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bugfix: All USA Pilot variants no longer move 16.67% slower at Heroic rank #152
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@@ -157,16 +157,11 @@ Object CINE_AmericaInfantryPilot | |
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| Locomotor = SET_NORMAL ColonelBurtonGroundLocomotor | ||
| Locomotor = SET_NORMAL_UPGRADED BasicHumanLocomotorPlus25 | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It looks like the intent here was that it would move 25% faster when Hero. Now the question is WHY is it slower instead? It's strange? Is it a code bug? I think we first need to decide what the expected design is. Should it walk unchanged or faster when Hero? Maybe make a vote at Committee?
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's likely an old design where the Pilot ran faster once it reached Heroic rank. I imagine a subsequent design tweak upped the original speed and made the upgraded speed redundant. I don't think it matters what the original intention was anymore and I imagine most would vote for the current proposal. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It still does not explain why it walks lower if it is setup to walk faster. Is there a code bug? Why does it happen? I vote for Committee Vote.
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It happens because a pre-release setup would have looked like this: Which would result in a base speed of 20 and upgraded speed of 25. Designers probably suggested it was too slow and so it got increased, but the Heroic rank speed was not immediately visible and thus forgotten. It doesn't make intuitive sense that a Pilot runs faster with more vehicular experience anyway. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Oh ok I just see now it uses the Ok then your fix makes sense. |
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| Behavior = PhysicsBehavior ModuleTag_08 | ||
| Mass = 5.0 | ||
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| Behavior = LocomotorSetUpgrade ModuleTag_10 | ||
| TriggeredBy = Upgrade_Veterancy_HEROIC | ||
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| Behavior = SquishCollide ModuleTag_11 | ||
| ; <NO DATA> | ||
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Can add unused comment to
BasicHumanLocomotorPlus25definitionThere was a problem hiding this comment.
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Do we want to do that if we're likely to eventually use it again? We changed Hackers to use it in Patch1 and I had a proposal to have Pathfinders use it too.
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Up to you. But do not remove it, to not break Mod maps that use it.