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Do not unload falling badguys #2594

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merged 1 commit into from
Aug 21, 2023

Commits on Aug 20, 2023

  1. Do not unload falling badguys

    Falling `BadGuy`s (which have Y-velocity bigger than 0), no longer are unloaded.
    
    This allows level designers to have more freedom with height of levels and not worry about badguys not being counted towards the total badguy counter, because they have been unloaded, before dying.
    Vankata453 committed Aug 20, 2023
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