Added checks to detect ReShade's incorrectly reported D3D11 immediate… #1876
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name: Builds | |
on: [push, pull_request] | |
jobs: | |
Build: | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
#matrix: | |
# config: [Release] | |
# platform: [Win32, x64] | |
# Originally the build was then executed with this: | |
# msbuild SpecialK.sln -p:Configuration="${{ matrix.config }}" -p:Platform="${{ matrix.platform }}" -m | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: SpecialKO/GA-setup-cpp-n20@master | |
- uses: microsoft/setup-msbuild@v2 | |
# with: | |
# vs-version: '[17.6]' | |
#- name: Restore the required Nuget packages | |
# run: | | |
# nuget restore SpecialK.sln | |
- name: Build the codebase (64-bit) | |
run: | | |
msbuild SpecialK.sln -p:Configuration="Release" -p:Platform="x64" -m | |
- name: Build the codebase (32-bit) | |
run: | | |
msbuild SpecialK.sln -p:Configuration="Release" -p:Platform="Win32" -m | |
- name: Prepare environment variables for the artifact name | |
run: | | |
$Version = (Get-Item "$HOME\Documents\My Mods\SpecialK\SpecialK*.dll").VersionInfo.ProductVersion | Select-Object -First 1 | |
If ($null -eq $Version) { $Version = "unknown" } | |
"SK_VERSION=$Version" | Out-File -FilePath $env:GITHUB_ENV -Encoding UTF8 -Append | |
"SHORT_SHA=$("${{ github.sha }}".SubString(0, 8))" | Out-File -FilePath $env:GITHUB_ENV -Encoding UTF8 -Append | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: SpecialK_${{ env.SK_VERSION }}_${{ env.SHORT_SHA }} | |
path: | | |
~\Documents\My Mods\SpecialK\*.dll | |
if-no-files-found: error | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: SpecialK_${{ env.SK_VERSION }}_${{ env.SHORT_SHA }}_debug_symbols | |
path: | | |
~\Documents\My Mods\SpecialK\*.pdb | |
if-no-files-found: warn |