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Fix for Deployed units (Nuke Cannon) #3035
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -143,6 +143,24 @@ UpdateSleepTime DeployStyleAIUpdate::update() | |
| } | ||
| } | ||
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| // TheSuperHackers @bugfix CookieLandProjects 31/07/2026 - This keeps deployed units from fully deploying even though their target exited the range, | ||
| // instead reverse the deploy. | ||
| #if !RETAIL_COMPATIBLE_CRC | ||
| if (m_state == DEPLOY && isTryingToAttack && !isInRange) | ||
| { | ||
| if (m_frameToWaitForDeploy != 0) | ||
| { | ||
| // Reverse the deploy at its current frame so we dont finish deploying fully. | ||
| setMyState(UNDEPLOY, TRUE); | ||
| } | ||
| else | ||
| { | ||
| // No pending deploy timer? Make sure we transition to undeploy state. | ||
| setMyState(UNDEPLOY); | ||
| } | ||
| } | ||
| #endif | ||
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Comment on lines
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this can be simplified by replacing your code with this: #if !RETAIL_COMPATIBLE_CRC
if (m_state == DEPLOY && isTryingToAttack && !isInRange)
{
// ...
setMyState(UNDEPLOY, TRUE);
}
else
#endifat L132 before Would you mind testing this? |
||
| if( isInRange || isInGuardIdleState ) | ||
| { | ||
| switch( m_state ) | ||
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&& owner->getPosition()is unnecessary to check. Can write it like soif (Object* owner = getMachineOwner())Or perhaps better yet, no check at all, considering that L726
getMachineOwner()->getAIUpdateInterface()doesn't check either.