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v1.10

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@github-actions github-actions released this 16 Dec 06:53

Changelog

  • Added shuffling of player physics simulation order with cs2f_shuffle_player_physics_sim cvar (#318)
  • Lots of map system updates (#327)
    • Added custom cooldowns to maps
    • Added cooldown saving across server restarts/crashes
    • Cooldowns are now triggered by map end
    • Fixed first map not going on cooldown
    • Added minimum and maximum player requirements to maps
    • Added more details to unavailable maps in !nominate list
    • Fixed nomination resetting not working
    • Added changing map by ID with !map if admin already has console access, this still can't be fully allowed due to bad ID's triggering workshop download game crashes
    • Stopped displaying disabled maps in !nominate list
    • Fixed !setnextmap permanently breaking map votes
    • Added better feedback/behaviour to !setnextmap
    • Fixed RTV's not working for a bit when quickly enabled manually at map start
    • Added more detailed error messages to !nominate
    • Added multiple maps warning to !nominate, to fix discoverability of some maps with shared queries (e.g. "fapescape")
    • Fixed another injection possibility in !map
  • Added ButtonWatch with !bw command and cs2f_enable_button_watch cvar (#263)
    • Due to a missing solution for plugin detour conflicts, and CounterStrikeSharp detouring FireOutputInternal out of the box, this feature is not compatible with CS#
  • Added a custom knockback multiplier to zombie classes (#232)
  • Added knockback multipliers for hitgroups (#232)
    • Comes with a new configs/zr/hitgroups.cfg.example file that needs renaming to use
  • Silenced string conversion warnings in cases where non-numeric input is also expected
  • Fixed bugged active weapon if a grenade was thrown right before infection
  • Fixed knife skin not always matching loadout if different knives were equipped for each team
  • Fixed revived humans not having armour, obeys mp_free_armor
  • Added re-strip on revives, prevents ZM items lingering
  • Fixed zombie regen clamping health values above max health (fixes paramina ZM item HP, still recommended to set max_health to enable higher regen)
  • Stopped transmitting flashlights in spec, this was causing random rare "missing client entity" client crashes since some CS2 update
  • Added possible workaround for CS2 randomly spawning players with mega-velocity
  • Fixed a crash with @aim targeting
  • Updated extend tracking, so total extend count is now shown in !extendsleft
  • Removed !addextend, since it's redundant with !adminve existing (or adjusting cs2f_extends)