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A message for Achievement Hunters and Completionists about revisions
Let's start jumping directly to the conclusion:
If you mastered a game and then it received a revision, don't feel frustrated! Keep in mind that changes come for a better quality.
Now let's elaborate why we are saying that.
RetroAchievements is a "young" project and is constantly evolving. It was launched in the late 2012, and in the early days the emulators and the site (database stuff, PHP, HTML, CSS, JavaScript, etc.) were developed by a single person: Scott. Therefore the evolution occurred slowly.
Another thing that was occurring very slowly in the early days was the diffusion of knowledge about achievement creation. Specially about good practices when creating achievements. There wasn't documentation at that time (RADocs only started in November/2017). People were learning to create achievements by sharing knowledge on forum threads and/or by personal messages.
In the early days the community didn't have a very clear a concept of what a good achievement design is. And it resulted in many poorly designed sets compared to our current standards (e.g. sets with only progress-based achievements). We also didn't have much experience of how achievements could be protected against in-game cheats or battery save abusing. That's why from time to time some achievement sets receive revisions. We make set revisions with quality in mind, and to show actual respect for the game.
When a revision is going to happen, we try to involve the community by discussing on our forums (usually the official game's topic) and/or on our discord server. We are aware that this is insufficient to reach all interested people, but it is the way we are currently using.
We are working on new ways to discuss revisions with the community by implementing some new social features on the RA website, but while those features are not implemented, we'll keep using the forums and discord.
If you would like to propose new methods for discussing revisions, we are open to suggestions.
- User Guidelines
- Developer Guidelines
- Content Guidelines
- FAQ
- Setup Guide
- Emulator Support and Issues
- Ways to Contribute
- RABot, the RA Discord Robot
- Events
- Overlay Themes
- Useful Links
- Contributing with the docs
- About Us
- Tutorials
- Developer Docs
- How to Become an Achievement Developer
- Getting Started as an Achievement Developer
- Game Identification
- Achievement Design
- Achievement Scoring
- Difficulty Scale and Balance
- Progression and Win Condition Typing
- Badge and Icon Creation
- Achievement Development Overview
- Flags
- BitCount Size
- Alt Groups
- Hit Counts
- Delta Values
- Prior Values
- Value Definition
- Condition Syntax
- Minimum Required Versions for Logic Features
- Memory Inspector
- Real Examples
- Set Development Roadmap
- Achievement Templates
- Tips and Tricks
- Leaderboards
- Rich Presence
- RATools
- Console Specific Tips
- Emulator Hotkeys for Developers
- libretro core support
- Docs To Do List
- WIP User Code of Conduct
- WIP CoC FAQ
- WIP Content Guidelines
- WIP-Jr
- WIP---Dev-Tips---Code-Notes-En-Masse
- WIP-‐-Reauthorship-Policy
- Manifesto RetroAchievements
- Código de Conduta do Usuário
- FAQ - Perguntas Frequentes
- Como contribuir se você não é um desenvolvedor
- Tutorial para Jogos Multi-Discos
- Introdução
- Primeiros Passos como um Desenvolvedor de Conquistas
- Recursos de Lógica para Achievements
- Exemplos Reais
- Dicas e Truques
- Dicas Específicas de Console
- Modelos de Achievement
- Escala de Dificuldade e Equilíbrio
- Roteiro de Desenvolvimento de um Set de Conquistas
- Criação de Ícones e Emblemas
- Leaderboards
- Rich Presence
- Design de Conquistas
- Manifesto RetroAchievements
- Código de Conducta del Usuario
- FAQ - Preguntas Frecuentes
- Tablas Globales y Reglas para la Casería de Logros
- Mi juego no esta cargando los logros
- Como contribuir si no eres un desarrollador
- Por que no deberías utilizar la función de cargar estado
- Contribuyendo con los documentos
- Como funciona la Documentación de RA
- Descargas
- Intro
- Código de Conducta del Desarrollador
- Como convertirme en un Desarrollador de Logros
- Primeros pasos como un Desarrollador de Logros
- Un vistazo al Inspector de Memoria
- Características en la Logica de un Logro
- Ejemplos Reales
- Intro
- Utilizando Hit Counts como un Temporizador
- Utilizando Valores Delta y Hit Counts para Detectar un Incremento
- Un Ejemplo Simple en como evitar el Abuso de Estados de Guardado
- Evitar el Problema de que un Contador se Incremente Dos Veces en el Mismo Frame
- Creando un Temporizador con un ResetIf Hits basándote en la Velocidad de un Juego
- Plantillas para Logros
- Tips y Trucos
- Escala de Dificultad y Balance
- Diseño de Logros
- Mapa de Desarrollo de Set
- Revisiones en Set de Logros
- Creación de Iconos y Badges
- Tablas de Clasificación
- Rich Presence
- Trabajando con el ROM apropiado
- Identificación del Juego
- Guía para Sets Bonus
- Logros para ROM hacks
- Tips Específicos por Consola