Releases: Source2ZE/CS2Fixes
Releases · Source2ZE/CS2Fixes
v1.8.10
v1.8.9
Changelog
- Fixed some lingering issues from the 2024-08-08 CS2 update on Windows
- Fixes for the 2024-08-14 CS2 update
v1.8.8
Changelog
- Fixes for the 2024-08-08 CS2 update
v1.8.7
Changelog
- Added
SetMessage
custom input toenv_hudhint
(documentation) (#257) - Overhauled !zclass to work with a single parameter, class selection via index also now supported
- Fixed crashes when SourceTV is enabled
- Updated
CCSGameRules_GoToIntermission
signature for 2024-07-22 CS2 update - Switched to a potentially safer method for disabling subtick movement
v1.8.6
v1.8.5
Changelog
- Fixed breakages due to the 11/06/2024 CS2 update, including a new method to handle protobuf messages.
- [ZR] Fixed
zr_infect_shake
not doing anything (infect shake was always on) - [ZR] Used a different method to apply speed in player classes.
v1.8.4
Changelog
- Fixes for the 2024-06-04 CS2 update
- Added a panorama vote handler (#243)
- Added an automatic extend system based on panorama votes (#243)
- Fixed "phantom clients", a rare issue where player slots were occupied by nobody
- Fixed map-spawned weapon dropping on death incorrectly detecting some damage as a death
- [ZR] Fixed zombies not having kevlar stripped on infection
- Added the following "cvars":
// Extend vote settings
cs2f_extend_mode 3 // How extend votes are handled. [0=off, 1=only admins can start, 2=players can start with !ve, 3=auto start at given timeleft]
cs2f_extend_vote_delay 120.0 // If cs2f_extend_mode is 2, Time after map start until extend votes can be triggered
cs2f_extend_vote_start_time 1.0 // If cs2f_extend_mode is 3, start an extend vote at this timeleft (minutes)
cs2f_extend_vote_duration 30.0 // Time to leave the extend vote active for (seconds)
cs2f_extend_begin_ratio 0.4 // If cs2f_extend_mode is 2, Ratio needed to begin an extend vote
// RTV settings
cs2f_rtv_vote_delay 120.0 // Time after map start until RTV votes can be cast
v1.8.3
Changelog
- Fixes for the 2024-05-23 CS2 update
- Added idle player kicking system (#229)
- Fixed "mega-pushes" that could happen when client FPS or server tickrate dropped
- Fixed "under-pushes" by force disabling subtick movement when push fix is enabled
- Added
AddScore
custom input to player pawns (documentation) - Fixed silenced !stopsound
- !stopsound now defaults to disabled
- Added an option to force drop map-spawned weapons on death, prevents the game from killing them instead
- [ZR] Fixed zombie infection bypassing damage filter (#230)
- [ZR] Fixed map-spawned weapons being dropped at spawn on mother ZM infection instead of original player location
- Added the following "cvars":
cs2f_drop_map_weapons 0 // Whether to force drop map-spawned weapons on death
// Idle Kick Settings
cs2f_idle_kick_time 5.0 // Amount of minutes before kicking idle players. 0 to disable afk kicking.
cs2f_idle_kick_min_players 0 // Minimum amount of connected clients to kick idle players.
cs2f_idle_kick_admins 1 // Whether to kick idle players with ADMFLAG_GENERIC
v1.8.2
Changelog
- Added new vprof to various recurring functions, usable with
vprof_on/off
thenvprof_generate_report
when done, can also dovprof_generate_report_budget CS2FixesPerFrame/ConCommands
. These 2 budget groups (CS2FixesPerFrame/ConCommands
) can also appear when the server warns of long frames (as part of VProfLite) - Player speed mod will reset upon spawning to match CS:GO behavior
- The plugin will create the data directory for infractions if it doesn't exist already
- [ZR] Overhauled player classes to use a new JSON format (for more details see #223)
- [ZR] Fix double round restart bug that occurs when a CT-filtered nuke is enabled after the round is over, most notably seen in ze_mirrors_edge_reborn_p
- [ZR] Rework zombie moan so it doesn't pile up when zombies die
v1.8.1
Changelog
- Fixes for the 2024-04-30 & 2024-05-01 CS2 updates
- Fixed a crash from steam auth when there are bots
- Fixed ApplyGameSettings crash on listen servers
- Fixed
game_player_equip
regression with theTriggerForActivatedPlayer
input - Reworked entity strings fix to prevent breaking cubemap fog in maps
- [ZR] Added screen shake on infection
- Added the following "cvars":
cs2f_purge_entity_strings 0 // Whether to purge the EntityNames stringtable on new rounds
// Zombie:Reborn settings
zr_infect_shake 1 // Whether to shake a player's view on infect
zr_infect_shake_amp 15.0 // Amplitude of shaking effect
zr_infect_shake_frequency 2.0 // Frequency of shaking effect
zr_infect_shake_duration 5.0 // Duration of shaking effect