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Releases: Source2ZE/CS2Fixes

v1.8.10

23 Aug 03:32
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  • Fixed a rare crash in ClientPrint
  • Several changes to stabilize gamedata for future CS2 updates, also fixes Windows after recent CS2 updates

v1.8.9

15 Aug 01:33
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  • Fixed some lingering issues from the 2024-08-08 CS2 update on Windows
  • Fixes for the 2024-08-14 CS2 update

v1.8.8

09 Aug 19:24
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  • Fixes for the 2024-08-08 CS2 update

v1.8.7

26 Jul 03:19
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  • Added SetMessage custom input to env_hudhint (documentation) (#257)
  • Overhauled !zclass to work with a single parameter, class selection via index also now supported
  • Fixed crashes when SourceTV is enabled
  • Updated CCSGameRules_GoToIntermission signature for 2024-07-22 CS2 update
  • Switched to a potentially safer method for disabling subtick movement

v1.8.6

28 Jun 12:14
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  • Fixed signatures for 28-06-2024 CS2 update (#256)

v1.8.5

13 Jun 22:13
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  • Fixed breakages due to the 11/06/2024 CS2 update, including a new method to handle protobuf messages.
  • [ZR] Fixed zr_infect_shake not doing anything (infect shake was always on)
  • [ZR] Used a different method to apply speed in player classes.

v1.8.4

06 Jun 01:29
3e8887e
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  • Fixes for the 2024-06-04 CS2 update
  • Added a panorama vote handler (#243)
  • Added an automatic extend system based on panorama votes (#243)
  • Fixed "phantom clients", a rare issue where player slots were occupied by nobody
  • Fixed map-spawned weapon dropping on death incorrectly detecting some damage as a death
  • [ZR] Fixed zombies not having kevlar stripped on infection
  • Added the following "cvars":
// Extend vote settings
cs2f_extend_mode 				3		// How extend votes are handled. [0=off, 1=only admins can start, 2=players can start with !ve, 3=auto start at given timeleft]
cs2f_extend_vote_delay 			120.0	// If cs2f_extend_mode is 2, Time after map start until extend votes can be triggered
cs2f_extend_vote_start_time 	1.0		// If cs2f_extend_mode is 3, start an extend vote at this timeleft (minutes)
cs2f_extend_vote_duration 		30.0	// Time to leave the extend vote active for (seconds)
cs2f_extend_begin_ratio 		0.4		// If cs2f_extend_mode is 2, Ratio needed to begin an extend vote

// RTV settings
cs2f_rtv_vote_delay 			120.0	// Time after map start until RTV votes can be cast

v1.8.3

25 May 19:31
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  • Fixes for the 2024-05-23 CS2 update
  • Added idle player kicking system (#229)
  • Fixed "mega-pushes" that could happen when client FPS or server tickrate dropped
  • Fixed "under-pushes" by force disabling subtick movement when push fix is enabled
  • Added AddScore custom input to player pawns (documentation)
  • Fixed silenced !stopsound
  • !stopsound now defaults to disabled
  • Added an option to force drop map-spawned weapons on death, prevents the game from killing them instead
  • [ZR] Fixed zombie infection bypassing damage filter (#230)
  • [ZR] Fixed map-spawned weapons being dropped at spawn on mother ZM infection instead of original player location
  • Added the following "cvars":
cs2f_drop_map_weapons			0		// Whether to force drop map-spawned weapons on death

// Idle Kick Settings
cs2f_idle_kick_time				5.0		// Amount of minutes before kicking idle players. 0 to disable afk kicking.
cs2f_idle_kick_min_players		0		// Minimum amount of connected clients to kick idle players.
cs2f_idle_kick_admins			1		// Whether to kick idle players with ADMFLAG_GENERIC

v1.8.2

08 May 00:18
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  • Added new vprof to various recurring functions, usable with vprof_on/off then vprof_generate_report when done, can also do vprof_generate_report_budget CS2FixesPerFrame/ConCommands. These 2 budget groups (CS2FixesPerFrame/ConCommands) can also appear when the server warns of long frames (as part of VProfLite)
  • Player speed mod will reset upon spawning to match CS:GO behavior
  • The plugin will create the data directory for infractions if it doesn't exist already
  • [ZR] Overhauled player classes to use a new JSON format (for more details see #223)
  • [ZR] Fix double round restart bug that occurs when a CT-filtered nuke is enabled after the round is over, most notably seen in ze_mirrors_edge_reborn_p
  • [ZR] Rework zombie moan so it doesn't pile up when zombies die

v1.8.1

02 May 02:39
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  • Fixes for the 2024-04-30 & 2024-05-01 CS2 updates
  • Fixed a crash from steam auth when there are bots
  • Fixed ApplyGameSettings crash on listen servers
  • Fixed game_player_equip regression with the TriggerForActivatedPlayer input
  • Reworked entity strings fix to prevent breaking cubemap fog in maps
  • [ZR] Added screen shake on infection
  • Added the following "cvars":
cs2f_purge_entity_strings		0		// Whether to purge the EntityNames stringtable on new rounds

// Zombie:Reborn settings
zr_infect_shake					1		// Whether to shake a player's view on infect
zr_infect_shake_amp				15.0	// Amplitude of shaking effect
zr_infect_shake_frequency		2.0		// Frequency of shaking effect
zr_infect_shake_duration		5.0		// Duration of shaking effect