Releases: Source2ZE/CS2Fixes
Releases · Source2ZE/CS2Fixes
v1.5
Changelog
- Added dual addon mounting (#188)
Severs can use this to ship a separate content addon to players (for server-specific player models, sounds, particles, etc)
This comes with 2 cvars:
cs2f_extra_addon "" // The workshop ID of an extra addon to mount and send to clients
cs2f_extra_addon_timeout 10 // How long in seconds until clients are timed out in between connects for the extra addon, requires cs2f_extra_addon to be used
- Added the
KeyValues
custom input to all entities (#192)
This behaves exactly likeAddOutput
did in source1 and can be used when porting maps that rely heavily on it. - Fixed an occasional crash with blast damage.
- Fixed pushes with prop_physics (#191)
- [ZR] Fixed items being stripped when the holder is infected.
- [ZR] Fixed !ztele/mother zombie teleport randomly breaking on some maps (#194)
v1.4.1
v1.4
Changelog
- Added user preferences system, currently has a REST backend (#152)
- Added !help command (#175)
- Added fix for lag compensation crash with
env_entity_maker
(#174) - Fixed breakage from recent CS2 updates (#182)
- Fixed RTV/extend votes being available when they shouldn't have been (#183)
- Fixed timers breaking after 73 hours of uptime
- Added flashlight
- Removed cheat flag from some bot cvars
- Added @spec targeting
- Added admin !beacon command
- Fixed infinite reserve ammo breaking grenades in some configs
- Moved infinite reserve ammo into the main plugin, no longer ZR-specific
- [ZR] Added !zclass command (#152)
- [ZR] Added disabling of automatic respawn
- [ZR] Removed vertical knockback from molotovs
- [ZR] Added !infect and !revive commands
- Added the following "cvars":
cs2f_fix_lag_comp_crash 0 // Whether to fix lag compensation crash with env_entity_maker
cs2f_flashlight_enable 0 // Whether to enable flashlights
cs2f_admin_beacon_particle "particles/testsystems/test_cross_product.vpcf" // Particle file to be used for admin beacon
cs2f_infinite_reserve_ammo 0 // Whether to enable infinite reserve ammo on weapons
// Flashlight settings
cs2f_flashlight_shadows 1 // Whether to enable flashlight shadows
cs2f_flashlight_distance 54 // How far flashlights should be from the player's head (the default is such that an equipped awp doesn't block the light if shadows are enabled)
cs2f_flashlight_attachment axis_of_intent // Which attachment to parent a flashlight to
// User preferences settings
cs2f_user_prefs_api "" // User Preferences REST API endpoint
v1.3
Changelog
- Fixed several SteamID authentication issues (#138)
- Added a map vote system (#136)
- Added a gamesystem implementation, and used it for precaching (#144)
- Fixed a crash when targeting a disconnected client (#158)
- Add console chat timers (#153)
- Fixed server lag when the server is full on a map with nav (#159)
- Added Zombie:Reborn (#154)
- Added a patch to allow spawning a bot without a nav mesh present (#160)
- Added the following "cvars":
cs2f_trigger_timer_enable 0 // Whether to process countdown messages said by Console (e.g. Hold for 10 seconds) and append the round time where the countdown resolves
cs2f_block_nav_lookup 0 // Whether to block navigation mesh lookup, improves server performance but breaks bot navigation
cs2f_vote_maps_cooldown 10 // Number of maps to wait until a map can be voted / nominated again i.e. cooldown.
cs2f_vote_max_nominations 10 // Number of nominations to include per vote, out of a maximum of 10.
// Zombie:Reborn settings
zr_enable 0 // Whether to enable ZR features
zr_knockback_scale 5.0 // Global knockback scale
zr_infect_spawn_type 1 // Type of Mother Zombies Spawn [0 = MZ spawn where they stand, 1 = MZ get teleported back to spawn on being picked]
zr_infect_spawn_time_min 15 // Minimum time in which Mother Zombies should be picked, after round start
zr_infect_spawn_time_max 15 // Maximum time in which Mother Zombies should be picked, after round start
zr_infect_spawn_mz_ratio 7 // Ratio of all Players to Mother Zombies to be spawned at round start
zr_infect_spawn_mz_min_count 1 // Minimum amount of Mother Zombies to be spawned at round start
zr_respawn_delay 5.0 // Time before a zombie is respawned
zr_default_winner_team 1 // Which team wins when time ran out [1 = Draw, 2 = Zombies, 3 = Humans]
zr_infinite_ammo 1 // Whether to enable infinite reserve ammo on weapons
zr_mz_immunity_reduction 20 // How much mz immunity to reduce for each player per round (0-100)
zr_ztele_max_distance 150.0 // Maximum distance players are allowed to move after starting ztele
zr_ztele_allow_humans 0 // Whether to allow humans to use ztele
v1.2
Changelog
- Overhauled the weapon buy system (#121)
- Fixed filtering in the push fix
- Added hit counter and kill counter to TopDefender (#128)
- Fixed rare cases of authentication running on already ban cases (hopefully)
- Renamed rtv toggle commands to
enablertv
anddisablertv
like in sourcemod (#133) - Fixed gamedata offsets for the 2023-12-13 CS2 update (#135)
- Added the following "cvars":
cs2f_movement_unlocker_enable 0 // Whether to enable movement unlocker
cs2f_votemanager_enable 1 // Whether to enable votemanager features such as RTV and extends
v1.1
Changelog
- Fixed a regression that caused the infractions file to not save when there are no infractions in memory.
- Fixed release zip structure, now it should include all files for both platforms.
- !map will attempt to load a map from the current workshop collection (NOTE: There is no immediate feedback as it doesn't know whether the requested map exists)
- The push fix will ignore push triggers with the "Push OnStartTouch" flag.
- Added Discord webhook API
- Added the following "cvars":
cs2f_block_all_dmg 0 // Whether to block all damage to players
cs2f_hide_teammates_only 0 // Whether to hide teammates only
cs2f_rtv_endround 0 // Whether to immediately end the round when RTV succeeds