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Releases: Source2ZE/CS2Fixes

v1.8.6

28 Jun 12:14
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  • Fixed signatures for 28-06-2024 CS2 update (#256)

v1.8.5

13 Jun 22:13
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  • Fixed breakages due to the 11/06/2024 CS2 update, including a new method to handle protobuf messages.
  • [ZR] Fixed zr_infect_shake not doing anything (infect shake was always on)
  • [ZR] Used a different method to apply speed in player classes.

v1.8.4

06 Jun 01:29
3e8887e
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  • Fixes for the 2024-06-04 CS2 update
  • Added a panorama vote handler (#243)
  • Added an automatic extend system based on panorama votes (#243)
  • Fixed "phantom clients", a rare issue where player slots were occupied by nobody
  • Fixed map-spawned weapon dropping on death incorrectly detecting some damage as a death
  • [ZR] Fixed zombies not having kevlar stripped on infection
  • Added the following "cvars":
// Extend vote settings
cs2f_extend_mode 				3		// How extend votes are handled. [0=off, 1=only admins can start, 2=players can start with !ve, 3=auto start at given timeleft]
cs2f_extend_vote_delay 			120.0	// If cs2f_extend_mode is 2, Time after map start until extend votes can be triggered
cs2f_extend_vote_start_time 	1.0		// If cs2f_extend_mode is 3, start an extend vote at this timeleft (minutes)
cs2f_extend_vote_duration 		30.0	// Time to leave the extend vote active for (seconds)
cs2f_extend_begin_ratio 		0.4		// If cs2f_extend_mode is 2, Ratio needed to begin an extend vote

// RTV settings
cs2f_rtv_vote_delay 			120.0	// Time after map start until RTV votes can be cast

v1.8.3

25 May 19:31
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  • Fixes for the 2024-05-23 CS2 update
  • Added idle player kicking system (#229)
  • Fixed "mega-pushes" that could happen when client FPS or server tickrate dropped
  • Fixed "under-pushes" by force disabling subtick movement when push fix is enabled
  • Added AddScore custom input to player pawns (documentation)
  • Fixed silenced !stopsound
  • !stopsound now defaults to disabled
  • Added an option to force drop map-spawned weapons on death, prevents the game from killing them instead
  • [ZR] Fixed zombie infection bypassing damage filter (#230)
  • [ZR] Fixed map-spawned weapons being dropped at spawn on mother ZM infection instead of original player location
  • Added the following "cvars":
cs2f_drop_map_weapons			0		// Whether to force drop map-spawned weapons on death

// Idle Kick Settings
cs2f_idle_kick_time				5.0		// Amount of minutes before kicking idle players. 0 to disable afk kicking.
cs2f_idle_kick_min_players		0		// Minimum amount of connected clients to kick idle players.
cs2f_idle_kick_admins			1		// Whether to kick idle players with ADMFLAG_GENERIC

v1.8.2

08 May 00:18
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  • Added new vprof to various recurring functions, usable with vprof_on/off then vprof_generate_report when done, can also do vprof_generate_report_budget CS2FixesPerFrame/ConCommands. These 2 budget groups (CS2FixesPerFrame/ConCommands) can also appear when the server warns of long frames (as part of VProfLite)
  • Player speed mod will reset upon spawning to match CS:GO behavior
  • The plugin will create the data directory for infractions if it doesn't exist already
  • [ZR] Overhauled player classes to use a new JSON format (for more details see #223)
  • [ZR] Fix double round restart bug that occurs when a CT-filtered nuke is enabled after the round is over, most notably seen in ze_mirrors_edge_reborn_p
  • [ZR] Rework zombie moan so it doesn't pile up when zombies die

v1.8.1

02 May 02:39
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  • Fixes for the 2024-04-30 & 2024-05-01 CS2 updates
  • Fixed a crash from steam auth when there are bots
  • Fixed ApplyGameSettings crash on listen servers
  • Fixed game_player_equip regression with the TriggerForActivatedPlayer input
  • Reworked entity strings fix to prevent breaking cubemap fog in maps
  • [ZR] Added screen shake on infection
  • Added the following "cvars":
cs2f_purge_entity_strings		0		// Whether to purge the EntityNames stringtable on new rounds

// Zombie:Reborn settings
zr_infect_shake					1		// Whether to shake a player's view on infect
zr_infect_shake_amp				15.0	// Amplitude of shaking effect
zr_infect_shake_frequency		2.0		// Frequency of shaking effect
zr_infect_shake_duration		5.0		// Duration of shaking effect

v1.8

29 Apr 02:58
9d00b56
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General

  • Fixed strip flag on the game_player_equip entity (#212)
  • Re-implemented the game_ui entity (#216)
  • Fixed friendly fire counting towards the top defender hit counter (#219)
  • Added Leader (#202)
  • Added !unban command (#221)
  • Fixes for the 2024-04-25 CS2 update (#224)
  • Removed lag compensation crash fix, due to Valve fixing the issue
  • Overhauled the map system (#225)
    • maplist.cfg is now the authoritative source for the server map list, and will override the collection passed into host_workshop_collection
    • Fixed many various issues that could cause the map system to misbehave
    • Added support for default maps
  • Added the following "cvars":
cs2f_delay_auth_fail_kick		0		// How long in seconds to delay kicking players when their Steam authentication fails, use with sv_steamauth_enforce 0

// Leader settings
cs2f_leader_enable              0       // Whether to enable Leader features
cs2f_leader_vote_ratio          0.15	// Vote ratio needed for player to become a leader
cs2f_leader_actions_ct_only     1       // Whether to allow leader actions (like !beacon) only from human team
cs2f_leader_mute_ping_no_leader 1       // Whether to mute player pings whenever there's no leader
cs2f_leader_model_path          ""      // Path to player model to be used for leaders

Zombie:Reborn

  • Switched to using selfillum field for win overlay particle lifetime (#214)
  • Fixed crash when the victim controller is gone (#215)
  • Fixed zombies passing human filters for a short period when spawning, notably fixes teleport issues (#218)

v1.7.1

08 Apr 11:42
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NOTE: All chat commands are now behind cs2f_commands_enable, so be sure to enable it if you want to use chat commands.

General

  • Removed logging detours.
  • Added a detour to disable subtick movement (it affected pushes).
  • Added a cvar to log all pushes (spammy!) cs2f_log_pushes, meant for testing mega-pushes.
  • Patch func_physbox to pass itself as the caller when used.
  • Override the IgniteLifetime input on players with a custom implementation.
  • Fixed weapon commands not working from console.
  • Added cvars to toggle all chat commands or admin commands, this strictly applies to the c_* commands.
  • Removed the vscript patch, we're no longer supporting it to discourage maps from using it.
  • Fixed !goto/!ban chat echoes for no matching targets.
  • Time unit parsing for durations; no units provided means minutes like before (ie. !mute Ice 1440 == !mute Ice 1d)
    • h = hour
    • d = day
    • w = week
    • m = month
  • Timed admin actions will print using the highest unit of time (i.e. instead of "Ice muted Ice for 60 minutes", echo "Ice muted Ice for 1 hour")
  • c_help output is now sorted alphabetically.
    Added the following admin commands:
c_pm <name> <message> - Private message a player. This will also show to all online admins (meant for responding to adminchat messages)
c_who - List the flags of all online players into console
c_status <name> - Checks a player's active punishments. Non-admins may only check their own punishments

Added the following KeyValue handlers:

absvelocity <x y z> // Absolute velocity of an entity
gravity x // Scale entity gravity
timescale x // Changes simulation timescale of some entities like func_movelinear
friction x // Scale entity friction
speed x // Scales player movement timescale using the same method as player_speedmod, but clients will not predict
runspeed x // Scales player running speed on the ground, clients will predict but if set <1 it will slowly revert back to 1

Added ConVars:

cs2f_commands_enable			0		// Whether to enable chat commands
cs2f_admin_commands_enable		0		// Whether to enable admin chat commands
cs2f_disable_subtick_move		0		// Whether to disable subtick movement

// Custom burn settings
cs2f_burn_particle				"particles/burning_fx/burning_character_b.vpcf"		// The particle to use for burning entities
cs2f_burn_damage				1.0		// The amount of each burn damage tick
cs2f_burn_slowdown				0.6		// The slowdown of each burn damage tick as a multiplier of base speed
cs2f_burn_interval				0.3		// The interval between burn damage ticks

Zombie:Reborn

  • Added zombie sounds.
  • Added napalm grenades.
  • Prevent all damage on spawned zombies until they're infected (0.05s later).
  • Swap spawntime cvars if they were set backwards (min > max).

Added ConVars:

zr_sounds_groan_chance			5		// How likely should a zombie groan whenever they take damage (1 / N)
zr_sounds_moan_interval			30		// How often in seconds should zombies moan

zr_napalm_enable				1		// Whether to use napalm grenades
zr_napalm_burn_duration			5.0		// How long in seconds should zombies burn from napalm grenades
zr_napalm_full_damage			50.0	// The amount of damage needed to apply full burn duration for napalm grenades (max grenade damage is 99)

v1.6

14 Mar 14:06
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  • Removed unused signature that broke in 2024-03-14 CS2 update (#201)
  • Added an EntityNames stringtable blocker, to fix possible "CUtlRBTree overflow" crashes (#197)
  • Removed dual addon mounting, functionality has been moved to MultiAddonManager
  • Fixed inconsistent flashlight sound volume
  • Added the following "cvars":
cs2f_block_entity_strings		0		// Whether to block adding entries in the EntityNames stringtable

// Flashlight settings
cs2f_flashlight_transmit_others	0		// Whether to transmit other players' flashlights, recommended to have shadows disabled with this
cs2f_flashlight_brightness		1.0		// How bright should flashlights be
cs2f_flashlight_color			"255 255 255"	// What color to use for flashlights

v1.5.1

29 Feb 10:50
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  • Updated gamedata for 2024-02-28 CS2 update (#198)
  • [ZR] Added win overlays (#196)