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Do not unload falling badguys #2594

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merged 1 commit into from
Aug 21, 2023

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Falling BadGuys (which have Y-velocity bigger than 0), no longer are unloaded.

This allows level designers to have more freedom with height of levels and not worry about badguys not being counted towards the total badguy counter, because they have been unloaded, before dying.

Falling `BadGuy`s (which have Y-velocity bigger than 0), no longer are unloaded.

This allows level designers to have more freedom with height of levels and not worry about badguys not being counted towards the total badguy counter, because they have been unloaded, before dying.
@Vankata453 Vankata453 merged commit 4a5bdc0 into SuperTux:master Aug 21, 2023
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3 participants