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Add visual marker behaviors #168

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@pac48 pac48 commented Feb 26, 2025

Currently, our example objectives are not built due to memory issues. I created a new package just for visualization objectives needed by #167 that builds.

@pac48 pac48 force-pushed the pr-add-visual-marker-behaviors branch from e79db51 to 9127676 Compare February 26, 2025 18:10
@EzraBrooks EzraBrooks requested a review from MikeWrock February 27, 2025 16:14
transform_start = shared_resources_->transform_buffer_ptr->lookupTransform(
"world", start_pose_stamped.header.frame_id, tf2::TimePointZero);
transform_end = shared_resources_->transform_buffer_ptr->lookupTransform(
"world", start_pose_stamped.header.frame_id, tf2::TimePointZero);
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Suggested change
"world", start_pose_stamped.header.frame_id, tf2::TimePointZero);
"world", end_pose_stamped.header.frame_id, tf2::TimePointZero);

{ BT::InputPort<geometry_msgs::msg::PoseStamped>(kPortIDPose, "", "The text pose."),
BT::InputPort<std::string>(kPortIDMessage, "", "The text message to display."),
BT::InputPort<double>(kPortIDScale, 1.0, "The text scale."),
BT::InputPort<std::vector<double>>(kPortIDPositionXyz, { 0.0, 0.0, 0.0 },
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Why do we need to give position if that information is in the PoseStamped? If the intent is to just get the orientation, I say we pass in a quaternion and position vector instead

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2 participants