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0.1 Changelog

zediious edited this page Apr 27, 2022 · 2 revisions

General Changes

  • Tooltips have been added to disabled items and for general pack guidance guidance.zs
  • Thermal Foundation takes metal/ore priority for Aluminum, Bronze, Copper, Tin, Electrum, Silver. Other equivalent ores (not Atum ores) and ingots are disabled, and various recipes changed to facilitate this metals.zs
  • Ores have been distributed across various planets, such that you will only find some ores on certain planets. This is documented in "The Solar System" wiki page. (in progress)
  • Various WarpDrive, Techguns, and general recipes have been changed/added to facilitate the Roika planet start.
  • Steel recipes are limited to Mekanism and Techguns, with Techguns staged behind Mekanism.
  • Uranium and Yellorium have had their OreDict entries matched to each other, making them virtually the same.
  • Disable ALL FORMS (blocks, upgrades) of chunkloading in all mods.
  • The following mods are used to add mobs to planets: Scape and Run: Parasites, Mowzie's Mobs, and Lycanite's Mobs
  • Certain parasites and other mod-added mobs are specifically allowed to spawn on certain planets. Certain mobs on the various planets will either attack or run away from the parasites, and many will become assimilated mobs when killed. Venus is a "hive" of sorts for all the parasites. Refer to "The Solar System" wiki page for more information. (in progress)
  • SRParasites Assimilated mobs, Rupters, and Heavy/Flying Carriers will spawn everywhere, with a low/medium spawn weight.
  • Added various structures including crashed ships, dungeons and ruins to various planets (in progress)
    • CrashedShip1 (Atum)
    • ElvenShip1 (Glacia)
    • ParasiteHive1 (Venus)
    • ParasiteHive2 (Global, not Pluto/Betweenlands/Roika)
    • TropicGod (Tropics)

Default Options

  • Music at 10%
  • Building Gadgets settings to ";"
  • LagGoggles profile GUI to "DELETE" (TO ADD)
  • This will be more fleshed out, but some things will need to be set by user due to preference.

Applied Energestics 2

  • Autocrafting fallbacks disabled.
  • SpatialIO disabled.
  • Annihilation and Formation Planes disabled.
  • Hidden all facades but one for recipe reference.
  • ME Controller, interface, glass cable, illuminated panel, require Betweenlands content/gems to craft.
  • Quartz fiber recipe changed, requires hull glass.
  • Autocrafting (molecular assembler, crafting unit, and pattern) require tropicraft content/gems to craft. For full AE2 changes view storage.zs.

Atum

  • Portal creation and Scarab (portal item) disabled.
  • Vigilante and Manducator added as spawns.
  • Brigands and Barbarians have increased group sizes and entity maximums.
  • Brigands, Barbarians, and Assassins have received a health and speed buff.
  • All human Atum NPCs will turn into Assimilated humans upon death while infected.

Tropicraft

  • Portal creation/enchanter wand and Piña Colada disabled.
  • Drink Mixer disabled, shapeless drink recipes re-added.
  • Remove all overworld generation.
  • Manganese ore drops two manganese dust, instead of itself, processing recipes for the ore removed.
  • Shaka Stone drops cobblestone, instead of itself.
  • Swim animation disabled.
  • Mowzies Barako Sun God added inside a modified structure with walls
  • Reeker and Longarms added as spawns.
  • Mowzies mobs Folliath spawns added.
  • Lycanite’s Arisaur, Aspid, Chupacabra, Herma, and Triffid spawns added

The Betweenlands

  • Bucket fluid types hidden.
  • Rotten food does not return to normal.
  • Disable overworld tool weakness.
  • Disable tool corrosion.
  • Disable rift on dimension join.
  • Disable portal creation in all dimensions.
  • Overworld druid circle generation removed
  • Dark Druids do not drop talisman pieces, pieces hidden in JEI.
  • Swamp Talisman recipe disabled, tooltip added.

Nether Overload

  • Landscape fire weight reduced
  • Nether spawn disabled
  • Various changes to structure spawn weights.

Nuclearcraft

  • Electromagnet disable power requirement.
  • Radiation disabled.
  • Domino special disabled.

WarpDrive

  • Custom Celestial Object definitions can be viewed here and a visual map can be seen at "The Solar System" wiki page
  • Disable chunk reloading logs.

Tinkers Construct

  • Slime islands generate on Earth only.
  • Slime island generation rate reduced about 2x

Scape and Run Parasites

  • All non-assimilated parasites have spawning controlled via InControl.
  • Various armor/health buffs for spawned parasites.
  • Amount of kills a parasite needs to evolve reduced for the Primitive and Adapted stages.
  • Primitive parasites do NOT despawn, Assimilated and Adapted DO despawn. Ancient and pure unchanged
  • Parasites do not consider the sun when spawning.
  • Evolution system disabled. Colonies, Nodes, Reinforcements, and all other SRParasites systems begin from Day 1.
  • All of WarpDrive, and CC:Tweaked Computer/Advanced Computer cannot be griefed by parasites.

Mowzie's Mobs

  • All native spawns/structure gen disabled besides the "Lantern" on the Earth. InControl handles all spawns.
  • All spawning mobs have been given rather large health/damage buffs

Lycanite's Mobs

  • All native spawns/structure gen disabled. InControl handles all spawns.
  • Mounting/Taming disabled
  • Mob events disabled
  • Acid and Ooze lakes will generate on Venus and Hilund

Mekanism

  • Disable security systems.
  • Robit disabled.
  • Cardboard Box disabled.
  • Digital miner disabled.
  • Personal chest is not player-exclusive (it is public).
  • Security desk disabled.
  • Torch > coal sawmill recipe disabled.
  • Blacklist hyperspace/solarsystem for wind power.

Thermal Foundation

  • Security lock disabled.
  • Wool > dye pulverizer recipes disabled. (TechGuns free dye glitch)
  • Wool > string pulverizer recipes added.

ICBM

  • Rejuvenation explosives/missile disabled
  • Christmas grenades removed
  • Disable native wires, plates etc. Uses thermal.

OpenModularTurrets

  • Relativistic Turret Head disabled

TechGuns

  • Techguns spawns will only occur in on Earth and are handled with InControl (Cyberdemon and Pigman Soldier excluded).
  • Techguns mobs will spawn on Earth during the day.
  • Techguns mobs on Earth will spawn with Fire Resistance effects.
  • Techguns mobs have had their damage multiplier slightly increased globally
  • Cyberdemon and Pigman soldier specifically buffed
  • Guided missile launcher disabled
  • Duplicate oregen disabled
  • Enriched uranium recipe from nuclearcraft U235 and sulfuric acid added.

Botania

  • Tiny potato disabled

Building Gadgets

  • Exchanging tool disabled

SGCraft

  • Ore generation disabled, incorporated into COFH
  • ZPM generation disabled