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Building
Niall Lewin edited this page Jan 26, 2018
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As I think about it, this is currently a simple feature of the game.
Click the building that needs building, then place it (assuming you've got the resource, duh!).
All buildings need to be connected to the path otherwise they can't be built. I've done it this way so keep the NPC path finding as simple as possible.
Some buildings will have extra criteria about where they can be built. A mine for example will need to be place on an ore deposit, otherwise there'll be nothing to collect. Another example could be a fishing shack type-thing. That'll need to be placed on a lake, or some junk.
Name | Purpose | Special Criteria | Resource Cost |
---|---|---|---|
Blacksmith | Produces relevant items to a blacksmith | N/A | |
House | To house the villagers | N/A | |
Mine | Extract ores from the earth | Needs to be built on top of ore(s) | |
Tavern | • Increase happiness of the villagers • Receive quests from outsiders |
N/A | |
Farm | Produce food for the village. Farms can be set to produce specific goods | N/A | |
Lumberyard | Grow and cut trees in a set area1 | N/A | |
Military Camp | Train villagers in specific combat skills | N/A |
1 Trees will grow extraordinarily quick due to the "magic" in the village.