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0.2.5 Changelog

zediious edited this page May 6, 2022 · 2 revisions

Mod Changes

  • Added Topography

Large change to Planet generation

  • Removed dimension registration definitions for Roika(-500) and Glacia (111) from Just Enough Dimensions. Elements of these dimensions are still modified by JED. Future planets/dimensions will be defined with Topography.

  • Registered Roika and Glacia with Topography, configuring them to use the following biomes;

    • Roika

      • "biomesoplenty:grove","biomesoplenty:wetland","biomesoplenty:chaparral" with a weight of 10
      • "biomesoplenty:cherry_blossom_grove" with a weight of 5
      • Hill biome set to "biomesoplenty:overgrown_cliffs"
      • River biome set to "minecraft:river"
    • Glacia

      • "biomesoplenty:alps","biomesoplenty:alps_foothills","minecraft:mutated_ice_flats","minecraft:ice_mountains", "biomesoplenty:snowy_forest","biomesoplenty:snowy_coniferous_forest" with a weight of 10
      • Hill biome set to "biomesoplenty:glacier"
      • River biome set to "minecraft:frozen_river"
  • Both dimensions generate their biomes with the RTG generator

  • Both dimensions will generate caves, ravines, water lakes, decoration, animals, and villages.

General Changes

  • Default world type for singleplayer set to Topography, with a preset made/set to default. This MUST be used for dimensions to register.
  • Changed singleplayer main menu button tooltip to prompt using Topography world type.
  • Disabled RTG default world type, and notification to use it if you're not
  • Added RTG generator definitions to overworld/earth with JED, since it would not use it by default with the Topography world type.
  • Added blocks to the conditions for spawning mobs on Glacia, as well as the Iron Golem on Roika
  • Denied vanilla Pigs and Cows from spawning in Glacia
  • Added "isnotcolliding" identifier for Frostmaw spawn to prevent it from spawning in walls/suffocating due to it's large hitbox.
  • Increased world border/planet size of Roika from 600x600 to 1500x1500
  • Fixed (somewhat) Feral Ghoul spawns on Hilund. For some reason, NuclearCraft registers the Ghoul oddly. CraftTweaker does not report it using /ct entities, and InControl seems unable to cause it to spawn, only prevent it from spawning via a full deny or a spawn cap. I have set the max-count without a deny, and they are spawning as the nuclearcraft wasteland biome dictates (which Hilund is set to use).
  • Fixed incorrect dimension ID for Ewell-16 in Warpdrive celestial body XML
  • Changed some references to old planet names in InControl config
  • Added server.properties file to the server download by default, with the generator-settings entry set to the correct Topography preset.

SR: Parasites

  • Deleted "SR Parasites - Silent Sounds" resource pack, and added sound files directly to resource location.
  • Added dimension indicator to InControl rule that limits Assimilated Humans spawns to 22. Without the dimension indicator, it was allowing them to spawn on Pluto and Ryusta - Underground.
  • Reduced Parasite damage on a global scale by half.
  • Removed useless Betweenlands Parasite deny
  • Removed innate Arachnida spawn rules on Melgamar
  • Buffed Mowzies Mobs Frostmaw, Ferrous Wroughtnaut and Barako significantly
  • Fixed possibility of default Wroughtnaught/Barako structure from generating

Lycanite's Mobs

  • Deleted, reloaded, and carried over changes for Lycanite's mob configuration, which changed extensively in new version.
  • Made minor tweaks to most of the Lycanite's creatures that spawn (size, health, damage, attack speed, sight distance, etc)
  • Removed items from Lycanite's Mobs that were removed in recent update from jei_hide.zs.
  • Removed redundant deny for Lycanite mobs spawning on Atum. The global deny at the bottom handles this, and the redundant entry was preventing their spawning.
  • Adjusted spawn weights of Lycanite's Mobs fluids