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WorldSim v0.0.021-dev (updated)

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@RyanBabij RyanBabij released this 19 Jul 10:57
· 429 commits to master since this release

(Update) - It is no longer possible to accidentally enter hotkeys while inputting text at world generation.
Now the tileset is something you can toggle, instead of just appearing when you zoom in. I think it looks okay, especially when you zoom out. Note that the tileset is very very basic and is missing a lot of biomes.
Humans are stuck as tribes for now because I'm testing their behaviour with conflict and splitting and whatnot.
Dwarves build a fort and sit around doing nothing. Elves are also pretty damn useless right now.
Kills are tracked, but all you can really do is see who killed who.
Stats are slightly relevant in combat. Basically more strength = more chance of killing. That's about it right now.
Human tribes split up now. You can fill the map even just spawning 1 human tribe. They don't go over water yet though.
Human tribes also interbreed with other human tribes. You can see this because I have currently set family names of characters to the name of the tribe. I'll change it back later.
Humans tribes also fight each other. I tried to minimise the resulting chaos, but it's still pretty crazy right now.
I figured out one major cause of slowdown in earlier releases: The character vector was being resized to fit every time a character did something, which is a lot of times. Slowdown still happens but it's not as bad.

Anyways I would like to move on to making local maps look more interesting, so I will work on that next.

Note: There are hotkeys in the application. Accidentally hitting them is not good. The hotkeys are: R, S, =, -, ctrl+c, and of course the comma key, just to make things more confusing.