer.label>pular abidução</SkipAbductionPlayer.label> | ||||||
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<!-- EN: Abduct a random hostile person from anywhere in the world, prioritizing those nearby. The ritual induces a dark archotech to warp space, teleporting a distant person to the center of the ritual circle. The process causes the target to fall into a short coma. --> | ||||||
<SkipAbductionPlayer.description>TODO</SkipAbductionPlayer.description> | ||||||
<SkipAbductionPlayer.description>abiduza uma pessoa hostil aleatoria de qualquer lugar do mundo, priorizando aquelas vizinhas. O ritual induz uma sombria arquetecnologia para distorcer o espaço, teleportando uma pessoa distante para o centro do círculo do ritual. O processo causa ao alvo á cair em um curto coma. </SkipAbductionPlayer.description> | ||||||
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<!-- EN: At the current ritual quality, the target will remain in a coma for {0}. --> | ||||||
<SkipAbductionPlayer.outcomeDescription>TODO</SkipAbductionPlayer.outcomeDescription> | ||||||
<SkipAbductionPlayer.outcomeDescription>Na atual qualidade do ritual, o alvo ficará em coma por {0}.</SkipAbductionPlayer.outcomeDescription> | ||||||
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<!-- EN: draw animals --> | ||||||
<SummonAnimals.label>TODO</SummonAnimals.label> | ||||||
<SummonAnimals.label>desenhar animais</SummonAnimals.label> | ||||||
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<!-- EN: Create a psychic pulse which will draw a distant herd of animals into the local area. You can then hunt or make use of them as you choose. If not done correctly, this may attract scaria-infected manhunters. --> | ||||||
<SummonAnimals.description>TODO</SummonAnimals.description> | ||||||
<SummonAnimals.description>Cria um pulso psíquico que irá desenhar um distante rebanho de animais da área local. Você consegue caçar ou fazer o que bem entender. Se não feito corretamente, isso poderia atrair caçadores de humanos infectados por scaria. </SummonAnimals.description> | ||||||
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<!-- EN: With the current ritual quality, there is a {0} chance that the animals will arrive as manhunters. --> | ||||||
<SummonAnimals.outcomeDescription>TODO</SummonAnimals.outcomeDescription> | ||||||
<SummonAnimals.outcomeDescription>Com a atual qualidade do ritual, existe a chance de {0} que os animais cheguem como caçadores de humanos.</SummonAnimals.outcomeDescription> | ||||||
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<!-- EN: draw fleshbeasts --> | ||||||
<SummonFleshbeasts.label>TODO</SummonFleshbeasts.label> | ||||||
<SummonFleshbeasts.label>desenhar besta carnal</SummonFleshbeasts.label> | ||||||
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<!-- EN: Create a psychic pulse which will draw fleshbeasts to dig upwards and emerge near your enemies. They will attack anyone they find, including your enemies and allies. The fleshbeasts can be captured and studied, or butchered for twisted meat. --> | ||||||
<SummonFleshbeasts.description>TODO</SummonFleshbeasts.description> | ||||||
<SummonFleshbeasts.description>Cria um pulso psíquico que irá desenhar bestas carnais cavando para a superfície e emergir perto dos seus inimigos. Eles irão atacar qualquer um que encontrarem, incluindo seus inimigos e aliados. A besta carnal pode ser capturada e estudada, ou podem ser esquaterjadas para carne torcida.</SummonFleshbeasts.description> | ||||||
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<!-- EN: They intend to use a psychic ritual to summon hideous fleshbeasts to attack you. --> | ||||||
<SummonFleshbeasts.letterAIArrivedText>TODO</SummonFleshbeasts.letterAIArrivedText> | ||||||
<SummonFleshbeasts.letterAIArrivedText>Eles pretendem usar ritual psíquico para invocar bestas carnais horríveis para atacar você.</SummonFleshbeasts.letterAIArrivedText> | ||||||
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<!-- EN: Fleshbeasts emerging --> | ||||||
<SummonFleshbeasts.letterAICompleteLabel>TODO</SummonFleshbeasts.letterAICompleteLabel> | ||||||
<SummonFleshbeasts.letterAICompleteLabel>Besta carnal emergindo</SummonFleshbeasts.letterAICompleteLabel> | ||||||
<!-- EN: Fleshbeasts are clawing their way out of the ground. Prepare for their attack! --> | ||||||
<SummonFleshbeasts.letterAICompleteText>TODO</SummonFleshbeasts.letterAICompleteText> | ||||||
<SummonFleshbeasts.letterAICompleteText>Bestas carnais estão rasgando o caminho para fora do chão. Prepare-se para os ataques deles!</SummonFleshbeasts.letterAICompleteText> | ||||||
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<!-- EN: Create a psychic pulse which will draw a horde of fleshbeasts. --> | ||||||
<SummonFleshbeasts.outcomeDescription>TODO</SummonFleshbeasts.outcomeDescription> | ||||||
<SummonFleshbeasts.outcomeDescription>Cria um pulso psíquico que irá desenhar uma horda de bestas carnais.</SummonFleshbeasts.outcomeDescription> | ||||||
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<!-- EN: draw fleshbeasts --> | ||||||
<SummonFleshbeastsPlayer.label>TODO</SummonFleshbeastsPlayer.label> | ||||||
<SummonFleshbeastsPlayer.label>desenhar besta carnal</SummonFleshbeastsPlayer.label> | ||||||
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<!-- EN: Create a psychic pulse which will draw fleshbeasts to dig upwards and emerge near your enemies. They will attack anyone they find, including your enemies and allies. The fleshbeasts can be captured and studied, or butchered for twisted meat. --> | ||||||
<SummonFleshbeastsPlayer.description>TODO</SummonFleshbeastsPlayer.description> | ||||||
<SummonFleshbeastsPlayer.description>Cria um pulso psíquico que irá desenhar bestas carnais cavando para a superfície e emergir perto dos seus inimigos. Eles irão atacar qualquer um que encontrarem, incluindo seus inimigos e aliados. A besta carnal pode ser capturada e estudada, ou podem ser esquaterjadas para carne torcida.</SummonFleshbeastsPlayer.description> | ||||||
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<!-- EN: A higher quality ritual will attract more fleshbeasts. --> | ||||||
<SummonFleshbeastsPlayer.outcomeDescription>TODO</SummonFleshbeastsPlayer.outcomeDescription> | ||||||
<SummonFleshbeastsPlayer.outcomeDescription>Uma melhor qualidade do ritual irá atrair mais bestas carnais.</SummonFleshbeastsPlayer.outcomeDescription> | ||||||
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<!-- EN: provoke pit gate --> | ||||||
<SummonPitGate.label>TODO</SummonPitGate.label> | ||||||
<SummonPitGate.label>provocação do portal do abismo</SummonPitGate.label> | ||||||
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<!-- EN: Use a psychic pulse to provoke underground fleshbeasts into opening a massive pit gate in the ground somewhere in the local area. The massive sinkhole will lead down to a fleshbeast-infested cavern which can be explored for resources. --> | ||||||
<SummonPitGate.description>TODO</SummonPitGate.description> | ||||||
<SummonPitGate.description>Use um pulso psíquico para provocar bestas carnais debaixo da terra para abrir uma massiva abertura do portal do abismo no chão em algum lugar da área local. O enorme buraco irá levar a uma caverna infestada de bestas carnais, que poderá ser explorada por recursos.</SummonPitGate.description> | ||||||
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<!-- EN: A higher-quality ritual will attract more fleshbeasts. The fleshbeasts can be captured and studied, or butchered for twisted meat. --> | ||||||
<SummonPitGate.outcomeDescription>TODO</SummonPitGate.outcomeDescription> | ||||||
<SummonPitGate.outcomeDescription>Uma melhor qualidade do ritual ira atrair mais bestas carnais. A besta carnal pode ser capturada e estudada, ou esquaterjada para carne torcida.</SummonPitGate.outcomeDescription> | ||||||
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<!-- EN: draw shamblers --> | ||||||
<SummonShamblers.label>TODO</SummonShamblers.label> | ||||||
<SummonShamblers.label>desenhar trôpego</SummonShamblers.label> | ||||||
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<!-- EN: Create a psychic pulse which will draw a distant horde of animated corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. You can capture them for study. --> | ||||||
<SummonShamblers.description>TODO</SummonShamblers.description> | ||||||
<SummonShamblers.description>Cria um pulso psíqico que irá desenhar uma horda de cadáveres animados em direção a sua área local. enquanto eles atacam qualquer humano que vejam, eles não irão atacar sa colônia diretamente. Você pode captura-los para estudos.</SummonShamblers.description> | ||||||
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<!-- EN: The higher the ritual quality, the more shamblers that will be summoned. --> | ||||||
<SummonShamblers.outcomeDescription>TODO</SummonShamblers.outcomeDescription> | ||||||
<SummonShamblers.outcomeDescription>Quanto mais alto a qualidade do ritual, mais trôpegos irão ser invocados.</SummonShamblers.outcomeDescription> | ||||||
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<!-- EN: void provocation --> | ||||||
<VoidProvocation.label>TODO</VoidProvocation.label> | ||||||
<VoidProvocation.label>provocação do vazio</VoidProvocation.label> | ||||||
<!-- EN: Psychically commune with the void, attracting an entity which can be captured and studied. There’s a chance that the invoker will fall into a coma for several hours. --> | ||||||
<VoidProvocation.description>TODO</VoidProvocation.description> | ||||||
<VoidProvocation.description>Comungar psíquicamente com o vazio, atraindo uma entidade que pode ser capturada e estudada. Existe uma chance que o invocador irá cair em uma coma por muitos dias.</VoidProvocation.description> | ||||||
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<!-- EN: With the current quality, there's a {0} chance the invoker will receive dark psychic shock. --> | ||||||
<VoidProvocation.outcomeDescription>TODO</VoidProvocation.outcomeDescription> | ||||||
<VoidProvocation.outcomeDescription>Com a atual qualidade, existe a chance de {0} do invocador será recebido com um choque sombrio psíquico.</VoidProvocation.outcomeDescription> | ||||||
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</LanguageData> |
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